#NT2T Archive

This Twitter chat is dedicated to those educators who are new to Twitter. Join them each Saturday morning at 9am EST for a weekly discussion.

Saturday June 30, 2018
9:00 AM EDT

  • hturk139 - Moderator Jun 30 @ 9:00 AM EDT
    Welcome to #Nt2t! Today’s topic is “Gamification” Questions for today’s chat are here & on the photo cards. #nt2t
  • hturk139 - Moderator Jun 30 @ 9:00 AM EDT
    Today @hturk139 will be moderating the chat - feel free to ask any questions! To follow the moderator, open @hturk139’s profile in a new Twitter window or as a new column if using TweetDeck. #NT2t
  • hturk139 - Moderator Jun 30 @ 9:01 AM EDT
    We will be using Q1, A1, Q2, A2 (question 1/answer 1) format. Please include the A & question number in your reply (A1, A2, etc) Please make sure you include #NT2t in your response as well so we all learn from each other.
  • hturk139 - Moderator Jun 30 @ 9:02 AM EDT
    If you have any issues just tweet @JeremyDBond @seni_bl @stephwurking @hturk139 or @shyj Most importantly - don’t be afraid to have side conversations or just say hello! #NT2t
  • shyj - Moderator Jun 30 @ 9:03 AM EDT
    4:00PM EAT - We will have it included from now on Loise! #NT2t
    In reply to @Loise_Gichuhi, @mrkempnz, @cvarsalona, @GruntledChalkie, @clcsimon, @DavidPollardIRL, @NgMarlon, @mr5scott, @JoyceBronwyn, @NigamKriti
  • shyj - Moderator Jun 30 @ 9:03 AM EDT
    Would love to see everyone there! #NT2t
    In reply to @hartel30, @tishrich
  • hturk139 - Moderator Jun 30 @ 9:04 AM EDT
    Time to introduce yourself! Tell us your name, where you are from, your role, and your favorite game. #NT2t
  • seni_bl Jun 30 @ 9:04 AM EDT
    Hi #nt2t Ines from Germany. Finished school year last week. #holidaymood
  • hturk139 - Moderator Jun 30 @ 9:05 AM EDT
    I am Hannah, former 1st grade T, in northern VA, USA. Favorite game is so hard to call, but after visiting family last weekend, UNO is definitely a big one! #nt2t
  • shyj - Moderator Jun 30 @ 9:05 AM EDT
    Hello Everyone! I am Julie, co-founder of #NT2t from Missouri, USA. I work in higher ed. My favorite game is Scrabble.
    In reply to @seni_bl
  • shyj - Moderator Jun 30 @ 9:05 AM EDT
    Good afternoon friend! #NT2t
    In reply to @seni_bl
  • hturk139 - Moderator Jun 30 @ 9:06 AM EDT
    What a great feeling! Definitely worth celebrating with beautiful flowers. :) #nt2t
    In reply to @seni_bl
  • shyj - Moderator Jun 30 @ 9:06 AM EDT
    Hello @PranSang How are you and your family doing? #NT2t
  • clcsimon Jun 30 @ 9:06 AM EDT
    Simon from sunny UK. Computing teacher. Favourite game: Jeopardy! #nt2t
    In reply to @hturk139
  • hturk139 - Moderator Jun 30 @ 9:07 AM EDT
    Oh, a Scrabble woman? Do you play any of the word games in apps? #nt2t
    In reply to @shyj, @seni_bl
  • SBCcampbell Jun 30 @ 9:07 AM EDT
    Hello! I am Sonya from Tennessee. My favorite game is Pictionary. #nt2t
  • mtartaro Jun 30 @ 9:07 AM EDT
    I'm here! We can start now! #nt2t
  • seni_bl Jun 30 @ 9:07 AM EDT
    I have forgotten to mention my favorite game: I started @PokemonGoApp again after a long break. And it's fun again. #nt2t
  • shyj - Moderator Jun 30 @ 9:07 AM EDT
    So who do we have with us today? Don't be shy.....give us a shout-out. #NT2t
  • sansanananana Jun 30 @ 9:07 AM EDT
    Hello amazing people! This is Sana, joining in from@India. #NT2t
  • hturk139 - Moderator Jun 30 @ 9:07 AM EDT
    Welcome! And woah! You can PLAY Jeopardy?? #nt2t
    In reply to @clcsimon
  • shyj - Moderator Jun 30 @ 9:07 AM EDT
    Hey Marc!!!! How are you? #NT2t
    In reply to @mtartaro
  • clcsimon Jun 30 @ 9:07 AM EDT
    Hi, Hannah! #nt2t
    In reply to @hturk139
  • hturk139 - Moderator Jun 30 @ 9:07 AM EDT
    Welcome, Sana! Great to have you with us. #nt2t
    In reply to @sansanananana
  • hturk139 - Moderator Jun 30 @ 9:08 AM EDT
    Q1 - What is gamification? How is it different from ‘just a game’? #NT2t
  • shyj - Moderator Jun 30 @ 9:08 AM EDT
    I used to play Words with Friends but I still prefer the interactions of f2f while playing games. #NT2t
    In reply to @hturk139, @seni_bl
  • hturk139 - Moderator Jun 30 @ 9:08 AM EDT
    Interesting to know that the craze is international! Maybe I should pick it back up...I only tried it out for the initial madness. #nt2t
    In reply to @seni_bl, @PokemonGoApp
  • mtartaro Jun 30 @ 9:08 AM EDT
    Marc here! Returning to 5th grade after 3 years as a Technology Integration Specialist! #nt2t
  • hturk139 - Moderator Jun 30 @ 9:08 AM EDT
    Haha, good thing you showed up or we'd all be sitting on our hands! ;) #nt2t
    In reply to @mtartaro
  • PranSang Jun 30 @ 9:09 AM EDT
    Hi Julie, family & myself doing fine thanks. It's the rainy season here in Mumbai. How about you and your fam? #NT2t
    In reply to @shyj
  • sarahh054 Jun 30 @ 9:09 AM EDT
    Hi everyone! I’m Sarah – a preservice ELA teacher in Ohio, and my favorite game is Boggle. Glad to be here for the #nt2t chat this week!
  • shyj - Moderator Jun 30 @ 9:09 AM EDT
    We don't want to miss out on any opportunity to learn with others globally! #NT2t
    In reply to @Loise_Gichuhi
  • hturk139 - Moderator Jun 30 @ 9:09 AM EDT
    Welcome Sonya! Oh man, I used to love Pictionary and those kinds of games when I was young, despite my complete lack of artistic talent. #nt2t
    In reply to @SBCcampbell
  • hturk139 - Moderator Jun 30 @ 9:10 AM EDT
    Of course! That is definitely a key component of playing games. Wonder if that will come up in today's discussion... #nt2t #Gamification
    In reply to @shyj, @seni_bl
  • mtartaro Jun 30 @ 9:10 AM EDT
    A1 - Using a game scenario to teach or reinforce curriculum. It is HIGHLY effective with today's Digital Natives! #nt2t
  • sansanananana Jun 30 @ 9:10 AM EDT
    A1 I don’t know the exact definition of gamification but in my opinion whenever learning is gift wrapped within the covers of a fun game we can call if gamification #nt2t
  • clcsimon Jun 30 @ 9:10 AM EDT
    A1. This 👇 https://t.co/iiddzSXbmW #nt2t
    In reply to @hturk139
  • shyj - Moderator Jun 30 @ 9:10 AM EDT
    We are all doing well and apparently the rainy season here too. we've had about 12.7cm of rain in the last several days. My garden is growing mushrooms. #NT2t
    In reply to @PranSang
  • hartel30 Jun 30 @ 9:10 AM EDT
    John from STL MO. It is bottle time here so not sure how active I'll be. But lurking for sure. Love the topic. #nt2t
  • clcsimon Jun 30 @ 9:10 AM EDT
    Hi, Sana! #nt2t
    In reply to @sansanananana
  • mtartaro Jun 30 @ 9:10 AM EDT
    #nt2t
    In reply to @hturk139
  • hturk139 - Moderator Jun 30 @ 9:11 AM EDT
    A succinct, excellent answer! Definitely going to refer back to this! #nt2t #Gamification
  • sansanananana Jun 30 @ 9:11 AM EDT
    Thanks Simon! I’m forever confused between the two! #nt2t
    In reply to @clcsimon, @hturk139
  • shyj - Moderator Jun 30 @ 9:11 AM EDT
    Good morning Sonya and welcome to #NT2t I LOVE Pictionary!
    In reply to @SBCcampbell
  • clcsimon Jun 30 @ 9:11 AM EDT
    Hi, Sonya! 👋 #nt2t
    In reply to @SBCcampbell
  • shyj - Moderator Jun 30 @ 9:12 AM EDT
    Hello Sana and welcome to #NT2t We are so happy you are here with us today.
    In reply to @sansanananana
  • missheins Jun 30 @ 9:12 AM EDT
    A1: Gamification is taking non-game contexts and combining them with the mechanics or design. Games are made as games, whereas gamification is something made into a game! #nt2t
  • hturk139 - Moderator Jun 30 @ 9:12 AM EDT
    Would you say the effectiveness with digital natives is only when the gamification is digital, or would that also be when you include game elements in traditional interactions/lessons? #nt2t
    In reply to @mtartaro
  • crazy4computers Jun 30 @ 9:13 AM EDT
    Hello, my name is Amy. I am a K-4 Computers Teacher and Edtech Coach. I am new to Twitter Chats. My favorite game to play is Clue. #nt2t
  • NgMarlon Jun 30 @ 9:13 AM EDT
    #nt2t Hello everyone just joining in.
  • Loise_Gichuhi Jun 30 @ 9:13 AM EDT
    Interesting topic #NT2t
    In reply to @shyj
  • callmemrmorris Jun 30 @ 9:14 AM EDT
    Why my first year of teaching was my favorite. #nt2t https://t.co/1gWptdiiTF
  • missheins Jun 30 @ 9:14 AM EDT
    Good morning, Sarah! #nt2t
    In reply to @sarahh054
  • hturk139 - Moderator Jun 30 @ 9:14 AM EDT
    Welcome Amy! Great to have you with us, don't be shy to jump in! I always love when I get to have a fellow elementary educator's perspective! #nt2t
    In reply to @crazy4computers
  • NgMarlon Jun 30 @ 9:14 AM EDT
    #nt2t A1 For me gamification is a way to explicitly give students feedback on progress that adds to the internal motivation.
  • sarahh054 Jun 30 @ 9:14 AM EDT
    A1 To me, gamification is taking content you are going to teach and adding elements of a game to the lesson. It becomes “just a game” when the game itself is more of a focus than the content #nt2t
  • clcsimon Jun 30 @ 9:14 AM EDT
    30c here in UK - too hot for me! 😅 #nt2t
    In reply to @shyj, @PranSang
  • hturk139 - Moderator Jun 30 @ 9:14 AM EDT
    So if gamification is taking game elements and adding them to education, what are 'game elements'? #nt2t
  • seni_bl Jun 30 @ 9:14 AM EDT
    Best time of the year - holidays and summer. #nt2t
    In reply to @clcsimon
  • shyj - Moderator Jun 30 @ 9:15 AM EDT
    Hi Marlon! Thrilled to have you joining us. Hope all is well with you! #NT2t
    In reply to @NgMarlon
  • assignmenthelp Jun 30 @ 9:15 AM EDT
    10 Best Essay Writing Tips That Every Master’s Student Must Know https://t.co/DMNR6vCtAd #catholicedchat #Nt2t
  • shyj - Moderator Jun 30 @ 9:15 AM EDT
    Lots of great memories playing Clue! Welcome to #NT2t Amy. We are happy to have you here!
    In reply to @crazy4computers
  • ncooper_edu Jun 30 @ 9:15 AM EDT
    Nicole from St. Louis driving home from vaca...love all boards games 🤷🏻‍♀️#nt2t
  • SBCcampbell Jun 30 @ 9:15 AM EDT
    I am loving your answers. I'm new to gamification, and I am very intrigued. #Nt2t
  • NgMarlon Jun 30 @ 9:15 AM EDT
    #nt2t I've been in Bangkok that past week where it's been a consistent 34 C+
    In reply to @clcsimon, @shyj, @PranSang
  • hturk139 - Moderator Jun 30 @ 9:16 AM EDT
    Q2 - What are some pros and cons of gamification? #NT2t
  • clcsimon Jun 30 @ 9:16 AM EDT
    Hi, Amy! 👋 #nt2t
    In reply to @crazy4computers
  • shyj - Moderator Jun 30 @ 9:16 AM EDT
    Love to have you lurking John! We need to set up a coffee (may have to be iced!) date yet! #NT2t
    In reply to @hartel30
  • seni_bl Jun 30 @ 9:16 AM EDT
    Gamification is integrating elements of games in the learning process. It increases motivation, engagement and goal-orientation. #nt2t
  • NgMarlon Jun 30 @ 9:17 AM EDT
    #nt2t So glad to see you Julie.
    In reply to @shyj
  • hturk139 - Moderator Jun 30 @ 9:17 AM EDT
    Good to have you pop in Nicole! Board games, huh? Like Monopoly/Sorry style, or Catan/Risk style? #nt2t
    In reply to @ncooper_edu
  • sansanananana Jun 30 @ 9:17 AM EDT
    I guess elements which make anything appear as a game, like score points, leaderboard, etc. #nt2t
    In reply to @hturk139
  • shyj - Moderator Jun 30 @ 9:17 AM EDT
    Thanks for sharing this Simon! I know many of us think of gamification as playing "games" int he classroom and it's important we understand the terms. #NT2t
    In reply to @clcsimon, @hturk139
  • clcsimon Jun 30 @ 9:17 AM EDT
    Hi, Nicole! 👋 #nt2t
    In reply to @ncooper_edu
  • shyj - Moderator Jun 30 @ 9:18 AM EDT
    Been around 35C here as well with humidity around 80% or more. #NT2t
    In reply to @NgMarlon, @clcsimon, @PranSang
  • sansanananana Jun 30 @ 9:18 AM EDT
    Although as a tech integration specialist, for me there’s a pretty thin line between the two #nt2t
    In reply to @shyj, @clcsimon, @hturk139
  • NgMarlon Jun 30 @ 9:18 AM EDT
    #nt2t The part that I am afraid about gamification is that it makes things too extrinsic motivation. What do you think.
    In reply to @sansanananana, @hturk139
  • missheins Jun 30 @ 9:18 AM EDT
    Point systems, team or player competition, even stickers or prizes. I’ve found kids get especially into the game when there is a leaderboard, like in Kahoot. #nt2t
    In reply to @hturk139
  • NgMarlon Jun 30 @ 9:18 AM EDT
    #nt2t Sounds like we've been in similar temperature for the last couple of days.
    In reply to @shyj, @clcsimon, @PranSang
  • hturk139 - Moderator Jun 30 @ 9:19 AM EDT
    Awarding @clcsimon the award for most welcoming GIFs in a single chat. #NT2t
  • shyj - Moderator Jun 30 @ 9:19 AM EDT
    It's been at least 20 degrees hotter than normal here since the beginning of May! #NT2t
    In reply to @NgMarlon, @clcsimon, @PranSang
  • hturk139 - Moderator Jun 30 @ 9:19 AM EDT
    That is actually a huge benefit for my grade area (1st) when students developmentally are not ready for intrinsic motivation. #nt2t
    In reply to @NgMarlon, @sansanananana
  • mtartaro Jun 30 @ 9:19 AM EDT
    A2 - Pros: Engaging, easy, reach students on a level they are familiar with. Cons: Very often confused by administrations/evaluators, can be used incorrectly. It is important that gamification is not JUST simple review games. #nt2t
  • cybraryman1 Jun 30 @ 9:20 AM EDT
    Our Game Pages https://t.co/1VvhTzEohN includes Brain Games, Games & Puzzles, Learning Games, Games in Ed, Minecraft, Some Game Mavens: @mr_isaacs @TechedUpTeacher @peggysheehy@coolcatteacher @games4ed @MatthewFarber @MatthewWinner@sarahdateechur #edchat #edtechchat #nt2t
  • pmkaura Jun 30 @ 9:20 AM EDT
    A1. Creates a game like scenario around the course curriculum. #nt2t
    In reply to @hturk139, @shyj
  • SBCcampbell Jun 30 @ 9:20 AM EDT
    A2 Pros- student engagement, motivation, immediate feedback #Nt2t
  • crazy4computers Jun 30 @ 9:20 AM EDT
    A1: Gamification can mean that learning tasks are organized so that when learners meet goals, level of content/skill difficulty may increase, earn tokens/badges as if playing a game. Engaging and Motivating #nt2t
  • hartel30 Jun 30 @ 9:20 AM EDT
    A2. Pro. Motivation engagement collaboration and strategy skills/critical thinking. Cons. Distractions, students not liking/being ready for learning style, yime/energy spent by tchr #nt2t
  • NgMarlon Jun 30 @ 9:20 AM EDT
    #nt2t Yes, I really think the climate is changing.
    In reply to @shyj, @clcsimon, @PranSang
  • clcsimon Jun 30 @ 9:20 AM EDT
    A2. Pros. #Gamification can increase engagement through healthy competition and make learning fun. Cons. Can dis-hearten students espec. those that always come last/ bottom of leader board. #nt2t
    In reply to @hturk139
  • sansanananana Jun 30 @ 9:20 AM EDT
    I can’t agree more, in fact this holds true for all primary school students #nt2t
    In reply to @hturk139, @NgMarlon
  • seni_bl Jun 30 @ 9:20 AM EDT
    A2: Pros: motivational, engaging, fun Cons: lost in the game, forgetting the content, only focus on fun Best is to find a way combining the elements of games and using them to support learning without forgetting the learning process. #nt2t
  • hturk139 - Moderator Jun 30 @ 9:21 AM EDT
    Sounds like a fun time at your house! #Nt2t
    In reply to @ncooper_edu
  • hturk139 - Moderator Jun 30 @ 9:22 AM EDT
    Yes, exactly. As well as my other demographic, special education. #nt2t
    In reply to @sansanananana, @NgMarlon
  • clcsimon Jun 30 @ 9:22 AM EDT
    Aww, shucks! 😊 #nt2t
    In reply to @hturk139
  • shyj - Moderator Jun 30 @ 9:22 AM EDT
    A2: The pros are definitely the thinking and collaboration. The cons, at least for me, can be the reliance on some kind of award at the end. I always worry that we are teaching that everything has to be motivated by a reward. (I know i'm not stating this well). #NT2t
  • sansanananana Jun 30 @ 9:22 AM EDT
    Pros: engaging, motivating, promotes healthy competitiveness Cons: can get addictive at times, deviating from@the core content, can turn into nasty competition for older age groups at times #nt2t
  • sarahh054 Jun 30 @ 9:22 AM EDT
    A2 Pros - more student engagement, gives incentive to participate, competition can be fun; Cons - could get too competitive, game could overshadow content #nt2t
  • NgMarlon Jun 30 @ 9:23 AM EDT
    #nt2t Interesting perspective. Do they develop intrinsic motivation by the end of grade 1 or later?
    In reply to @hturk139, @sansanananana
  • sansanananana Jun 30 @ 9:23 AM EDT
    Oh, it works like magic in that area too! #NT2t
    In reply to @hturk139, @NgMarlon
  • hturk139 - Moderator Jun 30 @ 9:23 AM EDT
    This is such a challenge for me in 1st grade because the 'course' if ever changing. And to gamify a single unit, which often lasts only a few days to a week, can be very involved. I need a gamifying concept that works over multiple units. #nt2t
    In reply to @pmkaura, @shyj
  • hturk139 - Moderator Jun 30 @ 9:24 AM EDT
    Q3 - At what age could gamification be used? How and why? #NT2t
  • shyj - Moderator Jun 30 @ 9:24 AM EDT
    I worry about that con - the competitiveness getting out of hand for some. I'm not sure how to keep this in check. #NT2t
    In reply to @sarahh054
  • hturk139 - Moderator Jun 30 @ 9:24 AM EDT
    Usually much later, depending on maturity and development. @sansanananana would you say maybe around 5th grade it starts to happen? #nt2t
    In reply to @NgMarlon, @sansanananana, @sansanananana
  • NgMarlon Jun 30 @ 9:24 AM EDT
    #nt2t A2 Yes, it sort of like Daniel Pink's book drive whereby they found giving more money doesn't always get employees to innovate and work harder.
    In reply to @shyj
  • shyj - Moderator Jun 30 @ 9:25 AM EDT
    Do you gamify any of your curriculum Puja? #NT2t
    In reply to @pmkaura, @hturk139
  • sansanananana Jun 30 @ 9:25 AM EDT
    A3 I think it can start from the Early Learners itself, with the exception of the reward at the end. By age 6, it’s a good idea to gradually start bringing in the concept of rewards and awards #nt2t
  • shyj - Moderator Jun 30 @ 9:26 AM EDT
    Exactly! I would love to see us focus on more intrinsic motivation than external rewards, but I'm not exactly sure how to do this. #NT2t
    In reply to @NgMarlon
  • ArdellaQuest Jun 30 @ 9:26 AM EDT
    a1 Gamification is learning with play. The goals and rules are set, and it's easy to engage students, especially ones who would usually have trouble in a normal Q & A setting. #nt2t
  • PranSang Jun 30 @ 9:26 AM EDT
    What All Gore was predicting Global Warming in 2025 a few years back seems to have hit us already! #NT2t
    In reply to @shyj, @NgMarlon, @clcsimon
  • sansanananana Jun 30 @ 9:27 AM EDT
    Yes, we can say that although for some students it naturally comes at a much younger age. So, it’s different for different individuals #nt2t
    In reply to @hturk139, @NgMarlon
  • mtartaro Jun 30 @ 9:27 AM EDT
    A3 - I have used gamification as young as Kindergarten. I would say maximum benefits begin in 1st/2nd grades. #nt2t
  • missheins Jun 30 @ 9:27 AM EDT
    A2: Pros: creating a new interest or motivation in certain content; can foster collaborative learning Cons: noise and high-competition can be a classroom management nightmare; are we creating games /just/ for motivation or making them part of the content? #nt2t
  • ncooper_edu Jun 30 @ 9:27 AM EDT
    A2: I feel like my classroom is very engaging and students are always collaborating. Unfortunately I haven’t gameified my courses. I feel overwhelmed with point systems and rewards. I know I need to just try! #nt2t #stem
  • NgMarlon Jun 30 @ 9:27 AM EDT
    #nt2t I wonder if gamification could also be about beating your own score, or points. That way, students can strive to be better themselves rather than just better than others.
    In reply to @shyj
  • hturk139 - Moderator Jun 30 @ 9:28 AM EDT
    Want to get involved? Want to try something new? #NT2T would love to have guest moderators. Fill in this form here https://t.co/djfOlklO1o
  • hturk139 - Moderator Jun 30 @ 9:28 AM EDT
    This! Working with students who struggle makes it so hard, although I know a leaderboard would be helpful for many. But how do you move up/down, how much of the leaderboard do they get to see, and how do you account for those that are always in the bottom/dominate the top? #nt2t
    In reply to @clcsimon
  • clcsimon Jun 30 @ 9:28 AM EDT
    A3. Gamification can be used at any age. Easiest way is to reward students with badges / stickers (physical or virtual) - who doesn't like sticker!? 😃 My fav tool has to be @ClassDojo - use badges/stickers to reward/model good behaviour #nt2t
    In reply to @hturk139, @ClassDojo
  • shyj - Moderator Jun 30 @ 9:28 AM EDT
    Agree, but how do you keep it from becoming a competition between kids? Back in the day when I had the SRA reading program (self-paced) in elem school, that became highly competitive. #NT2t
    In reply to @hartel30
  • NgMarlon Jun 30 @ 9:29 AM EDT
    #nt2t Exactly! Some of the best tools can just be an ordinary sticker.
    In reply to @clcsimon, @hturk139, @ClassDojo
  • hturk139 - Moderator Jun 30 @ 9:29 AM EDT
    LOVE ClassDojo! Definitely an effective tool, although we had to hide the point amounts until Fridays so that Ss weren't so distracted by who has the most points. #nt2t
    In reply to @clcsimon, @ClassDojo
  • hturk139 - Moderator Jun 30 @ 9:29 AM EDT
    Or, on the cheap, a virtual one! #nt2t
    In reply to @NgMarlon, @clcsimon, @ClassDojo
  • seni_bl Jun 30 @ 9:30 AM EDT
    A3: Think it's difficult to answer. Because kids start their learning with games. So gamification means it's a process initiated by educators to regulate learning. Should it start with school, from year 1? Why not? #nt2t
  • shyj - Moderator Jun 30 @ 9:30 AM EDT
    I can see that, but also thinking it naturally becomes about beating others sooner or later. Could that be turned into "let's see how far we can get collectively" instead? #NT2t
    In reply to @NgMarlon
  • clcsimon Jun 30 @ 9:31 AM EDT
    One tool I love is @GetKahoot . With kahoot you have a leader board but, unlike other games, also has a ghost mode which allows students to try to beat their own score rather than compete with everyone else. #nt2t
    In reply to @hturk139, @GetKahoot
  • hturk139 - Moderator Jun 30 @ 9:32 AM EDT
    Q4 - Gamification is using elements of games to make a meaningful learning experience. What would be an example of that? #NT2t
  • shyj - Moderator Jun 30 @ 9:32 AM EDT
    And it gets difficult to keep up with as well. And honestly, in my adult life I don't get points for coming to work; I will just get fired if I don't do my job. Are we setting kids up? #NT2t
    In reply to @ncooper_edu
  • ArdellaQuest Jun 30 @ 9:32 AM EDT
    a3 I think as young as age 4 or 5 could understand and follow directions for gamification for at least 10 minutes. If the child is willing to take instruction, and the instructions are clear, it works. #nt2t
    In reply to @hturk139
  • missheins Jun 30 @ 9:32 AM EDT
    I agree! I think Gamification should start early to foster feelings of “fun” with learning. #nt2t
    In reply to @mtartaro
  • seni_bl Jun 30 @ 9:32 AM EDT
    Do you think that games can be too competitive for the learning process? #nt2t
    In reply to @shyj, @hartel30
  • hturk139 - Moderator Jun 30 @ 9:32 AM EDT
    Yes, the same concept as a group goal or reward. Perhaps having different goals/systems for the reward, a team, and a whole class. I did that and it was very effective for behavior. #nt2t
    In reply to @shyj, @NgMarlon
  • NgMarlon Jun 30 @ 9:32 AM EDT
    #nt2t Yes, as a whole class. I'm wondering how could we ensure that everyone's input would be deemed valuable?
    In reply to @shyj
  • shyj - Moderator Jun 30 @ 9:33 AM EDT
    Gamification should definitely be focused on content. Think about Carmen Sandiego and Math Blaster from long, long ago. #NT2t
    In reply to @missheins
  • sansanananana Jun 30 @ 9:33 AM EDT
    That’s a School favourite for us too. We’ve recently also tried @quizizz which is quite similar only that it doesn’t show the live leaderboard. Everyone plays at their own pace. #nt2t
    In reply to @clcsimon, @hturk139, @GetKahoot, @quizizz
  • crazy4computers Jun 30 @ 9:33 AM EDT
    A3: "Gamified" learning can begin at any age. To help alleviate the problem students always being at the bottom, include more collaborative work. Pair/Group -learners earn on learning outcome and participate in group #nt2t
  • hturk139 - Moderator Jun 30 @ 9:33 AM EDT
    Agreed. And at that young age too, I think the concept of a game gets through to them so effectively and they don't even realize they are learning! My 1 year old plays games with me that are teaching even the most basic concepts (cause and effect, relationships, etc.) #nt2t
    In reply to @ArdellaQuest
  • NgMarlon Jun 30 @ 9:34 AM EDT
    #nt2t Okay, what do you think about the badging system--Like Boy Scouts. Or Pokemon cards, whereby kids do different things to collect different cards.
    In reply to @shyj, @missheins
  • seni_bl Jun 30 @ 9:34 AM EDT
    Like @quizlet because you can create one game and students can turn it into different plays referring their own likes. #nt2t
    In reply to @clcsimon, @hturk139, @GetKahoot, @quizlet
  • clcsimon Jun 30 @ 9:34 AM EDT
    I once remember buying a pack of silly stickers for my high / middle school aged students and some of my college aged students saw them on my desk and asked why they didn't get stickers for doing well! 😆 #nt2t
    In reply to @NgMarlon, @hturk139, @ClassDojo
  • sansanananana Jun 30 @ 9:34 AM EDT
    A4 another great example is through the use of photo and video evidence based on any topic, like a scavenger hunt. It’s an app called @GooseChase where each team runs around to score points by clicking the right pictures #nt2t
  • hturk139 - Moderator Jun 30 @ 9:34 AM EDT
    Oooo, didn't know about Kahoot ghost mode! That would be a great visual way for young students to compete against themselves! @SFecich do you know about this? ...I'm sure you already do. #nt2t
    In reply to @clcsimon, @GetKahoot, @SFecich
  • shyj - Moderator Jun 30 @ 9:35 AM EDT
    Sometimes I think yes. I like competing with yourself, but once you start comparing your score to others, it can lead to hurt feelings and bullying. Not sure what the answer is. #NT2t
    In reply to @seni_bl, @hartel30
  • ArdellaQuest Jun 30 @ 9:35 AM EDT
    much agreed! #nt2t
    In reply to @mtartaro
  • shyj - Moderator Jun 30 @ 9:36 AM EDT
    A4: I think a great example was one of the first: Carmen Sandiego (yup, I am THAT old!) #NT2t
  • hturk139 - Moderator Jun 30 @ 9:36 AM EDT
    Which is why I desperately want to get on board with gamification, but don't really know where to start! #nt2t
    In reply to @mtartaro
  • seni_bl Jun 30 @ 9:36 AM EDT
    There is a kid in everyone! 😂 #nt2t
    In reply to @clcsimon, @NgMarlon, @hturk139, @ClassDojo
  • shyj - Moderator Jun 30 @ 9:37 AM EDT
    And even making it collaborative....how can "we" beat our score as a whole class? How can we help each other to move forward? How can we teach those that are struggling? #NT2t
    In reply to @missheins, @mtartaro
  • ArdellaQuest Jun 30 @ 9:37 AM EDT
    Yes! I remember discovering Quizlet in college. It was definitely helpful for e-flashcards. #nt2t
    In reply to @seni_bl, @clcsimon, @hturk139, @GetKahoot, @quizlet
  • NgMarlon Jun 30 @ 9:37 AM EDT
    #nt2t Just building onto Julie, I wonder if the key here is the score. I wonder if there are other ways we could show strength in students so that they cannot compare by just numbers.
    In reply to @shyj, @seni_bl, @hartel30
  • hturk139 - Moderator Jun 30 @ 9:37 AM EDT
    One of my co-workers cultivated an environment where students (1st grade) congratulated each other every time someone got a ClassDojo point. It became so automatic for them that they never saw it as 'more than me'. Not to say everyone was always happy, but a start! #nt2t
    In reply to @shyj, @seni_bl, @hartel30
  • shyj - Moderator Jun 30 @ 9:37 AM EDT
    Would you include a reward system for lids this young? #NT2t
    In reply to @ArdellaQuest, @hturk139
  • hturk139 - Moderator Jun 30 @ 9:37 AM EDT
    And God bless the college students who have come before you in a certain course and made a Quizlet for you to use! :D #nt2t
    In reply to @ArdellaQuest, @seni_bl, @clcsimon, @GetKahoot, @quizlet
  • seni_bl Jun 30 @ 9:37 AM EDT
    Understand. So gamification should include emotional learning too. It's not only about knowledge, could be good for development empathy and team spirit. #nt2t
    In reply to @shyj, @hartel30
  • sansanananana Jun 30 @ 9:37 AM EDT
    Talk about stickers! Long back one of my Principals used to give us teachers smilies on good lesson plans and that used to be such an ecstatic moment at least for me! Appreciation at any age counts, always counts! #nt2t
    In reply to @clcsimon, @NgMarlon, @hturk139, @ClassDojo
  • hartel30 Jun 30 @ 9:38 AM EDT
    @gimkit is new and designed by a student. My kids loved it. Sort of like kahoot/quizizz but with different mechanics. And question continually repeat to build mastery #nt2t
    In reply to @seni_bl, @clcsimon, @hturk139, @GetKahoot, @quizlet, @gimkit
  • shyj - Moderator Jun 30 @ 9:38 AM EDT
    Hmmmm...I need to ponder that. Maybe others in here have ideas, @clcsimon #NT2t
    In reply to @NgMarlon, @clcsimon
  • shyj - Moderator Jun 30 @ 9:38 AM EDT
    Awesome! So get it all figured out and let us know, okay? 🤣 #NT2t
    In reply to @hartel30, @mrmatera
  • ArdellaQuest Jun 30 @ 9:39 AM EDT
    I'm pretty sure that program #ABCMouse is gamification in action. When you learn through characters/ fun people you're already familiar with, it's easier to learn new things. #nt2t
  • shyj - Moderator Jun 30 @ 9:39 AM EDT
    Please keep us posted on how it goes! #NT2t
    In reply to @pmkaura, @hturk139
  • seni_bl Jun 30 @ 9:39 AM EDT
    Oh sounds great. I have to test it! Thanks! #nt2t
    In reply to @hartel30, @clcsimon, @hturk139, @GetKahoot, @quizlet, @gimkit
  • hturk139 - Moderator Jun 30 @ 9:39 AM EDT
    Absolutely. Developmentally they are not at the point of intrinsic motivation, so there needs to be some level of extrinsic motivation, even if it is just a virtual sticker or having some symbol of accomplishment (class recognition, acknowledgement, etc.). #nt2t
    In reply to @shyj, @ArdellaQuest
  • hturk139 - Moderator Jun 30 @ 9:40 AM EDT
    Q5 - How can an educator begin to introduce learners to gamification? Do you recommend all at once or piece by piece? #NT2t
  • NgMarlon Jun 30 @ 9:40 AM EDT
    #nt2t Yes, there is challenge to winning. I've been thinking alot about the iteration process, am wondering if we might also value failure.
    In reply to @hartel30, @shyj
  • clcsimon Jun 30 @ 9:40 AM EDT
    A4. Borrowed this example from a high school English teacher where he awarded points for each verb in a story depending on the complexity, for example: 3 points for the word 'Dark and 5 points for the word 'Ominous'. Teacher would tot up score at end. #nt2t
    In reply to @hturk139
  • shyj - Moderator Jun 30 @ 9:40 AM EDT
    I was never into stuff like that but I know it works for others as a great motivator. In my head it can still lead to unwanted comparisons between kids - see who has more. #NT2t
    In reply to @NgMarlon, @missheins
  • hturk139 - Moderator Jun 30 @ 9:40 AM EDT
    Yes! Acknowledgement and appreciation go SO far! #nt2t
    In reply to @sansanananana, @clcsimon, @NgMarlon, @ClassDojo
  • mtartaro Jun 30 @ 9:41 AM EDT
    A4 - Games that foster interaction with the material vs. simple rote memorization are much more impactful. Both have their place for certain. @SMART_Tech and their "Student Learning Suite Online" is excellent at providing these opportunities! #nt2t
  • hturk139 - Moderator Jun 30 @ 9:41 AM EDT
    I love it! A very practical example! #nt2t
    In reply to @clcsimon
  • missheins Jun 30 @ 9:41 AM EDT
    What a clever idea! (I also love that kids still like/want Pokémon cards!) What are some of the tasks you have students do? #nt2t
    In reply to @NgMarlon, @shyj
  • shyj - Moderator Jun 30 @ 9:41 AM EDT
    h my goodness me too!!! I would love to see someone who is experienced with this in action. And I would like to see it in a school with many cultures and races. #NT2t
    In reply to @ncooper_edu
  • shyj - Moderator Jun 30 @ 9:41 AM EDT
    I can see that. I have a lot to learn in order to design one well, I think! #NT2t
    In reply to @hartel30, @seni_bl
  • hturk139 - Moderator Jun 30 @ 9:42 AM EDT
    Ooo, I'll definitely have to check that out! #nt2t
    In reply to @ArdellaQuest
  • shyj - Moderator Jun 30 @ 9:42 AM EDT
    Oooo....love that Marlon!!! Would love to hear some ideas generated from this. #NT2t
    In reply to @NgMarlon, @seni_bl, @hartel30
  • mtartaro Jun 30 @ 9:43 AM EDT
    A4.2 - I consider movie making to be a close cousin to gamification. It allows students to interact with material and be creative while truly showing what they know. Like gamification it is a fun and engaging way for students to show what they know! #nt2t
  • clcsimon Jun 30 @ 9:43 AM EDT
    Marlon, have you checked out @GetKahoot ? Has a 'ghost mode' which allows students to try to beat their own score! #nt2t
    In reply to @shyj, @NgMarlon, @GetKahoot
  • shyj - Moderator Jun 30 @ 9:43 AM EDT
    How did this work for the kids Simon? Did it help? #NT2t
    In reply to @clcsimon, @hturk139
  • hartel30 Jun 30 @ 9:43 AM EDT
    A5 piece by piece is less intense/easier. For both T and S it would seem. But all at once can yield greater returns. #nt2t
  • hturk139 - Moderator Jun 30 @ 9:43 AM EDT
    Oh my goodness, I didn't even catch that! Uh-oh..... #nt2t
    In reply to @Jesteresse, @clcsimon
  • crazy4computers Jun 30 @ 9:43 AM EDT
    A5: Process of introducing gamification would be different for every grade/class/group of kiddos. #nt2t
  • sarahh054 Jun 30 @ 9:44 AM EDT
    Yeah I think the opportunity for collaboration when we use team games/gamification is great!! #nt2t
    In reply to @missheins
  • ArdellaQuest Jun 30 @ 9:44 AM EDT
    I think stickers are easy in the younger ones, but often simple encouragement written &/or verbal/ applause for them goes a long way. :) #nt2t If possible, know what the students want to do that is possible to reward them with.
    In reply to @shyj, @hturk139
  • seni_bl Jun 30 @ 9:44 AM EDT
    A5: could anyone give a perfect answer? Think there are too many factors: game, age, players, teacher, knowledge. I could imagine that in many cases it's better to give an introduction. If it's a "small" game, it could be possible to let the kids jump in and find out. #nt2t
  • mtartaro Jun 30 @ 9:44 AM EDT
    A5 - My classroom is technology rich. I feel that students should, at the very least, be introduce to different types of tech/gamification one at a time. This helps ensure that they don't mix up the "how-tos" of each! #nt2t
  • shyj - Moderator Jun 30 @ 9:44 AM EDT
    I am in the midst of figuring out how I can do all of this for adults to make normally tedious and boring training into a fun, learning opportunity. #NT2t
    In reply to @seni_bl, @hartel30, @clcsimon, @hturk139, @GetKahoot, @quizlet, @gimkit
  • shyj - Moderator Jun 30 @ 9:45 AM EDT
    YOU ARE BRILLIANT INES!!!! That just totally hit home for me!!! #NT2t
    In reply to @seni_bl, @hartel30
  • ArdellaQuest Jun 30 @ 9:45 AM EDT
    That is pretty cool! #nt2t Yay, words!
    In reply to @clcsimon, @hturk139
  • hturk139 - Moderator Jun 30 @ 9:45 AM EDT
    I feel the same way about little ones. I don't even know where to start to begin mapping out what game elements for a classroom/lesson/unit. I need some sort of blueprint or template! #NT2t #Gamification
    In reply to @shyj, @seni_bl, @hartel30, @clcsimon, @GetKahoot, @quizlet, @gimkit
  • shyj - Moderator Jun 30 @ 9:46 AM EDT
    BOOM!!! Read this 👇🏾 #NT2t
    • seni_bl Jun 30 @ 9:37 AM EDT
      Understand. So gamification should include emotional learning too. It's not only about knowledge, could be good for development empathy and team spirit. #nt2t
      In reply to @shyj, @hartel30
  • NgMarlon Jun 30 @ 9:46 AM EDT
    #nt2t Good point. I wonder if it is not about # of cards you collect but the different types of profile you can create. A person w/ 3 different badges/ cards no different than a person with 6. Just highlight a different strength. ie) In D&D a fighter vs magic user has dif skills.
    In reply to @shyj, @missheins
  • seni_bl Jun 30 @ 9:46 AM EDT
    Me too! It's another level or better another focus on the game. #nt2t
    In reply to @shyj, @hartel30, @clcsimon, @hturk139, @GetKahoot, @quizlet, @gimkit
  • seni_bl Jun 30 @ 9:46 AM EDT
    😍Thanks! 🙈 #nt2t
    In reply to @shyj, @hartel30
  • shyj - Moderator Jun 30 @ 9:47 AM EDT
    But at what age does this need to stop? At what age are kids developing intrinsic motivation? #NT2t
    In reply to @hturk139, @ArdellaQuest
  • hturk139 - Moderator Jun 30 @ 9:48 AM EDT
    Q6 - What are some potential concerns regarding gamification? What would you do or say to address those concerns? #NT2t
  • mtartaro Jun 30 @ 9:48 AM EDT
    Start simple with things like @GetKahoot and @quizizz . They offer ease of use for even the youngest students ensuring they don't have to focus on HOW to play and just enjoy playing! Be prepared for a little C-R-A-Z-Y!! #nt2t
    In reply to @hturk139, @GetKahoot, @quizizz
  • hartel30 Jun 30 @ 9:48 AM EDT
    I know we have new Tchrs and preservice too. Curious if #gamification is coming up in methods instructional courses?? #nt2t
  • shyj - Moderator Jun 30 @ 9:48 AM EDT
    I love this Marlon! This is the perfect opportunity to embed the benefits of failure. You have given me so much to think about today. Thank you! #NT2t
    In reply to @NgMarlon, @hartel30
  • NgMarlon Jun 30 @ 9:48 AM EDT
    #nt2t Super idea Ines. Makes sense to incorporate life skills and 21st century mindset into the gamification. We need to move from stupid measurements to meaningful metrics about Ss as individuals.
    In reply to @seni_bl, @shyj, @hartel30
  • ArdellaQuest Jun 30 @ 9:49 AM EDT
    In the QuestLearningOnline program, we give students points for completing HW and listening to the instructor during class time. The points are logged and it's a website that they/ parents can order whatever prizes are available to be mailed to them. #nt2t
  • shyj - Moderator Jun 30 @ 9:50 AM EDT
    Me too! I have so much to learn but today's chat has sparked great ideas and things for me to think about. #NT2t
    In reply to @hturk139, @seni_bl, @hartel30, @clcsimon, @GetKahoot, @quizlet, @gimkit
  • seni_bl Jun 30 @ 9:51 AM EDT
    Think that could be motivating. And btw I hope that digital badges could replace the grading system. I imagine a portfolio system where you present your different reached levels and the badges are your certificates to show that you have met the needs. #nt2t
    In reply to @NgMarlon, @shyj, @missheins
  • ArdellaQuest Jun 30 @ 9:51 AM EDT
    That sounds like a whole set of learning as well as social/peer aspects! I love it! #nt2t
    • mtartaro Jun 30 @ 9:43 AM EDT
      A4.2 - I consider movie making to be a close cousin to gamification. It allows students to interact with material and be creative while truly showing what they know. Like gamification it is a fun and engaging way for students to show what they know! #nt2t
  • seni_bl Jun 30 @ 9:51 AM EDT
    Completely right! #nt2t
    In reply to @NgMarlon, @shyj, @hartel30
  • hturk139 - Moderator Jun 30 @ 9:51 AM EDT
    It really is dependent on individuals, but if I'm remembering correctly from college courses, I believe between 8-10 (3rd-5th grade). #nt2t
    In reply to @shyj, @ArdellaQuest
  • hturk139 - Moderator Jun 30 @ 9:52 AM EDT
    Want to get involved? Want to try something new? #NT2T would love to have guest moderators. Fill in this form here https://t.co/djfOlklO1o
  • shyj - Moderator Jun 30 @ 9:52 AM EDT
    This sounds very interesting! I'd love to hear more. #NT2t
    In reply to @NgMarlon, @missheins
  • hturk139 - Moderator Jun 30 @ 9:52 AM EDT
    When you are also gamifying the hidden curriculum and making good citizens and people while playing a game. #nt2t
    • seni_bl Jun 30 @ 9:37 AM EDT
      Understand. So gamification should include emotional learning too. It's not only about knowledge, could be good for development empathy and team spirit. #nt2t
      In reply to @shyj, @hartel30
  • ncooper_edu Jun 30 @ 9:53 AM EDT
    I mostly lurked on this chat but it got me thinking! Thanks! #NT2t
  • mtartaro Jun 30 @ 9:54 AM EDT
    A6 - As with EVERY online activity/use, the number 1 concern is student safety and Digital Citizenship. I focus on using games and game sites that do not require any students log-in. @SMART_Tech @GetKahoot @Flipgrid @quizizz are all excellent examples of this type of site! #nt2t
  • hturk139 - Moderator Jun 30 @ 9:54 AM EDT
    @SFecich used (still uses?) digital badges for her PreTs and I always thought that was so cool! Although she can better speak to how effective it was for that age demographic. I think that for competitive types they really took to it, but others not so much? #nt2t
    In reply to @seni_bl, @NgMarlon, @shyj, @missheins, @SFecich
  • shyj - Moderator Jun 30 @ 9:55 AM EDT
    Would love to hear more from Sam! #NT2t
    In reply to @hturk139, @seni_bl, @NgMarlon, @missheins, @SFecich
  • hturk139 - Moderator Jun 30 @ 9:55 AM EDT
    That's why we're here! Glad to have you with us, even just as a lurker and hopefully we'll see you back next time! #nt2t
    In reply to @ncooper_edu
  • shyj - Moderator Jun 30 @ 9:55 AM EDT
    Thanks for being here and lurking. Lurking IS learning and I know this chat has sparked my curiosity even more and given me tons to think about! #NT2t
    In reply to @ncooper_edu
  • seni_bl Jun 30 @ 9:55 AM EDT
    Oh yes, it's such an interesting topic. #nt2t
    In reply to @shyj, @hturk139, @NgMarlon, @missheins, @SFecich
  • hturk139 - Moderator Jun 30 @ 9:56 AM EDT
    Challenge: Find an example of gamification around you, in education or otherwise. Tweet it out and don’t forget to include #NT2t!
  • shyj - Moderator Jun 30 @ 9:56 AM EDT
    Amen,,,, #NT2t
    In reply to @mtartaro, @SMART_Tech, @GetKahoot, @Flipgrid, @quizizz
  • crazy4computers Jun 30 @ 9:56 AM EDT
    Gamification can also be used as a classroom management technique. I know MS teacher who does it. Students lose points for being late, not prepared, and even for using the restroom during class time instead of in between periods. His students love to see the leader board #nt2t
  • ArdellaQuest Jun 30 @ 9:56 AM EDT
    Adding aspects of theater/ role playing is great when possible. It's like in preschool having the play kitchen, store, or other area, kids learn social cues and aspects of life. That's gamification, too. #nt2t
  • mtartaro Jun 30 @ 9:58 AM EDT
    We were all lurkers once!! #nt2t
    In reply to @ncooper_edu
  • seni_bl Jun 30 @ 9:58 AM EDT
    Have you already tested @classcraftgame Have heard a lot about it. But not tested yet. #nt2t
    • crazy4computers Jun 30 @ 9:56 AM EDT
      Gamification can also be used as a classroom management technique. I know MS teacher who does it. Students lose points for being late, not prepared, and even for using the restroom during class time instead of in between periods. His students love to see the leader board #nt2t
  • hartel30 Jun 30 @ 9:58 AM EDT
    Thanks @hturk139 for leading a great #nt2t topic today. Thanks to everyone for thought provoking responses. A lot to unpack. Enjoy the weekend and stay cool.
  • shyj - Moderator Jun 30 @ 9:58 AM EDT
    I think role-playing is one of the most effective ways to gamify. There's nothing like full immersion in a role for learning. #NT2t
    In reply to @ArdellaQuest
  • NgMarlon Jun 30 @ 9:58 AM EDT
    #NT2t Love love, love this idea
    In reply to @ArdellaQuest
  • seni_bl Jun 30 @ 9:59 AM EDT
    Lurkers and learners! #nt2t
    In reply to @mtartaro, @ncooper_edu
  • shyj - Moderator Jun 30 @ 9:59 AM EDT
    I always struggle with things like this...it makes me a little uncomfortable. Does it work well for this teacher and students? #NT2t
    In reply to @crazy4computers