#games4ed Archive
#games4ed discussions cover ways in which gaming can be used in education. Games mirror the way the human mind was designed to learn. They motivate players to take risks and actions, persevere through failures, set and achieve increasingly difficult goals, and devote attention, time, and effort to acquiring knowledge and skills. All this while the game is tracking the player’s actions and assessing the player’s achievements and skills. Isn’t this what we want from education?
Thursday December 10, 2015 8:00 PM EST
Thomas Mision, College student, Minnesota, & not sure if I have a fave. text-based adv., examples?
Hello everyone! Steve from NJ here. I teach video game design and devlopment - favorite text based adventure is certainly Zork!
Does Telltale Games Tales of Borderlands count?
OMG, I loved those things when I was young.
John/Brooklyn/Tech Coordinator - Most recently I have enjoyed Sanctuary RPG which is a newer throwback text game
Hi, Rachelle from Pittsburgh, teach Spanish & Hummingbird robots in culture class. Hmm, not sure!
I'm Felix from NJ, I'm a student in wams, I haven't played many of them so I'll go with Zork
absolutely! not text based, but definitely choice based and fits into the discussion beautifully!
since I'm very "mainstream," I'd say I love Tales from the Borderlands
Zork FTW! :) Hello Felix - great to see you!
awesome, thanks for clarifying. Also in the process of Wolf Among Us
Hey John - I guess kinda like the Old MUDs and MOOs? brings back memories for sure!
not to mention makes me feel old! haha
I'm a big fan of - played through Walking Dead Season 1. Need to play all the others I own :)
I own it and started it - need to carve out some time to play. Intrigued by story mode too
I was just reminiscing a little earlier about programming text-based games into my old Commodore 64
Hi , hope all is well with you, busy, I'm sure!!
how is that kinda interested because it's by they're also producing a Batman game
for me it was the Apple II+ - one of my fondest school memories was programming an adventure game in
my feeling is that if created it, it's probably gonna be worthwhile :)
as a kid I used to have my grandmother input the lines of code because she could type faster than me lol.
That's awesome. My mom 'forced' me to learn keyboarding over the summer - I continue to thank her for it!
A1. It's fun, and control of story is directly up to reader/player, they choose their own (predetermined) path
A1 - Branched, or threaded, storytelling puts the reader in the role of taking agency of meaningful choices. Thus, a game.
A1: Game elements include player agency through interaction with the story thereby making it a game
A1.) They engage readers on a level of choice, critical thinking, and hopefully reflection. Text tells the story, not fancy graph
From the teaser, it feels like his early years this time
A1 There is a good deal of interactivity and player choice.
Taps into player imagination beautifully
I never "gamed" as a kid and it is totally out of my element. It's all my Ss talk about so I want to know more about Gamification
A1 Some games require you to solve puzzles by yourself for themselves, this is what these do
Looking to get my students more involved and motivated
His meaning the designer?
totally, the early PC text adventure games that had 8bit graphics enhanced the exp, but imagination was always better
can't wait. really hoping for that reply to tweet button to show up :)
A1 make you think, analyze facts then choose a path to follow, give choices, fun!
Sorry, I meant Batman's early years
I have such fond memories of playing zork and going in a direction and revealing a new part of the game / story
ah - hope for the BAM! POW! graphic novel style - that would make it for me!
A1 Ss like engaging games, not just AAA graphics. My Ss played https://t.co/tVvehHNSyO which I now use in the 13 colonies unit
A1 Ss like engaging games, not just AAA graphics. My Ss played https://t.co/4xP8FjwKDN which I now use in the 13 colonies unit
A thing I love about telltale games is they provide stats on the whole player population's decisions. Good for Ss to analyze.
I'm the same way. My kids teach me so much about the gaming elements!
Being a 1-1 school helps and Im hoping to start something after break
Oh, an MMO text-based game that can also offer a good deal of engagement on different levels...AstroEmpires
1-1 school, so 1 T for 1 S?
It's an interactive news story. My 6th graders read every branch of the story.
You're breaking out all the classics. Keep em coming :)
I had a class of seniors run through a couple of scenarios in "The Wolf Among Us". They loved it!
school paid for app or did s's? If so, that'd be incredible
Check out Lost Treasures of Infocom- ALL the Infocom text based games-$9.99 for all or unlock them https://t.co/m480XqHZ38
Ha! Hardly, I streamed it from my ipad to the projector, they made the decisions as a class and debated each one
Welcome to the chat :) I need to get back to the !
A2. I have s's write RAFTs for Social Studies, and plan to work Interactive (Historical) Fiction into the unit this year
A2 consequences of certain actions/attitudes, e.g. what happens you're a jerk & be selfish, I think showed
A2: Interactive fiction is a great way to teach empathy--one of the best, I think, b/c Ss are forced into someone's shoes
This brings us back to the question of a few weeks ago - is the content ok for school if in a game vs. literature?
A2: I also love using interactive fiction to intro tough texts such as Hamlet. Ss interact with content & get familiar w/ it first
A2 It can help with skills knowing conseq of actions, learning to think carefully, conscious of others, empathy for sure
A2: Just about any type of story can be made to be interactive. ChoiceofGames has a bunch of unique ones available, mostly free
A2: As I teach Game Design and Development I allow students to write their text based games based on their interest, so any topic
A2 int. games can also lead to self-reflection, "Why did I really choose that?"
Exactly, that was the best part of the CYOA books, "role playing" using diff strats as you re-read the books!
I use choice of the dragon as an example early in semester - kids can write games with choicescript to! https://t.co/2Ve6cIm5ym
A2: Just about any type of story can be made to be interactive. ChoiceofGames has a bunch of unique ones available, mostly free
I've used that one as well. Its a great example.
Kids read about murder (Macbeth, Of Mice and Men), but if a kid wrote it...there is a double standard.
Choice of Games is the site & you can write your own games using their language, choicescript https://t.co/mUV9xrqWUd
Yes, what choices do I have to make to get the farthest in the book! Always my goal!
Oh, that reminds me! There is a CYOA Hamlet book...it was in a humble bundle awhile back. It's pretty awesome
I would love to hear more about how you do this. Do you have a blog?
We need and to join in this conversation!
Q3: How do you think students' reading or writing changes with the reader taking agency in the story? https://t.co/8mHM4rnpro
A3. We always strive for s's to connect, question, think about, and reflect on text, what better way than CYOA?
bigger stake in the story, it's their decisions leading to the end,
A3: More S thinking about audience when writing. And deeper thnkg about sequence, cause/effect, and characterization.
A3 They read & write in the second person. There is an immediacy to it.
A3. I think that it leads to students taking a more active role in putting themselves in a character's shoes without being told to
2/2 if their decisions lead to a certain ending, what does that say about them? More personal, intimate
I need to find it! I made my own via Google forms, but I want this one, too!
A3: When writing for an authentic audience & receiving feedback from the readers students are motivated to write more and iterate
excellent point, impt. to anyone to see how their work brightens up people's days :)
Greetings just left robotics and excited to join another equally awesome group, k-12 tech teacher, lover, &
A3 Ss enjoy having input, it is authentic, more interactive makes them more active, engaged.
A3: I know my Ss NEVER complain about too much reading when they're involved in a game.
Authentic audience=the key to writing! Nothing pushes Ss to work harder on writing than having an audience https://t.co/GZYH5ICAq2
A3: When writing for an authentic audience & receiving feedback from the readers students are motivated to write more and iterate
whoever shared inklewriter, you've got me distracted with that now... XD
or math for that matter. I have to keep "catching" s's who sneak iPads to "play" prodigygame for math skills, lolz
Q4 is just around the corner!
Thanks for joining us! Great job with the webinar today - great resources for https://t.co/p5Er6abNrc
Greetings just left robotics and excited to join another equally awesome group, k-12 tech teacher, lover, &
excellent resource, might try to get the T I volunteer w/ to see if she can incorporate it next yr
A4: Often we use easel/butcher paper to sketch out ideas. Basic & simple, but works great for brainstorming
Tree diagrams are useful as they show the progression of the story through the choices you make!
Definitely! So many available online, although I personally like the old fashioned paper/pen for diagramming :)
A4 I have used choose your own adventure books to transition into hyperlinked slides to interactive fiction and non
Currently observing this delightfully informative chat... https://t.co/wRmERZUKts
A4: Often we use easel/butcher paper to sketch out ideas. Basic & simple, but works great for brainstorming
A4: I like to have students write story using popplet (https://t.co/6WUhtTnToX ) or bubbl.us as they essentially write the game
A4: I like to have students write story using popplet (https://t.co/pcDXCY0AqG ) or bubbl.us as they essentially write the game
A4 A great basic resource, the great equalizer - a 20-sided die lol.
Thanks for being with us tonight! https://t.co/0SwsI92oZ9
Currently observing this delightfully informative chat... https://t.co/wRmERZUKts
A4: Often we use easel/butcher paper to sketch out ideas. Basic & simple, but works great for brainstorming
bubbl.us was the program I used to write my interactive fiction story worked very nicely and was not that hard to use!
A4 motion tween, hyperlinks, mouse over, uncheck click, timers, automatic transitions, storyline, cause and effect,
OG choose your own game, eh? XD
Very cool...I haven't tried this one yet
and then making the game in is super easy, right?
Easy except for making the inventory and saving it, though I can get around that!
The whole notion of hyperlinking made idea of games easy, right? etc https://t.co/RtgZj06XIT
A4 motion tween, hyperlinks, mouse over, uncheck click, timers, automatic transitions, storyline, cause and effect,
right... maybe they are all holiday shopping :)
A5 logical and computational thinking, systems thinking, design and user empathy
A5: Ss learn how to work together - major skill for life
A4 I follow discussions, blogs, Google+ communities, everything!
A5 plot development, how details in a story influence each other, determining details to move story along
A5.) simply the writing & publishing process. Attention to detail, creative writing, grammar, etc,... Critical thinking by testin
A5) What can't they learn! So many opportunities to collaborate, share, and learn from each other.
Q5: Beyond writing, what else can students learn through reading & writing interactive fiction? https://t.co/yah1ZUZxbG
A5: mentioned before, but empathy. Also crit.thkg. Ss are always amazed how much harder it is than it first looks.
A5. 2/2 I'm going to settle with...School is FUN!
collaboration, more fun way to do peer editing
Sorry, sorry! Doctor Who catchup with friends. Sad to miss this topic!
A5 problem solving, critical thinking, empathy, time management, cause and effect
A5: They can learn about how making real decisions often involves a trade-off. Doing one thing means you can't do another, etc
Sounds like fun!
https://t.co/3gj7En41dt
A4 I have used choose your own adventure books to transition into hyperlinked slides to interactive fiction and non
Dr. Who took me on an adventure this year, kudos to P-Cap. Heaven Sent = CYOA... maybe?
I used to love those books...
https://t.co/soCw9L59Wd
Dr. Who took me on an adventure this year, kudos to P-Cap. Heaven Sent = CYOA... maybe?
They can definitely learn how to code through interactive fiction, as well as creating an entertaining puzzle game.
Sorry had to restart computer
Alrighty ladies and gents...last question coming up for
there's still time to join us :) https://t.co/uk0uQ2ZYOd
Sorry, sorry! Doctor Who catchup with friends. Sad to miss this topic!
I feel like I have so much to catch up on for this convo now.
Last Q for . Unless you want to go back and redo a question, see if that will lead to me giving you new Qs? https://t.co/Cm8oI8tvrA
A3) They're even more motivated to understand what they're doing within the game. There's greater buy in.
Minecraft could be used :)
It was a great time...as always!!!
A6.) Assessment via writing RAFT's as s's use historical fiction to answer ?'s and develop deep thinking in Social Studies
Students loved coding with
today!
https://t.co/lZWaLSv7wI
They can definitely learn how to code through interactive fiction, as well as creating an entertaining puzzle game.
The whole notion of hyperlinking made idea of games easy, right? etc https://t.co/OnKLxmsXgR
A4 motion tween, hyperlinks, mouse over, uncheck click, timers, automatic transitions, storyline, cause and effect,
Q6: How can we help Ss incorporate narrative creating games w/ tools not intended for interactive fiction? https://t.co/A4oUVyVLZN
Last Q for . Unless you want to go back and redo a question, see if that will lead to me giving you new Qs? https://t.co/Cm8oI8tvrA
A5 Games are housed and framed in stories, and games tell stories with mechanics
A6) You could help us by making us be more involved in storylines within a game. Helping us become better at creating plot/story
As well as make sure that we continue the story within the game
A6: My 7th graders write a game / digital story in as their cycle project
A6) Backstories for characters do not always have to be explicitly written into the game. Knowledge obtained helps within game.
Just a thought but I have seen RPGs where you can collect books that reveal the background of the plot.
Yes, STORY STORY STORY!!!!!
Trying with all my might :) https://t.co/FcEHK8CQpF
As well as make sure that we continue the story within the game
A5: creativity, chance and choice! Students always get to take Chances! It's so important.
I'd want a story that is constantly evolving.
That there's many branches and directions to take. https://t.co/xuWK2G5XPZ
As well as make sure that we continue the story within the game
YES! Ss always write a design document before creating the game. Design doc includes storyline, etc
QIANA!!! Great to see you :) https://t.co/6FKf9pgYki
A5: creativity, chance and choice! Students always get to take Chances! It's so important.
Such a great chat tonight! Time for outros! Name, Position, Location, one thing you're taking from tonight's chat
4th grade teacher from CA. I've much to learn about Will have to check out the archives and pick brain!!!
Outro: Melissa from Nebraska, 11-12 ELA. Taking more initiative from to incorporate Ss more in our class game!
my brain is here for the picking! anytime.
I'm glad I could stop and join even if late!
John/Brooklyn/Unemployed Tech Coordinator - There are tons of interactive fiction resources out there!
Thank you! Will check that out.
sorry I couldn't engage further... Driving home for part 😊 however never disappoints. Will read the feed to catch up!