#games4ed Archive
#games4ed discussions cover ways in which gaming can be used in education. Games mirror the way the human mind was designed to learn. They motivate players to take risks and actions, persevere through failures, set and achieve increasingly difficult goals, and devote attention, time, and effort to acquiring knowledge and skills. All this while the game is tracking the player’s actions and assessing the player’s achievements and skills. Isn’t this what we want from education?
Thursday January 21, 2016 8:00 PM EST
Welcome to and ! Please introduce yourself and name a game you remember playing in school.
John Morelock from Virginia Tech here! I'll be jumping in and out of the chat.
Good Evening Looking forward to tonights chat. Mark G from Southern NJ saying
Hi! I'm Jared from NYC and I remember playing Heads Up, Seven Up!
Steve from NJ - Of course I remember Oregon Trail - we also played the Great Stock Market Game
Oregon Trail! So much fun!
Thanks for joining us tonight! I don’t think I have played that one.
Nic from Auckland, NZ: Risk & geography (though NZ is not on that map)!
Hi! I'm Michele from MO. I was also thinking Oregon Trail!
hey folks Remi in CO, i remember lots of four square at recess - always a favorite
Thanks for joining us tonight! And we are especially happy to have joining !
Going to have to go w/ Where in the World Is Carmen San Diego!
Hi, Dave here from San Francisco. Game? Risk .
Hey Remi - I work aftercare and Four square is still as popular as ever! Great game for modding rules :)
:) All Ss put heads down. 7 ppl walk around & tag 7 others. They have to guess who tagged them.
We are thrilled to be joining forces - always great to introduce two communities : )
I never played Risk! Very global though, right?
Dean from MI, I remember weekly spelling bee's in elementary school, not really any gaming though :(
Hi, Rachelle from Pittsburgh,teach Spanish. I played Shamus, and PACMAN, and DARK TOWER was favorite!
for sure! I never actually played risk either (a little ashamed to admit)
Risk was awesome too! Also loved Castle Risk.
agreed, it's a simple premise, great set of constraints and use with/in physical environment
Wow, Heather! Risk made me the global education professional I am today! https://t.co/ugqCYNE7lH
I never played Risk! Very global though, right?
How about some trashketball review games?
ZSharon, Seattle WA and 7-up was my fav too
Are we with double hashtaging with tonight?
Matt / NJ, USA / Teacher, Author, Blogger / Oregon Trail & Castle Wolfenstein, both on Apple IIe
jokay from Australia .. Carmen Sandiego .. woo! ;)
my kids just did some trashketball today for review!
Pacman FTW! I have some kids recreate it in game design class.
We are going to try! You will have to be very clever in your responses with so few characters
Looking forward to learning a lot tonight as I know very little about gaming & want to bring ideas into my courses
Q1: How are games currently being used in to promote issues? Which issues are best covered in games?
Damn you, I feel a compulsion to buy castle risk now!
I remember playing made up games with some friends, we were really into Godzilla, I guess they were RPGs
Glad to! Although those games werent really played in school ;) Loved Risk and Touché & backgammon
Before we get to Q's ... I had really mixed feelings about MindcraftEdu
Castle wolfenstein was one of my favorite Apple II+ games - :) go to bed Matt!
Sarah Rolle, Tech Director, crafter, tinkerer - game played in school - jeopardy
No worries - we are just getting started - thanks for joining!
my favorite game is still mud
Aww thanks.. i was summoned by ! :)
my favorite game is still playing in the mud
Carmen Sandiego! I loved that game and the TV show, though I learned the USA theme song is different.
Heidi from Nebraska. I remember playing Mash or Fortune Teller with the paper diamond thingy.
Hi Jokay! So glad you are with us tonight
Anastasia/Student from NJ/ I love Mario Kart, it was one of the first video games I ever played! :)
That's awesome! (But not unexpected from a mastergamer like you.) :)
I remember playing 'throw the inflatable globe' and name the continent/country/capital... Still using that now!
I will listen to the convo since I am not in the classroom now_ELA Consultant on Long Island.
mud -- the gushy dirty stuff :)
Ha! We had a great internal debate about using that image for tonight :)
Who was your character? I always played Toad.
tip for tonight - open both hashtags side by side in tweetdeck.
wondering if any Ss - a class at - will be joining the goodness this evening - i hope so!
A1 I was always jealous of a philosophy class using walking dead as a platform for philosophical discussion
I loved Rosalina and Toadette :)
A1 I have used total war games (I teach classical studies) for map & battle representation play.
I've probably played once or twice, but have friends that were huge into it
Good pairing. :) Back in my day, we only had 8 characters on the N64.
Hi Anastasia! Good to see you :)
Hi Ken! We are trying to use both hashtags tonight: and
Oh, oh! I totally forgot: Tetris was big when I was in school as well!
All the awesome people - hello! Matt, Upstate NY, Game developer, school board member , VP
in college, I loved playing SimSoc
Leanne from NZ, thinking about the word "play" for our 1st week back in school
Mario Kart N64 was just released for WiiU Virtual Console!
Lori Lisai/ teacher & fellow/ relay races in French class
Reminds me, Peace in our Time board game was fun for global issues last year.
Hi Tanya! Thanks for joining and tonight!
A1. Games are great for problem solving and social skills.
I think our district is bringing to our STEAM academy next year
Hi! I'm so excited for this chat-it's going to be awesome!
Somehow I missed Q1 - RT please
great concept to start with!
Hi Jerry, checked out more resources, great stuff! So helpful for everythng!
Q1: How are games currently being used in to promote issues? Which issues are best covered in games?
SimSoc was like that -- whoever was in charge of the impoverished had power
A1. I believe all games are but I sometimes annoy my kids w/ constant "teachable moments"
I have used MineCraft to teach citi & ethics. Redstone farms = mistreatment of animals, ok to destroy others builds?
Agree! perfect for any collaborative tram building & trying to solve puzzles https://t.co/adrJ9OaqL3
A1. Games are great for problem solving and social skills.
A1 Been playing around w/ games emulating fantasy sports, like Fantasy Congress& Fantasy Geopolitics in univ courses
Whoo, Galavant 1st half just finished in time for
A1 the dispositions and skills we develop and use when playing games can be carried over into real world scenarios
I'm from northern Vermont & childhood game Uno while friends disengaged from me for D&D
A1: Maybe indirectly but online global game communities support - of course there's
Interesting! How do students do? What age?
. doing AMAZING work with games and kids <= teacher to watch :) https://t.co/auMI7kVabp
Leanne from NZ, thinking about the word "play" for our 1st week back in school
fascinating... resources to share? there's limited research abt in . want to learn more
Minecraft is already perfectly fun and educational as in. Just like SimCity. Adding "edu" is a turn off. https://t.co/9fMf54uu5d
Mixed feeling? Do you mean "Create" or "survival"?
Ooh that sounds like fun! I remember using a parachute too - half had a country, half a capital
Q2: Have you tried using games to teach a global issue or culture? What were some challenges?
A1: Skype in the classroom and certainly brings students from different lands together
This year a group of students will be using D&D to demonstrate the influence of the classical world
and then they had to swap places before the parachute fell down
I missed this too and I think I missed the RT as well. Can someone RT again? Sorry. :(
Hi Anamaria! Thanks for joining our / fun tonight!
Games based learning is a great platform for creative teachers to inspire -not everyone can do it
5th Graders. We discuss issues. Many Ss BYOD and show builds. We use MC for lots of
A1: Some of my students used minecraft for project presentations - that had a lot of fun with it
my 1st reaction to Q1 too. i care less abt "scenarios" & "topics" more abt skills & practices of play
A1 games r being used for what they do best: engaging kids in real-world issues. was just playing Oil Wars today
A2: For games like Skype in the classroom - finding other partners can be tough
Tanya, do you feel MinecraftEdu will make it more educational? https://t.co/Po85BtvRHR
A1: Some of my students used minecraft for project presentations - that had a lot of fun with it
A2 Played a Madrid game in Spanish, also games, challenging at times, Ss enjoy though,
A2: John Hunter's World Peace Game might top the list!
A2 in our soc anth course we played psych tricks on students; taught them healthy skepticism.
A1: Crisis of Nations is great for HS aged students to work through realistic int'l decision-making situations
Our global learning journey clearly started early on! Games can definitely be educational and fun!
a2 why not partner w global schools/edus & co-construct a game's focus? that co-design seems relevant
A2. The kids in my global minecraft community choose to learn about each others countries and cultures regularly
, my students use Google Earth and they act like a game = excitement
Q2: Duolingo is a great game that simplifies language learning and teaches some culture.
thank you so much, this is tremendous. i'm teaching a course this term , learning theory atop games & play
We just finished a Minecraft project on Westward Expansion Ss create Lakota Sioux VIllages https://t.co/o3WFw0nP1R
A1: Some of my students used minecraft for project presentations - that had a lot of fun with it
Far more powerful experience to co-contruct & create: slow & in-depth focus on learning! https://t.co/pxFMOHEZ5P
a2 why not partner w global schools/edus & co-construct a game's focus? that co-design seems relevant
A1: There are lots of amazing games it's hard to decide, all the ones mentioned are great!!!
(cont) Also, w/ Fantasy Congress play over course term &discuss best practices 4 using in their clssroom
Q2: Not exactly a game but I used to let kids explore virtual 3D sites like Mecca to make them more real.
geo game where 2 classes ask each other yes no Qs & try to figure where other class is
It can be hard determining whether a global issue is too "serious" to for games.
Great idea! We need the time and partners to do it ;)
I like the idea of focusing on skills & practices, values & behaviours.
That is really awesome. I would love to do something like that.
Is this a web based game or something you pay for?
I have never used MinecraftEdu so I don't know the answer
My Ss wanted to see everything! resources and some Spanish :)
A1 Key phrase: Games played to learn global ed issues"...Not just to learn geography which is different.
Is there a need for RiskEdu, MonopolyEdu, SettlersofCatanEdu, TetrisEdu, TickettoRideEdu? Civ5Edu?
I just brushed up on my Spanish before my trip to Mexico last week using !
Frank from NY 7/8 English. Late to the party!
Speaking of who's participating in the and where? I plan to participate in NYC!
A2 Drama and role play lends itself well to global issues. Games dont always have to be digital
A2: Not a dig game, but team building game, Alibi, 1 S is detective, 1 is guilty, others tell story Fun & silly game
so is that similar to "gamifying" aspects of your course?
I love that you play throughout the term
Great idea! https://t.co/ejTPqNTKwa
A2: The key is to play culturally authentic games that are not stereotypical. Perhaps involving parents or the community
Provided we don't get COMPLETELY snowed in/out!
i know has plenty of exp & activism determining what is "serious" abt !
A1: Gaddress issues... I think games that bring together people from all over (MMOs, WoW, Minecraft, etc)!
Q3: What are some best practices or strategies for incorporating games in the classroom?
Agreed. In fact, the story element is usually a great hook for Ss! https://t.co/HXjxmDbK23
A2 Drama and role play lends itself well to global issues. Games dont always have to be digital
A1: address issues... I think games that bring together people from all over (MMOs, WoW, Minecraft, etc)!
i'm writing up research now abt "partnership principles" for & in international contexts
Q3 has entered the chat https://t.co/u2kpvSKFB2
Q3: What are some best practices or strategies for incorporating games in the classroom?
(cont) Also, w/ Fantasy Congress play over course term &discuss best practices 4 using in their clssroom
utility + fun for kids and adults! Adresses global language issues. Love it.
Thanks for the link! Remi, do you have a syllabus or reading list for your course you're willing to share?
Awesome thanks for the connect!
A3: Involve students in the process
A3: I'm going to steal from on this one and say a balance of dynamics and mechanics!
A3: leverage the way kids learn in informal spaces and bring that into the game based learning space
A2: Uh well I'm not really a teacher, :) But I do a lot of theater, and sometimes it reflects on cultures and global issues.
wow. That would be fun to see
Q3. Encourage kids be leaders, designers and tech experts wherever possible.
If an activity doesn't glorify, dumb down or trivialise an issue, it can work.
Yes! Yes! Yes! speaking my language (no real surprise though) https://t.co/6LrU9DGlQS
Q3. Encourage kids be leaders, designers and tech experts wherever possible.
love the scenario play. I would be interested to learn more about the process of putting it together
sometimes goes well. Sometimes blows up in my face. Live & learn :)
at least my understanding of it :)
Q3. Lolz I know im probly preaching to the choir but always has to be said ;)
we suggest partnerships for global include articulating permitted, presence, trust, third space
A3 Clear focus, fit with instruction, clear set of expectations
Q3: Kids create a game that teaches a issue? Driving Q: How can we use play to improve people's choices?
amen to that :) I've been doing industrial theater for eons.
A3 Gotta have a purpose beyond collecting points or prizes.
A3 modify games that already exist if you're just starting
I do this w/ undergrads & grads preparing to become Ts
Q3. Provide space for and reward reflection on xp from the game via blogs or journals, machinima etc.
Excellent idea! https://t.co/xbCOgqIlpn
Q3: Kids create a game that teaches a issue? Driving Q: How can we use play to improve people's choices?
A3: post-reflection. We need to let them make choices & debrief discussion about implication- greater awareness!
A3: Incorporate modding or game creation into lesson / curriculum. Ss love creativity + ownership + accomplishment
A1: I have also had my government Ss play the iCivics simulations - they always enjoy those!
A3: Games are best incorporated when they drive engagement into the topic. Kids must enjoy them!
chatted about setting up a leaderboard for group scores map app to improve geo at end of class
Thanks... just added them to my PLN! https://t.co/JbGC86OxpQ
also who was the first person who got me interested in how we generate ideas in this way
A3: When studying for a quiz/test games can be used to review things students have learned, while allowing them to have fun! :)
A3 Have choices for Ss, connect games to learning, let them decide what to do, how to use games,
A3: My Ss are creating Breakout Challenges & it's so important that they are all engaged. Their games are so great!
Episodic choice based games can certainly teach empathy and cultural awareness
democratic positioning is a great concept for engaging with games: valuing others' https://t.co/LuIs5CZsSe
A3 Respect the game & Respect student expertise. Don't limit the learning to what YOU know. :) https://t.co/SsabEvPtEL
Q3: What are some best practices or strategies for incorporating games in the classroom?
keep an eye on chat tonight
Choice! Agency! w00t!! https://t.co/VhMsXvr7ri
A3 Have choices for Ss, connect games to learning, let them decide what to do, how to use games,
A3 structured. If simulating it a history class make sure Ss understand issues of oversimplification
Amen! ! https://t.co/uA2d0bSRoq
A3 Respect the game & Respect student expertise. Don't limit the learning to what YOU know. :) https://t.co/SsabEvPtEL
Q3: What are some best practices or strategies for incorporating games in the classroom?
Totally agree - debrief Q&A and reflection journalling are so important!
Q4: What are some of your favorite games to use with your students?
to 's point they should have value but sometimes its okay for fun to be just fun, even in the classroom
add a badge system- some great google doc sheets to track &implement this out there
I would like to encourage people to post links to the chat as they are curated by the chat page
A4: My Ss love and as well as Pacman.
adds a layer of thinking to gaming
oops - missed Q4 - can someone RT?
Truer words, Matt... Truer words! :) https://t.co/TBeadO0GrA
to 's point they should have value but sometimes its okay for fun to be just fun, even in the classroom
A4: I love using kahoot-it's awesome. But in gd class, practically EVERYTHING! Especially the new Wii U and Mario Maker! :)
I took a shot at creating a game to intro European culture:3 cities- based w lots of resources
A4 Of course, Minecraft but also Mystery skype as a game and also Geoguessr.
Q4: What are some of your favorite games to use with students?
A4. Fave games are the ones that they have designed themselves
Absolutely but I'm learning to fast track student suggestions for game add ons https://t.co/EHaHS8FmXN
A3 structured. If simulating it a history class make sure Ss understand issues of oversimplification
:) and we have you to thank for the https://t.co/eFRkUTqhou
A4: I love using kahoot-it's awesome. But in gd class, practically EVERYTHING! Especially the new Wii U and Mario Maker! :)
We are bug fans of and in my 3rd grade class!
re Q4 curious if fav vary by setting: classroom, community, museum? does game play change re global contexts?
A4: Obviously biased but been using with special needs students recently as vehicle for community
poorly done historical perspective taking can create bad learning-then you need to unlearn it
Hey Neal! Another late night, eh?
Definitely but to add another point, so many play games just to have "game day" for bonus on the quiz.
A4. Already been said, but Risk is good for teaching imperialism
Admittedly, I'm bad at keeping up w/ badges maybe assign a student or cotta her the task https://t.co/mFd3GKX86c
add a badge system- some great google doc sheets to track &implement this out there
A4.Minecraft (of course), starting to explore ECO.. MMO favs GW2, WoW, VWs too - Opensim ;)
I know they do this at the World Food Prize and it’s always really impactful for students.
Some great COTS games can be used in class- Assassin creed is my fav
We need & here to share the amazing LARP they created!
Yes! It can actually increase cultural &historical misperceptions
It's such a powerful activity. Always interesting to see students' reactions and learnings. https://t.co/305z3fgstz
I know they do this at the World Food Prize and it’s always really impactful for students.
the right sheets & systems means it is mostly automated- but student control even better
Thanks! :) I'm so glad I could help out, thanks for letting me participate in it! It was an awesome experience! :)
YES and thank you for saying that. have to be chosen and debriefed very thoughtfully.
how does facilitation of such playful activities change given diverse cultural contexts?
. has some sweet new features, too--ghost mode and new tunes... https://t.co/a9PJJe3Kmh
A4: My Ss love and as well as Pacman.
Thinking of adding assassin creed, the Ottoman one to https://t.co/YYp7WkImYT
Some great COTS games can be used in class- Assassin creed is my fav
Yes! Debriefing & reflection are the key learning component for any game!
Great list! GW2 often overlooked - Peeps should be on look out for Boundless and Eco too. https://t.co/NZwrIrjfRZ
A4.Minecraft (of course), starting to explore ECO.. MMO favs GW2, WoW, VWs too - Opensim ;)
Q5: How can games promote social-emotional learning and 21st-century skills for students?
I want Mario Maker so bad!!
Hi Seth! Good to see you! We are using both and hashtags tonight.
A4: Not digital but students learn and debate a ton discovering given vs true odds on Craps, Roulette
A4: Hearthstone, Card Hunter, Pacman, Asteroids, Zork, love exposing kids to different genres for inspiration
geoguessr is really cool. I am not getting any right playing right now!
lot of ppl noting debrief & reflection after game play. i'm wondering how these practices are culturally embedded, vary by locale
A4: Any game or engine such as that Ss can tinker w. easy and a robust online community.
A4: Love non-digital games for analyzing game mechanics and strategy
A5: Empathy is a key one; communication and collaboration through teamwork too.
A4 Not a kids game and definitely not for school, but is one of my faves for historical discussions
Some of our girls love GW2 and have been very inspired to write their own stories inspired by GW2 lore.
A5 the key is purpose: playing a game with intent of an experience & a reflection: collab team building for eg.
So important... Students as Game Creators! https://t.co/yL2mrxa8YJ
A4: Any game or engine such as that Ss can tinker w. easy and a robust online community.
Depends on the context, eg simulation activities work best w students who have no idea about the issue
just got it as part of our last student-led proj
A5: Games promote debate, negotiation, teamwork, strategic thinking, collaboration, and planning
A5: Games are critical in terms of collaboration, communication, problem solving https://t.co/45rGwvQUf0
Q5: How can games promote social-emotional learning and 21st-century skills for students?
interesting bc simulation works well w developing expertise re medical ed. & yes context matters tons
good to know. It's yards to find time for games in
I teach teenagers & history: even inaccuracy can be used for productive discussion
Who wouldn't be inspired by such wonderful, strong female characters... and GLIDING! https://t.co/MTVvv75BAO
Some of our girls love GW2 and have been very inspired to write their own stories inspired by GW2 lore.
A5 Done well can promote crit think, analysis, decision-making, empathy & (sometimes) sense of authentic experiences
eg Schools w high nos of refugees or food progs wouldn't need to do sims on those issues.
and just about all game involve competition, which is interesting to discuss in itself!
and of course strategy and reflection
A5 Games unite people in ways where other mediums struggle. For some, they also inspire a curiosity to create them
Just to add an A5 to the amazing point made by all, a sense of consequences. Ss learn their action affect others.
. eg Schools w high nos of humans or food progs wouldn't need to do sims on those issues.
A5 conflict resolution, critical thinking, creative thinking and how to bridge differences
A5 Games can promote teamwork, critical thinking, problem solving, innovation
Absolutely sim is an excellent learning tool-all depends on what the learning is&where the learner is at
of course. on the other hand schools w lots of privilege can benefit from sims abt power & inequality
Agree. But you left off the most important thing: FUN! ;-)
https://t.co/oJkdnsRmfq
A5 Games can promote teamwork, critical thinking, problem solving, innovation
makes me think of the game Spent
A5: They can be educational games that help the students learn those skills, and allow students to use their creativity
A5 like theater, games can bypass resistance to confronting complex issues
Exactly that. Starting with context makes the whole experience more relevant and powerful.
I could build a cool unit on trends & forces around this but only teaching classics this year
A5 My work with games was initially driven 2 help kids develop healthy & safe norms in onlines spaces through play
A5: with social-emotional learning games can have a great impact, although I think it's relatively untapped so far
Thanks for the tip I need to check that out!
designing w & from context such a challenge esp when + play. much sadly disregards such contexts
in we are using with one of our World History classes
A5. Provide game space for kids to create, collaborate, debate, negotiate. Get out of the way! Encourage reflection.
My Ss love these games too, although I don't fully use Classcraft as I should.
Q6: Are there benefits to using video games versus paper/traditional games?
A5 Games great for collab, crit think, prob solv, engaging Ss and +curiosity/ creativity, promote SEL
will have to try that one. Thanks for sharing!
Q6: Are there benefits to using video games versus paper/traditional games?
A5: 21st-century skills: there are so many ways. Obv when players are creators, more team oriented games, League...
A5 The ability to take risks and fail - learn from mistakes in safer env. to practice sensitive real world scenario
A5. Games like encourage story telling, feedback, communication, reflection, problem solving &logic skills
https://t.co/3KezwjKfmS
Struggle for me is how to do justice to many perspectives--culture is so nuanced and sim rules don't always account for this
Not sure I am either, but also not sure there's an official "right" way. :)
are we assuming there are no benefits to using paper, pens, blocks & clay to play vs something digital?
A5 games used as a warmup can open doors to new thinking and feeling and offer opportunities beyond debriefing
A5: The planet could learn a ton from the conflict resolution kids refine while gaming
Totally agree. I create sims mainly w privileged schools in mind.
No way! I love random non-digital manipulatives!
Great reminder here & at the recent global ed conf to consider all contexts.
No! Is one better than the other? Are there topics better handled through one medium than the other?
can't discount nondigital games
A6 not either or: depends on purpose & use.
sounds like i should have been at that conference, would of got me out of colorado's winter!
A5) A lot can be learned about someone by how they play games with others.
A6 Video games = possibilities of connecting outside the classroom or utilizing real time data. Both are important
Better late than never... right? 4th grade teacher from CA
A6: For sure! Games on computers usually transition quicker, and help students become more engaged
not using digital is actually quite a novelty for most of my students & more engaging
most of us already have ten digits after all, i don't want to dismiss material & tactile
A6: Digital platform allows creativity & augmentation challenging w physical games & manips see &
A4) All of the games! We like to make up games too.
Students need to be making more of their own games to play.
A6 often times visuals & links provide more depth. Also, less materials w/ video to mess up a room always a plus!
A6 most are visual learners, but physical games help kinesthetic learners. They use different parts of the brain
agree: sometimes easier to adjust/manipulate tradition ones to better suit purpose
Q6 w/ video games it means stopping 4 group huddle, chat & then back to gaming. Social construct for debriefing
YYYYEEEESSSSS! Thank YOU! So important. Games safe place to practice that - https://t.co/DDAewFHnQp
A5: The planet could learn a ton from the conflict resolution kids refine while gaming
Haha yes next year come &enjoy the Aussie summer & make great global ed connections at same time!
Students and many teaches love video games!
https://t.co/Zk3ST4Wyq5
A6 Video games = possibilities of connecting outside the classroom or utilizing real time data. Both are important
A6. Video/digital games may help with initial "buy-in" and engagement factor - but may not always be the case!
And there's a different kind of connection with things you can hold/mold. https://t.co/qtwLTTZewk
most of us already have ten digits after all, i don't want to dismiss material & tactile
A6. All games count! Digital games can enable global connects, develop epic skills (machinima, design, facilitation)
I have to head off but thanks all for the great chat! Looking forward to the next one already!
games for social construct are great but not really for iPad
NEVER! It's all good. What if we had to choose only one kind of food. https://t.co/agYh70h5Qg
can't discount nondigital games
A6 Video games are easier to distribute, standardize, update, and many times free to play! https://t.co/dT5aEypoKe
Q6: Are there benefits to using video games versus paper/traditional games?
yes so much to learn abt games & play from & other early childhood models
A6 beneficial, sometimes access is issue, video can connect w/other Ss, visual/engaging,
that's awesome - novelty of going pixel-less, love it!
what about games that move in and out of digital spaces?
A6: benefits both ways (digital vs paper). We should always use the best tools at our disposal for teaching
Students do like it when they have another life or another turn.
https://t.co/4oVxnaKRkR
A5 The ability to take risks and fail - learn from mistakes in safer env. to practice sensitive real world scenario
When $ to support curriculum of games is big issue free 2 play really matters + access outside of school simplified.
sorry don't buy into learning styles (debunked). Students going wide (both) is better.
A6: benefits both ways (digital vs paper). We should always use the best tools at our disposal for teaching
Q7: How are you looking forward to incorporating games in your classroom in the future?
any examples, I quite like this idea
this is an important equity argument, thanks for bringing it up https://t.co/XAywMzT2Kq
When $ to support curriculum of games is big issue free 2 play really matters + access outside of school simplified.
& games that inspire paper, pen & paint! Lots of minecraft inspired artists & authors in our community
A6: one area that digital games can really grow in is data - it's a bit scary but that can be truly transformative
A7 Right now, we're using Minecraft. We're using it with grades 1/2 tomorrow in their makerspace
A6) Multiplayer video games can go beyond your class walls where students are competing, connecting, and learning
A7 my grad course incorporating "into" classroom & designing playful inquiry across multiple settings
not debunked, repurposed -- media has turned most Ss into visual learners who benefit from games/comics
A7: I love games, so I would like to see them be used more often in classes and see students really enjoy learning even more.
Do you mean by collecting actionable data for teacher to work with student?
https://t.co/NdLCxxdjDS
A6: one area that digital games can really grow in is data - it's a bit scary but that can be truly transformative
Thanks & ! It's been an exciting chat! Have to run briefly. Looking forward to the archives!
A7: I am switching to a gamified class theme & will be using variations of dif games for sharing project/reflection
Oh Dear! Please don't even think about standardizing games!! https://t.co/EM74rcVHAM
A6 Video games are easier to distribute, standardize, update, and many times free to play! https://t.co/dT5aEypoKe
Q6: Are there benefits to using video games versus paper/traditional games?
thinks of scenarios that are discussed in class and played out in digital space
A7: I am creating a semester-long game around Superheroes. Ss played this week to learn team names.
I think we need a simlearner
https://t.co/WWW4AMr9tV
Absolutely sim is an excellent learning tool-all depends on what the learning is&where the learner is at
not sure that's what meant, & much of already standardized thx 2 companies & developers
With great games come great responsibilities
A7: I want games integrated in our classes but it has to be driven from the bottom up, so my focus as a board...
Ooooh I like this
https://t.co/bh3nkavVrc
A4: Any game or engine such as that Ss can tinker w. easy and a robust online community.
are there some global economy superheroes?
Big kids like games too.
https://t.co/dFMGZ63sJN
A4 Not a kids game and definitely not for school, but is one of my faves for historical discussions
Important observation - digital &non-digital lines often blur in game play. https://t.co/hr92K4ZcUC
what about games that move in and out of digital spaces?
You made me think about analyzing characters would be a good character trait activity.
https://t.co/wIvG9Ih4LA
A4: Love non-digital games for analyzing game mechanics and strategy
i have forthcoming article abt agency vs algorithms of data & pedagogy in will share when published
A7 Have Ss create games, more w/ , fun on & thanks
Digital games are standardized because they run by a set of rules that can't be broken.
So much fun. The gamejam inspired me to create my own and the Ss LOVED it.
Who doesn't love asteroids!
https://t.co/x2eKfSWerr
A4: Hearthstone, Card Hunter, Pacman, Asteroids, Zork, love exposing kids to different genres for inspiration
and I had teacher who taught governance in and out of minecraft past couple of years
A7 in nstructional design I use characters in a narrative throughline for coursework (currently using comics)
Thanks for a great chat everyone. So glad the and could come together. Hope we can do it again!
Thank you to everyone for joining and a huge shout out to our friends! Let's do this again sometime!
great and everyone, wonderful facilitation and conversation.
Err can't be broken? Tell that to a 13yo minecraft modder!? ;)