Q1: #ARVRinEDU
Do you think it is a possibility in the near-future that #AR#VR tech will completely replace traditional educational resources, such as books, video lectures, etc.?
Q1: #ARVRinEDU
Do you think it is a possibility in the near-future that #AR#VR tech will completely replace traditional educational resources, such as books, video lectures, etc.?
A1: I am not sure traditional educational resources will be replaced in the future. But I believe they may evolve, adapt, and be enhanced for the better by tech tools like #AR & #VR#arvrinedu
A1 #AR and #VR will definitely be more prevalent as educational resources... it will be another tool, not a complete replacement. It may be the MAIN tool. #ARVRinEDU
A1 I don't think it will replace everything, I hope not, I love books and the traditional format of things, and we all know that tech does not always hold up :) #arvrinedu
Q2: #ARVRinEDU
How can #AR#VR help out creating educational resources on mathematics, which primarily is a non-spatial subject? Provide examples of the applications which have shown such resources?
A1: I don’t see it completely taking over. I think in education there needs to be a variety of resources to meet all student’s needs. Don’t get me wrong, I love #AR and #VR and think it is needed. #ARVRinEDU
I bet you are right Brian! But I would really love to actually go back to Paris! Would be a much needed trip to a beautiful place, I need to win a trip ;) #arvrinedu
A game with relevant #ar. Not just a creature leading the game but something connected to the object I see in front of me. I hope I'm clear... #ARVRinEDU
In reply to
@JaimeDonally, @MetaverseApp, @hpreveal
A1: I don't think #AR & #VR should replace books, videos, lectures, etc. AR & VR is just another tool in the teachers tool belt! They all belong and have a place! #ARVRinEDU
I want to see the shift, but it’s important to be mindful. Going too far, over reliance on anything isn’t sound educationally. I love ARVR butnit cant be the only thing #ARVRinEDU
Yes, and so many times, people don't consider how to be practical before diving in. I'm glad they're taking the risk, but it needs to go beyond the WOW. #ARVRinEDU
I definitely think that more and more people will engage in #ARVRinEDU as a way to augment and support learning, and like any tech in the hands of a good teacher can be transformational. Wouldn't want to see it everywhere without thoughtful application.
Q1: #ARVRinEDU
Do you think it is a possibility in the near-future that #AR#VR tech will completely replace traditional educational resources, such as books, video lectures, etc.?
A2: While I haven't seen any specific applications yet, I think there could be a big push for earlier math especially - the classic idea of teaching algebra with balanced scales could be tons of fun in VR, for example. #ARVRinEDU
Agreed! We are really taking our time to be students of the technology before just adding tech, for example @MergeVR, to our school programs. #ARVRinEDU
Spatial relationships in math help kids understand how numbers work at a basic level. I would argue that math is extremely reliant on spatial recognition. Laying math concepts over the real world they are found within #arvrinedu
Q2: #ARVRinEDU
How can #AR#VR help out creating educational resources on mathematics, which primarily is a non-spatial subject? Provide examples of the applications which have shown such resources?
A2: #AR and #VR in subjects like math adds an immersive quality to a subject that is sometimes very abstract. Students can experience the concept in something like @MergeVR cube shapes by manipulating the concepts and placing them in their own environment. #arvrinedu
A2 I think it is fun to look at shapes and to use math concepts like probability, can do this with tools like @MetaverseApp and also using @MergeVR have Ss look at shapes, dimensions #arvrinedu
A2: Not a math T, but I believe designing a game in @MetaverseApp will help. Even though the AR is not really connected to the objects around you. #ARVRinEDU
A2 The experience #AR can provide is key. Something suddenly becomes "real". You can try to problem solve, get it wrong and try again via @MetaverseApp#ARVRinEDU
Check this out #ARVRinEDU friends! This is a great way to get extra time w/your @cospaces_edu license plan! And @cospaces_edu continues to make improvements to their tool. Just when I think they can't get better, they create something to blow our minds! #edtech#VR#ISTE18
I once used a projector and @Desmos to show slope for zip lines we were building to help kids relate slope with physics, and graphing. Imagine just playing out the AR over it and testing zip lining speeds #ARVRinEDU
Sounds amazing! I remember that sensation when I was flying over the planet in Google Earth VR... hard to forget! Great way to leave an impression on a student, too. #ARVRinEDU
Q3: #ARVRinEDU
What do you think using @eureca_ar can be like in your classroom, considering its Performance Metrics and Quiz features?
PS: Sneak into its Solar System module attached.
I'm actually teaching an AR and VR training/playground in our district w/ @chadbelfordITS next month. We're excited to present this to our Ts. #ARVRinEdu
Can multiple users share a single space but have individual, shareable metrics? That would be incredible, next level AR integration that I could work on with anyone. #arvrinedu
Q3: #ARVRinEDU
What do you think using @eureca_ar can be like in your classroom, considering its Performance Metrics and Quiz features?
PS: Sneak into its Solar System module attached.
I struggle with the deeper part...Even Merge cube apps I have found feel superficial. I feel like if I use #ARVRinEDU as a Minds On, to engage my audience, then I can have them go deeper in the inquiry or lesson...
In reply to
@EdTechnocation, @eureca_ar, @MetaverseApp
A3: @eureca_ar has embedded a level of accountability and assessment within their app. Ss are able to receive feedback of their learning during their #AR experience. #arvrinedu
The inquiry isn’t the problem, it’s what they do with it next. Not nearly enough creation options that are accessible for average classroom teachers #ARVRinEDU
In reply to
@JCasaTodd, @EdTechnocation, @eureca_ar, @MetaverseApp
Not really...just that the apps I found for the solar system and the human body seem very cool but that deep learning of either of those can't happen with the app alone but that introducing it might help kids ask questions they may have not had before. #ARVRinEDU
In reply to
@eureca_ar, @EdTechnocation, @MetaverseApp
I agree. We used Blippar to make our own AR experiences, but the activity was very focused on the technology rather than integrated into a subject area. #ARVRinEDU
In reply to
@JCasaTodd, @eureca_ar, @EdTechnocation, @MetaverseApp
Q4: #ARVRinEDU
What are the advantages of #AR#VR applications having dependence on external resources (downloadable or purchasable) over standalone applications needing no external resource? (e.g., MergeCube or Quiver3D vs. Eureca)
Super cool!!! You're district has @hoonuit and I have an #ARVRinEDU module that you can share with your teachers for more training. PLUS, now it can be translated into multiple languages https://t.co/Y92h1eKPV7
In reply to
@EdTechBites, @chadbelfordITS, @hoonuit
A4: Proprietary apps, devices , and software can make it more difficult and rely mainly on internal resources vs crowdsourcing for more open ideas and development. Whew that was long! #ARVRinEdu
A4: Lots advantages & disadvantages to apps that standalone vs apps that require external resources- either way its about what you want to do with Ss. IMO it's not about the app its about the objective-use what works for your kids & with the resources/tech you have. #arvrinedu
Q5: #ARVRinEDU
What are your views about parental concerns over screen-time reduction of kids and how might it affect #AR#VR application usages? @eureca_ar has been receiving feedbacks on this aspects, hence do you feel that it is a factor at all?
We always lead these discussions with "all screen time is not created equal" because we'd rather have parents considering the value of their student's time #ARVRinEDU
A4: External resources can be handy for uniform support. Speaking from an IT perspective, usually things that require external resources get updated and patched quicker and easier than individual things - though this swings both ways when a patch breaks everything! #ARVRinEDU
A5: Being at a museum, screen time is not really a factor. We are looking at how to "bring" the museum to the SS and how to make the learning experiences we offer immersive. #ARVRinEDU
This is an ongoing question for us. We are in AR via external resources because they work with the new iPads we own. VR is trickier in elementary/middle school. Kids borrow my phone and use the goggles - not ideal. But standalones are stil cost prohibitive and limited #ARVRinEDU
A5: I think screen time has become more and more of an issue among parents and students in modernizing classrooms. I think it will be interesting to see how this changes over the years - especially with proper explanation of the value of AR/VR. #ARVRinEDU
A5: Screen-time is a legitimate concern, but it depends on the why. Planning an engaging activity and connection to content should guide the experience IMO. #arvrinedu
We've had a hard time getting museums I advise to adopt new tech experiences for visitors. Fear that it would distract from the exhibits, rather than augment. What does this look like in your experience? #ARVRinEDU
A5: Screen time is a concern but classrooms usually aren’t on screens the entire time and when parents see their student excited and learning because of #AR and #VR, the concern may lessen a bit. #ARVRinEDU
We are opening a new hall this week that will include a VR experience and exploring how to incorporate AR/VR into the our school programs. We have a tech savvy and interested team which I believe helps. Its all about mindset and innovation. #ARVRinEDU
We are opening a new hall this week that will include a VR experience and exploring how to incorporate AR/VR into the our school programs. We have a tech savvy and interested team which I believe helps. Its all about mindset and innovation. #ARVRinEDU