#games4ed discussions cover ways in which gaming can be used in education. Games mirror the way the human mind was designed to learn. They motivate players to take risks and actions, persevere through failures, set and achieve increasingly difficult goals, and devote attention, time, and effort to acquiring knowledge and skills. All this while the game is tracking the player’s actions and assessing the player’s achievements and skills. Isn’t this what we want from education?
Hi, my name is Bailey Beeman and I am in Fort Collins, Colorado! I am a student at Colorado State University studying Early Childhood Education. My favorite TV game show is Master Chef Jr. (so cute and fun)!! #games4ed#EDUC331
Hiya Bailey! I don't think I've seen that one, but my kids love the Kids Baking Challenge! Those kids definitely blow me away--I don't even know some of the things they talk about! #games4ed
A1: So many important ones...right now I worry about consumption of fake or biased media. Whether it's politics or anti-video games, there's so much out there... #games4ed
A1: Most important #digcit is the concept that ALL Ts need to be teaching it. Whether it be safety, copyright laws, etc... We're all responsible and we need to be good role models (got this from @sterao8 ) #games4ed
A1: In my Technology course, we have been discussing the importance of internet safety and the ways in which we can ensure our students are not in harms way while navigating online. I think we should emphasize security of personal information w/our students. #games4ed#EDUC331
So agree. And it's important for all teachers b/c kids sometimes don't get that it's just in "that one class"--it applies to all classes (and life) #games4ed
Q2: How can we--as teachers, as society--keep our students and children safe and respectful while playing online games such as Minecraft, Fortnite, and others?
#games4ed
This is so true, Bailey. And I think this links with our next question, too--that kids need to be protective of their information when communicating with others online #games4ed
A1: When teaching Ss about proper use of images, sounds, video...it's vital to teach them how to and where to obtain #royaltyfree items. Great to give credit also to anything that you use...whether it's free or not! #games4ed
A2: As I mentioned in my answer to question 1, being aware of how personal information can be spread is necessary. Teaching students to be aware of who they are interacting with is so important!! #games4ed#EDUC331
A2: Safety is a constant monitoring and following up process online...teach & reteach but never assume everything is ok. Respect is a tough one in gaming...that's why I like the concept of #eSports where Ss can learn to be respectful from coaches and their peers #games4ed
Good point about respect being tough with gaming. We see athletes who are passionate and argue--it's even easier online when not face to face. We've had to warn our son to calm down and be nice, even when he's online with his own friends! #games4ed
Q3: A 2016 Stanford study revealed that most middle school students struggled to identify fake news.
Is this as much of an issue in 2018? What effective activities can be used to make students critical digital consumers?
#games4ed
A3: As a society we all can use lessons in identifying #fakenews ! Definitely something we need to continue to educate our Ss about! What ideas do you have about this @MsWegter#games4ed
A3: I think it is a huge issue. As peoples ability to photoshop images increases it is harder to trust anything that you see. Even think of the CNN weatherperson who was accused of embellishing the wind of the last hurricane #Games4ed
A3: For me, I think it's still as relevant as 2016. I notice it especially in social media, when you can choose what to see--it's so easy to simply believe what you want to believe #games4ed
Hello friends of #Games4Ed - Michele, 8th grade ELA teacher in NY. My Ss are currently working on their own citizen journalism quest and examining reliable and trustworthy news sources for their own writing
Hi Friends! A3: The new Google/@PearDeck#digcit#internetawesome curriculum is amazing. It has a whole section on fake news etc. I've found my engagement is through the roof with this content. Its really helped me hammer home these concepts. #games4ed
Q3: A 2016 Stanford study revealed that most middle school students struggled to identify fake news.
Is this as much of an issue in 2018? What effective activities can be used to make students critical digital consumers?
#games4ed
A3: This is an issue that is still so pertinent in 2018! It has grown increasingly easy for people to start up a website or write an article.. which is fine, however, not always reliable. Teaching students how to identify reliable and credible sources can help! #games4ed#EDUC331
A3: If we want Ss to be critical consumers of information and news information this needs to be integrated in every grade level. The @NewseumED in Washington, DC has great resources for fake news
#Games4Ed
Hi Friends! A3: The new Google/@PearDeck#digcit#internetawesome curriculum is amazing. It has a whole section on fake news etc. I've found my engagement is through the roof with this content. Its really helped me hammer home these concepts. #games4ed
Q3: A 2016 Stanford study revealed that most middle school students struggled to identify fake news.
Is this as much of an issue in 2018? What effective activities can be used to make students critical digital consumers?
#games4ed
A3: Bias is built into so much of what we see. Activities in Math that purposefully bias graphs to alter perception can be transposed into the viewing and consumption of media. Look for the numbers. Look for the facts. Look for the source. Dig, dig, dig!
Q4: Digital citizenship also includes being respectful and responsible users when creating new content.
How do you teach copyright, appropriate usage, etc. when students are creating?
#games4ed
A4: We work our way into it. Grade 5 sorucing things is a new concept. Anything we publish for the world we try to site so people know our work vs what we have used for visuals #Games4ed
A4: I'll admit I'm bad at this. I want my students to use as many resources as there are available. And I generally think most digital age copyright law is garbage. I know its not the right answer here - its just where I am with it. #games4ed
Q4: Digital citizenship also includes being respectful and responsible users when creating new content.
How do you teach copyright, appropriate usage, etc. when students are creating?
#games4ed
A4: Admittedly, this is where I'm weakest. I provide sources for public domain and free royalty images, but I need to do better at conferencing with kids and making sure ALL their pics are "safe to use" #games4ed
A4: Teaching fair use, how to properly cite information (whether it be pictures, articles, lectures, etc.), and the repercussions of not utilizing references can aid in teaching students appropriate online behavior! #educ331#games4ed
Q4: Digital citizenship also includes being respectful and responsible users when creating new content.
How do you teach copyright, appropriate usage, etc. when students are creating?
#games4ed
Q4: Digital citizenship also includes being respectful and responsible users when creating new content.
How do you teach copyright, appropriate usage, etc. when students are creating?
#games4ed
Thanks Irv. It’s also very important to not forget the education of teachers for #digcit .. one example is look around and see how many teachers are unaware of that they have a phishing homepage on their computer... or what to look for when Ss are on the Internet #games4ed