#games4ed discussions cover ways in which gaming can be used in education. Games mirror the way the human mind was designed to learn. They motivate players to take risks and actions, persevere through failures, set and achieve increasingly difficult goals, and devote attention, time, and effort to acquiring knowledge and skills. All this while the game is tracking the player’s actions and assessing the player’s achievements and skills. Isn’t this what we want from education?
Welcome to #games4ed! We're so lucky tonight to have Dr. Matthew Farber hosting this very important topic: Games and Social & Emotional Learning (SEL)!
Q1: Based on current events in our world, we desperately need more SEL (Social and Emotional Learning) in our schools. What skills are students most lacking in, in your opinion? (see link for ideas)
#Games4edhttps://t.co/3dh68GKQsj
Q1: Based on current events in our world, we desperately need more SEL (Social and Emotional Learning) in our schools. What skills are students most lacking in, in your opinion? (see link for ideas: https://t.co/VeS8xfbj2V#Games4ed
A1: The one I most struggle with in my classroom is relationship skills, expecially in the context of collaboration and understanding how to de-escalation of conflicts. Did a complete unit on this at the start of the year but it is a daily work in progress. #games4ed
A1: Self-awareness for sure. My students don’t realize how what they do affects other people—which affects their relationship skills and everything else. #games4ed
Q2: Which of these skills are especially well taught through games? Are there any SEL skills that would be difficult to teach through games?
(see link for ideas)
#Games4edhttps://t.co/3dh68H2rjR
A2) I think the main thing accomplished through games is overcoming obstacles and thinking out of the box to come to an end goal which can help students think outside the box in the classroom #games4ed
Q2: Which of these skills are especially well taught through games? Are there any SEL skills that would be difficult to teach through games?
(see link for ideas: https://t.co/VeS8xfbj2V)
#Games4ed
A2: Games have player agency, thus can evoke emotions such as guilt or complicity, which can lead to empathy. More here: "Teaching Empathy With Video Games" https://t.co/0rVpu7FH4D@edutopia#games4ed
A2: We found self-awareness was an interesting one to teach through game by using their avatar as a representation of the student in the game and providing them the opportunity to identify their emotions with their avatar like this. #games4ed
A2: One of the reasons why cooperative games like Pandemic and Forbidden Island are encouraged in our game jams. I try to have similar game mechanics in my gamification for a sense of all together vs the game. #games4ed
A2: Responsible decision-making is well-taught through games since students can solve problems in a safe environment and have the opportunity to fail and then learn more responsibility as a result. #games4ed
Q2 given the right game selection and T influence all of the skills can be reinforced or taught with gaming, but without T guidance some may not be ass effectively handled or may even get worse #Games4ed
True, but those are in highly competitive games. Narrative games (ex: That Dragon Cancer, @LifeIsStrange) evoke many SEL opportunities that are not in contest-style games. #games4ed
In reply to
@legendlearning, @mpilakow, @LifeIsStrange
A3) I love to use games to teach the skills to interact with one another. Students often haven't even played board games before and love them when taught #games4ed
A3: They provide an opportunity for role-playing scenarios that can then be used as a medium for other #SEL activities. In a decision making game, like SimCity, Civilization or even the Oregin trail they can take those risks without actual "punishment" #games4ed
A4) i would assume any storyline game would teach some Aspect of SEL or any game that requires a sequence of events to be completed a certain way for a certain outcome #games4ed
A4) These are my top 3 to teach decision making, paying attention, cooperation, turn taking and more Sequence, skipbo, Uno, All 5's Domino I got more! #games4ed
A4: All games teach SEL because if we think about Gee's Identity theory the player talks on the role as the character as they play. So it is almost impossible for a student to play a game without leaning SEL. #games4ed
A5: My reply would have to be through observations and conversations. Do you see the kiddos applying what was learned through the game? Are they able and ready to transfer those skills to non-game scenarios? #games4ed
A5: I play them myself, too! We usually chat, too, about what they’re learning and feeling as they play the game. Sometimes that helps with the self-awareness piece, to help them recognize how an experience is making them feel. #games4ed
A5 Students play a game, then make make a new version using free interactive fiction tools like Twine or inkleWriter, written in the second person POV, extending and deepening perspective taking #games4ed
A6: I struggle here. Sometimes tricky to get fellow teachers/admins to see the benefits of game learning. Looking forward to reading tips from everyone else! #games4ed
A6) lead By example and invite administrators to observe! I always find out that they love interacting with the students and are more into the games when they see how effective they are with them #games4ed
A5) I am using games in a social session and use a rubric to look to see if they are demonstrating the behaviors I want to see. taking turns, listening to others, learning the concept, winning gracefully, not putting others down etc. #games4ed
A6: Educate as much as possible. Games have such a negative reputation in schools. There needs to be teacher pioneers that shows others by social media, word of mouth and inviting people in their rooms to see how games promote good SEL. #games4ed
Q6: As we work w/ districts @peekapak we find if we can share insightful data about how students are learning these skills, this gets them more vested in how games can make an impact. An example of the data we're looking to share is a 'heat map of student emotion' #games4ed
I had a student break down into tears at the beginning of the year because another team cursed his team. Today his team got cursed again and he exclaimed, "we got this!" I was so proud of his growth and confidence. Academics alone can't do that. #games4ed
@mpilakow A6) I love to teach my students All 5's dominos where they learn how to score using multiples of five and match the patterns. This is gr8 for math and the admin can see the connections, even skipbo game is math
#games4ed
So many are automatically embeded into social games. However if things like grit and tenacity through difficulty could be embeded with feedback for the kids to see not only that they are improving but how it has helped them, that would be an amazing SEL game. #games4ed
A7 I love teaching with #hardfun coop tabletop games like Pandemic and Forbidden Island, also digital coop like @NeverAloneGame. We need more of that, where working together at a hard goal gives kids positive emotions #games4ed
A7) I would like to see more interactive games like Spent developed that addresses how to adversities and setbacks . How can the transcripts of this tweeter chat be accessed 4 l8er #games4ed
A8) all of the resources as I don't get to use the digital games much and its a lot of feedback here. How can we get transcipts for the chat? #games4ed
I What are some of the game mechanics that you use? I love those two games, but haven’t yet figured out how to incorporate their cooperation. #games4ed