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Katherine here, starting my first year of teaching as the 3rd grade teacher at Christ the King in Wichita, KS. My favorite board game would have to be Candy Land; board games aren't big in my family. #ksedchat
A1: I hear a lot of different ideas/views of gamification. I see it as bringing elements of games into the classroom and intertwining them with the content & learning environment. #ksedchat
Q2: It is definitely another strategy that can help reach the diverse learning styles that are in your room. Making it more fun and engaging for your Ss is more beneficial then a sit and get method. #ksedchat
A2: It can, first there is an added engagement level and possibly a new sense of purpose. Add a sense of team work & the added comfort of parameters to work within and there is an effective learning environment. #ksedchat
A2: I had my students play Mission-US in Social Studies. It is a free online game/simulation. They were engaged and got to experience some of the things we had been learning. Really connects with my Ss that love video games #ksedchat
A2: I had my students play Mission-US in Social Studies. It is a free online game/simulation. They were engaged and got to experience some of the things we had been learning. Really connects with my Ss that love video games #ksedchat
The improvement factor is the most consistent way to go -- students compete against a standard. When they set the standard higher on their own and go for it, then we got 'em. #ksedchat
A2: I had my students play Mission-US in Social Studies. It is a free online game/simulation. They were engaged and got to experience some of the things we had been learning. Really connects with my Ss that love video games #ksedchat
A3 As with every new strategy used, there will be some Ss who can handle the gamified lessons and there will be those who simply cannot handle the stimulation/competition #ksedchat
A3: Unfortunately yes, just like anything else, you can always find a negative. For example you raise your ss in the world of gamification, then next year they have to go back to reality. #KSedchat
#KSEDChat I ask my pre-service teachers to create a literacy related game. They are always surprised at how much children can learn through games. And, that they can be fun.
Reality is gamified, actually, and you can choose your own standards but not your own rules. Wealth? Social Status? Political Power? Health? Knowledge? Academic Attainment? Name your game! #ksedchat
A3: Negative outcomes come with competitive games for some. Those kids that aren't as fast as the facts or don't excel in that content area can get discouraged when the aren't doing well in the game. Or fighting from the game, which can be a learning opportunity. #ksedchat
#ksedchat A3- If a student continuously loses, then they become more frustrated with the game and it loses its engagement aspect. Also I have found that many students are unfamiliar with games and I spend maybe too much time teaching the game and not the content.
A3: Positives outweigh the potential negatives. There are a million worse teaching strategies that happen everyday in classes. KEY: Teachers should make sure the learning objectives remain clear. #ksedchat
I love to use Staff Wars to help children to reinforce music reading skills in regards to pitch. It's a free download on your laptop computer. https://t.co/w4PbopvFmP#ksedchat
#ksedchat A3- If a student continuously loses, then they become more frustrated with the game and it loses its engagement aspect. Also I have found that many students are unfamiliar with games and I spend maybe too much time teaching the game and not the content.
A3: If all students aren't involved all the time, having a chance to continue to participate, engagement/ability to practice can decrease. But there are ways to modify so that everyone can participate throughout #ksedchat
A3 Since we live in a @Google world, S's find cheat codes to get pass mostly everything. This becomes an issue when they simply just have to do the work. #ksedchat
Q2: When I taught mythology and the Odyssey, I had students create their own board games and play them, rather than give a traditional test (in a school that expected such things). I had "evidence" of their "book learning" through the games. #ksedchat
Any poorly-executed teaching strategy leads to negative outcomes. GBL or gamification requires more planning and reflection at the beginning to minimize early negatives, otherwise it won't be viable. Beware overplanning: it isn't viable if it doesn't improve engagement. #ksedchat
Q3: Some of my pre-service teachers created games for review for students, but found that they had to teach the content through the game (vocabulary review or grammar). #ksedchat
I think of gamification as focusing on making learning fit into a game. On the other hand, game-based learning focuses on the game and what you can learn from it. #ksedchat
I've been dreaming of a role-playing game presentation for content for a while. The challenge is to develop several quality student leaders in a class to serve as game "masters" (combo narrator and umpire). Obviously cannot be competitive nor graded beyond engagement. #ksedchat
A4 I have not yet. This upcoming school year I plan to use this strategy to enhance my students learning environment. I plan to use things such as @breakoutEDU and different memory/math facts games. #ksedchat
A3: Gamification can be overused and lose its “luster” - and as others have said, it sets up the S expectation that ALL lessons will be presented in this format (making it difficult on the current T and future Ts) #ksedchat
I don't know. I'd think that getting kids hooked on the game and then managing content flow to keep them hooked and progressing is a great way to "flank" the kids into learning when they think they're playing. #ksedchat
Liked.."engagement!" @mike_poliquin Definitely one of the most important goals of gamification. Engagement can lead to retention which will hopefull lead to greater fluency. #ksedchat
Any poorly-executed teaching strategy leads to negative outcomes. GBL or gamification requires more planning and reflection at the beginning to minimize early negatives, otherwise it won't be viable. Beware overplanning: it isn't viable if it doesn't improve engagement. #ksedchat
A4: I use Classcraft app with behavior management, similar to Dojo, but more complex. Made trading cards, a giant board game, and competitions. #ksedchat
A4: I do some. Getting ready to do a book study with a group on Voxer over this topic. Reading Explore Like a Pirate! Holler if you want to join! #ksedchat
I was trying to get into Classcraft until I realized it's not relevant to content. I don't want to gamify to pacify my classroom, I want to gamify to energize my classroom. #ksedchat
Hi all! I'm Melissa from Atchison. I teach 6-8 Soc Studies. Sorry I'm late but glad to pop in to see what everyone says about this interesting topic! #ksedchat
I was trying to get into Classcraft until I realized it's not relevant to content. I don't want to gamify to pacify my classroom, I want to gamify to energize my classroom. #ksedchat
Game-based learning should be standards-based -- badging or other method to document learning. Grade using a skill-based challenge level with re-takes. Get work centered on content and not on T. Too many folks think T's job is to be the center of everything (it's not). #ksedchat
A5: Included some gamification components in a new French Revolution assessment this year. Also gave the option of creating a digital breakout. Take a look:
https://t.co/6jFp9EUlWJ#ksedchat
Only problem with game-design: it's outside of curriculum learning in most cases. S must learn to design a game before learning content to design the game. I like it but always anticipate the naysayers. You can't miss a beat when the naysaying begins, or it's over. #ksedchat
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Nope -- but I'm a video game OG: fell for every game where accomplishment led to some kind of power-up. Badging can help students see where they are in the learning journey; a map can help guide their choice-making (they must be able to choose or it won't work) #ksedchat
A6: Thanks @mike_poliquin I am more interested in idea of badges and how they could be incorporated into my high school classes in a worthwhile way. I think there is good potential there. #ksedchat
#ksedchat A6- The idea that a well designed game can be differentiated, allow for student choice, motivate students and give teachers valuable information to continue instruction. Now I just have to go create one....
All gbl/gamify ideas need much planning. We are humans with lives, so start simple. First game should teach a basic move needed in every subsequent game (lesson). You can't just grow the game as kids play -- have a master plan. And share it with #ksedchat as you build it.
Awesome chat, #ksedchat! I'll be following all you and please follow me. Also blogging (after I finish my move to Wichita -- it's a messy one) at https://t.co/y3DsYzhTWI. Kirk Out
Thank you #ksedchat for allowing me to cross state lines and moderate tonights chat. Make sure to go to @participate to see all of tonights tweets #ksedchat