They are part of the team that developed CalcFlow, which features intuitive ways you can learn the foundations of vector calculus using virtual reality. https://t.co/mHP4JoAAr6#iteachphysics
They are part of the team that developed CalcFlow, which features intuitive ways you can learn the foundations of vector calculus using virtual reality. https://t.co/3grLMlaaRt#iteachphysics
Good morning and welcome to this week's #iteachphysics chat. Today our topic is using virtual reality to teach vector calculus + subsequent topics in physics.
Good morning and welcome to this week's #iteachphysics chat. Today our topic is using virtual reality to teach vector calculus + subsequent topics in physics.
There are recent reports that indicate students in electrodynamics and magnetism would benefit from a more intuitive feel for the geometry of vector operations.
See C Singh Improving Student Understanding of Magnetism https://t.co/YuUaLDKEzN#iteachphysics
There are recent reports that indicate students in electrodynamics and magnetism would benefit from a more intuitive feel for the geometry of vector operations.
See C Singh Improving Student Understanding of Magnetism https://t.co/arDzID0S8U#iteachphysics
Student Understanding of Cross Product Direction and Use of Right-hand Rules: An Exploration of Representation and Context-dependence https://t.co/dwoPpqyE2m#iteachphysics
Student Understanding of Cross Product Direction and Use of Right-hand Rules: An Exploration of Representation and Context-dependence https://t.co/bYiM1ui14c#iteachphysics
Have you ever walked inside a sphere or a cylinder like a hamster before? Cf allows you to do exactly that. It’s a VR playground to explore what exactly a cross product does to two vectors and brings textbook parametric equations to life. Seeing is believing. #iteachphysics
Have you ever walked inside a sphere or a cylinder like a hamster before? Cf allows you to do exactly that. It’s a VR playground to explore what exactly a cross product does to two vectors and brings textbook parametric equations to life. Seeing is believing. #iteachphysics
I think VR is a medium (opposed to tv,video games etc), immersive environment is a description, and a 3-d graphics is a type of graphic (opposed to 2d, 2.5d, etc). #iteachphysics
@BlackPhysicists You’ll need to learn C# and Unity 3D to create all the useful vector calculus applications such as parametric equations and flowlines. #iteachphysics
If CalcFlow routines are easy enough to program then #iteachphysics professionals can make new examples from #acoustics, fluid mechanics, and other applications where vector identities are important #iteachphysics
If CalcFlow routines are easy enough to program then #iteachphysics professionals can make new examples from #acoustics, fluid mechanics, and other applications where vector identities are important #iteachphysics
We will get there soon. In fact, quaternions are one of the most useful ideas when it comes to programming in VR. So it’d be good to teach our engineers too about quaternions and differential geometry. #iteachphysics
I would like to see a tool that combines VR visualization of vectors and tensors AND the corresponding symbolic mathematical expressions. Manipulating one would cause the other to change correspondingly. #iteachphysics
We will get there soon. In fact, quaternions are one of the most useful ideas when it comes to programming in VR. So it’d be good to teach our engineers too about quaternions and differential geometry. #iteachphysics
We've help teach a pilot course with vector calculus at @UCSanDiego. Our goal is to create tools that are foundational, like MATLAB or Mathmatica that can be used in both industry and academia.
In reply to
@MrLeNadj, @iteachphysics, @UCSanDiego
I've had a lot of students who can grasp these concepts in 2D fine but have great difficulty when pushed to 3D. It would be nice to see exercises where 2D morphs to 3D. #iteachphysics
The top game engines for building out VR applications currently are @unity3d and @UnrealEngine. Learning what languages are supported by each would be a good place to start. These would include languages like: C#, C++, or Javascript
In reply to
@BlackPhysicists, @unity3d, @UnrealEngine
It is definitely possible to go over geometry and trig concepts using cf today. but the bottleneck is on the hardware, since VR ready computers are a bit expensive. With new headsets like the @htcvive#focus we're seeing VR becoming more democratized
The top game engines for building out VR applications currently are @unity3d and @UnrealEngine. Learning what languages are supported by each would be a good place to start. These would include languages like: C#, C++, or Javascript
In reply to
@BlackPhysicists, @unity3d, @UnrealEngine
A8: we're currently working with pharma companies and research institutes to help them design drugs in VR. You can check out #nanopro at https://t.co/cfC2jGdJZL you can see a live stream demo here as well #iteachphysics
#6DOF 6 degrees of freedom is when you can move position and rotation, like your hand and head. Most mobile systems currently only support 3DOF (rotation). Our priority is to make 6DOF VR, since we see this as the standard for VR #iteachphysics
Could be. I think VR is a big (money/time/training) investment, and a strong theoretical argument needs to be made, along with gains on validated assessments #iteachphysics
We agree. The animations we've implement that transition the graphical representation of one equation to another is actually one of the funnest parts of Calcflow. #iteachphysics
I'll tell you where the Q comes from. I see VR renderings of basic experiments as a way to make a normal hands-on experiment available in a computer environment. Yawn in my book. I like using VR to gain insights from things that don't pop on the whiteboard #iteachphysics
I mention this because @LCTTA wants 'viz of vectors AND the corresponding symbolic math expressions. Manipulating one would cause the other to change correspondingly' we're actually very passionate about this very topic, look out for an update later this year! #iteachphysics
So using VR to see what the cross product means physically, what E fields exist inside a protein, the magnetic field at a inorganic complex, that is VR at its most awesome #iteachphysics
we want to make intuitive VR tools for scientists & engineers, in industry & academia. We've made the 1st ever molecular modeling tool, Nano-One & the 1st ever 3D graphing calculator, cf. We see these tools as important 1st steps and we're dedicated to this goal #iteachphysics
@Nanome A8.1 we aim to democratize science. We offer the most intuitive tools for scientific innovation. Our VR are the fastest way to interact with atomically and mathematically precise data. #iteachphysics
Six degrees of freedom refers to the freedom of movement in six directions: forward/backward, up/down, left/right. In VR #6ODF is especially helpful for the user to feel in control and provides a more immersive experience. #iteachphysics
A8.2 By using virtual reality not only do we accelerate current scientists workflows but also allows more scientists to enter traditionally complex fields by lowering the barrier to entry to these fields. #iteachphysics