#edtech207 Archive

#edtech207 chats will cover topics around educational technology in pK to HE environments. Maine moderators will highlight issues that are relevant and timely for enhancing education through the lens of edtech.

Wednesday January 2, 2019
7:30 PM EST

  • ErinRMorrell Jan 2 @ 7:30 PM EST
    Welcome to #EdTech207! Let's start with intros! Tell us who you are, where you work, and what is your favorite game of all time?
  • ErinRMorrell Jan 2 @ 7:32 PM EST
    Hi #EdTech207! Erin Morrell, hs English teacher at Oxford Hills High School in South Paris! My favorite game of all time has got to be Super Mario World! #SNESforlife
  • ErinRMorrell Jan 2 @ 7:33 PM EST
    Next question for #EdTech207 in one minute!
  • alicecps Jan 2 @ 7:33 PM EST
    Hi I'm Alice Lee from Bethel. I like playing card games like Gin, Suduko on the app, or Apples to Apples with my kids at school! #EdTech207
  • ErinRMorrell Jan 2 @ 7:34 PM EST
    Q1: How might we define gamification as a concept? What is essential for success? #EdTech207
  • ErinRMorrell Jan 2 @ 7:34 PM EST
    Hi Alice! Thanks for coming! I love Apples to Apples, too, but I absolutely STINK at Sudoku, haha! #EdTech207
    In reply to @alicecps
  • MeredithSwallow Jan 2 @ 7:34 PM EST
    Happy New Year #edtech207! Meredith from UMF. Also a Mario fan @ErinRMorrell but I lean toward Mario Bros. on NES classic.
  • ErinRMorrell Jan 2 @ 7:35 PM EST
    Hi Meredith! I'm a fan of the NES, too! Tons of fun! #EdTech207
    In reply to @MeredithSwallow
  • Webinerd Jan 2 @ 7:35 PM EST
    Hello I'm a teacher in the #FLKeys I'm going old school with #Galaga #EdTech207
    • ErinRMorrell Jan 2 @ 7:30 PM EST
      Welcome to #EdTech207! Let's start with intros! Tell us who you are, where you work, and what is your favorite game of all time?
  • ErinRMorrell Jan 2 @ 7:36 PM EST
    Hi Michele! Thanks for coming! What kind of game is Galaga? #EdTech207
    In reply to @Webinerd
  • ErinRMorrell Jan 2 @ 7:37 PM EST
    A1: To me, gamification will always make me want to quote Mary Poppins. "In every job that must be done, there is an element of fun." I think one essential requirement for success is being able to discover that fun in whatever task you're doing. #EdTech207
  • alicecps Jan 2 @ 7:39 PM EST
    Games make learning and work feel joyful! #EdTech207
  • Webinerd Jan 2 @ 7:39 PM EST
    I'm still very new to #gameification Results of Ss #EngagedLearning would help me see #success #EdTech207
  • ErinRMorrell Jan 2 @ 7:40 PM EST
    Q2: Describe a situation in your work where you think gamification could be helpful for increasing student engagement. #EdTech207
  • MeredithSwallow Jan 2 @ 7:40 PM EST
    A1: to me games are fun ways to find solutions to problems. #edtech207
  • alicecps Jan 2 @ 7:40 PM EST
    I think the element of success is when the goal of the lesson or learning is achieved through the game. #EdTech207
  • Webinerd Jan 2 @ 7:41 PM EST
    I wasn't lying when I said #OldSchool #EdTech207
    In reply to @ErinRMorrell
  • MeredithSwallow Jan 2 @ 7:41 PM EST
    A2: I work with PSTs and adding elements of collaboration AND competition (whether it be competition with others or with self) really amp the engagement #edtech207
  • ErinRMorrell Jan 2 @ 7:42 PM EST
    For sure! Intention is so important in everything we do, especially when it's something that could potentially be viewed as frivolous! #EdTech207
    In reply to @alicecps
  • alicecps Jan 2 @ 7:42 PM EST
    I use it most often in my math class, but could apply it to more subjects. #EdTech207
  • ErinRMorrell Jan 2 @ 7:42 PM EST
    I LOVE THIS!!! #EdTech207
    In reply to @Webinerd
  • ErinRMorrell Jan 2 @ 7:44 PM EST
    A2: I've found that the further out from "relevant to my life" the material is for students, the more gamification can be helpful. Super old content, like The Odyssey, can use a modern boost sometimes! #EdTech207
  • ErinRMorrell Jan 2 @ 7:45 PM EST
    That sounds like it could be a ton of fun! I get too competitive for my own good sometimes, though, haha! #EdTech207
    In reply to @MeredithSwallow
  • alicecps Jan 2 @ 7:46 PM EST
    Great point Erin. Great idea to bring new life to something old, challenging, or possibly boring to some students. #EdTech207
  • ErinRMorrell Jan 2 @ 7:46 PM EST
    How are you using it in math class? #EdTech207
    In reply to @alicecps
  • Webinerd Jan 2 @ 7:46 PM EST
    @ErinRMorrell I have seen engagement & reading gains w/ #ClassroomInc Reading Games like #CommunityInCrisis #Roleplaying #Situational game #EdTech207
    • ErinRMorrell Jan 2 @ 7:40 PM EST
      Q2: Describe a situation in your work where you think gamification could be helpful for increasing student engagement. #EdTech207
  • johannaprince - Moderator Jan 2 @ 7:47 PM EST
    Jumping in late to #EdTech207 #Happy2019! Johanna - principal from western maine, excited to talk #gamification
  • ErinRMorrell Jan 2 @ 7:47 PM EST
    Q3: What can gamification contribute to the classroom community? #EdTech207
  • ErinRMorrell Jan 2 @ 7:47 PM EST
    Hi Johanna! #EdTech207
    In reply to @johannaprince
  • johannaprince - Moderator Jan 2 @ 7:48 PM EST
    A3 excited by things like #breakoutedu and #collaborative games where Ss need to work together to solve problems #edtech207
  • MrGlynnELA Jan 2 @ 7:48 PM EST
    A little late to the chat but I’m Michael Glynn and I teach 5th grade ELA at Sebasticook Middle School in Newport. Favorite game has to be Luigi’s Mansion on GameCube. #EdTech207
  • ErinRMorrell Jan 2 @ 7:49 PM EST
    I got to do a #breakoutedu at @ACTEM last year and it was a ton of fun! Super challenging, too, so nobody can question the rigor! #EdTech207
    In reply to @johannaprince, @ACTEM
  • alicecps Jan 2 @ 7:49 PM EST
    Today I used it in a game where the team that got to 1,000 first won. A little hard to explain but they roll the dice and make a decision for ex. 6 - 6, 60, or 600 but could not go over 1,000. They were so into it! Got it from Georgia units in math. #EdTech207
  • ErinRMorrell Jan 2 @ 7:50 PM EST
    A3: One thing that can really help kids reach out and interact is competition. My 9th graders get incredibly competitive and intense when we play Quizlet Live! Students who wouldn't otherwise talk to each other find themselves collaborating. It's great! #EdTech207
  • ErinRMorrell Jan 2 @ 7:50 PM EST
    Hi Michael! That's hilarious! My husband's name is also Michael and that's his favorite game of all time! I'm a Pikmin person, myself, though. GameCube was so awesome! #EdTech207
    In reply to @MrGlynnELA
  • ErinRMorrell Jan 2 @ 7:51 PM EST
    That sounds like a blast! I love it when the kids are all engaged! Awesome stuff! #EdTech207
    In reply to @alicecps
  • alicecps Jan 2 @ 7:52 PM EST
    Great to motivate all students. I'm inspired to try to pull together a game for some grammar/language arts standards I'm working on. #EdTech207
  • Webinerd Jan 2 @ 7:52 PM EST
    A3: I think @ClassDojo types can help with #ClassroomCommunity #PositiveBehavior #Incentives #EdTech207
  • MrGlynnELA Jan 2 @ 7:53 PM EST
    A2: I think any situation when I could use games would increase student engagement. Gaming is so popular with my 10/11 years olds. I need to do some research on how to incorporate gaming into an ELA classroom. Any ideas?!? #EdTech207
  • ErinRMorrell Jan 2 @ 7:53 PM EST
    I will never stop singing the praises of @ClassDojo. My girls love it, and I love actually knowing what's going on in their classes! #EdTech207
    In reply to @Webinerd, @ClassDojo, @ClassDojo
  • ErinRMorrell Jan 2 @ 7:53 PM EST
    Quizlet Live is so fun for grammar and vocabulary! Have you tried that one? #EdTech207
    In reply to @alicecps
  • ErinRMorrell Jan 2 @ 7:54 PM EST
    Q4: What are some potential drawbacks to gamification? How might we address them? #EdTech207
  • alicecps Jan 2 @ 7:54 PM EST
    I play Kahoot on Friday and they love it and look forward to it! #EdTech207
  • MeredithSwallow Jan 2 @ 7:54 PM EST
    A3: answering a ? with a question... I struggle with the tension between extrinsic and intrinsic motivators in the classroom when using games as a way to engage the whole class community. Talking about student motivators... thoughts? #edtech207
  • aldtucker Jan 2 @ 7:56 PM EST
    Q4 #edtech207 there are some topics that do not lend themselves to games. The Holocaust is one example, but there are others.
    In reply to @ErinRMorrell
  • ErinRMorrell Jan 2 @ 7:57 PM EST
    A4: One possible drawback is giving the appearance that you're not accomplishing anything substantive. The thing I'd recommend doing is sharing as much about your game and/or class as you can! Get your ideas out there so people can see the value in them! #EdTech207
  • ErinRMorrell Jan 2 @ 7:57 PM EST
    I feel you. I think using collaborative activities more often than competitive ones may help, like #breakoutedu. My kids love Quizlet Live, but when someone gets one wrong they freak out (which is entertaining to watch, but not fun for the kid who made the mistake.) #EdTech207
    In reply to @MeredithSwallow
  • ErinRMorrell Jan 2 @ 7:58 PM EST
    So true! I've taught Speak by Laurie Halse Anderson for a number of years, and that's one that doesn't lend itself well to gamification, either. Sensitive topics require sensitive treatment, for sure! #EdTech207
    In reply to @aldtucker
  • Webinerd Jan 2 @ 7:59 PM EST
    A4: Sometimes I do see Ss so engaged when a teacher tells them #GameTime is over, they are reluctant stop 🚫 Like signs of early #GameAddiction #EdTech207
  • alicecps Jan 2 @ 7:59 PM EST
    I've discovered there is a delicate balance - we play games but not so often that they don't appreciate them. NOISE can be a factor. They can get overly enthusiastic! #EdTech207
  • MeredithSwallow Jan 2 @ 8:00 PM EST
    Wow - thought provoking thread. Does gamification then dictate the "type" of content? That is, if content is "gamified' will students perceive the importance differently? #edtech207
    In reply to @ErinRMorrell, @aldtucker
  • ErinRMorrell Jan 2 @ 8:00 PM EST
    Oh my goodness, yes! We have some rooms with extremely thin walls, so noise always has to be a consideration. I hate to feel like I'm squashing the enthusiasm, though! #EdTech207
    In reply to @alicecps
  • ErinRMorrell Jan 2 @ 8:01 PM EST
    Q5: Share a gamification experience or idea that you think someone else could use. #EdTech207
  • ErinRMorrell Jan 2 @ 8:02 PM EST
    I think they perceive the treatment of the topic differently. If I treat it lightly, they will, too. There aren't too many things I do with ninth graders that are overly sensitive, thankfully. #EdTech207
    In reply to @MeredithSwallow, @aldtucker
  • ErinRMorrell Jan 2 @ 8:04 PM EST
    A5: I'm running a civilization simulation with the social studies teacher on my 9th gr team in a couple of weeks. I can't wait to try it out! Here's a link to the rules! #EdTech207 https://t.co/5u0QumsIbQ
  • alicecps Jan 2 @ 8:04 PM EST
    I think cards and dice have endless possibilities for k- 8 Ss. They can be tailored to fit so many concepts in math. And they are easy and cheap. #EdTech207
  • johannaprince - Moderator Jan 2 @ 8:05 PM EST
    A5 - feel like I am in the realm of @GetKahoot @Socrative @quizizz and looking for more of the content/building not review - ideas? #EdTech207
  • Webinerd Jan 2 @ 8:05 PM EST
    A5: @quizlet #QuizletLive is awesome 4 getting quiet Ss who prefer to work solo to talk It forces Ss to work as a team since each player needs to see teammates' screens for all answers #EdTech207
  • aldtucker Jan 2 @ 8:05 PM EST
    Q5 #edtech207 I taught a theme of “adulting,” and I used Classcraft’s daily random events to generate real-world things that adults might have to deal with. Kids who were randomly selected had to figure out how to react. Car accident? New car? Repair? Bus?
    In reply to @ErinRMorrell
  • ErinRMorrell Jan 2 @ 8:06 PM EST
    I don't know if it really counts as gamifying, but using Hyperdocs to do webquests can be a really fun way to have students build their own content knowledge. #EdTech207
    In reply to @johannaprince, @GetKahoot, @Socrative, @quizizz
  • ErinRMorrell Jan 2 @ 8:07 PM EST
    Aww, thanks! This is the first time we're doing it, and it's going to be combined with History for two-period blocks. It's exciting and TERRIFYING!! #EdTech207
    In reply to @alicecps
  • Webinerd Jan 2 @ 8:07 PM EST
    This looks great @ReinRMorrell Thank you for sharing #EdTech207
    In reply to @ErinRMorrell
  • ErinRMorrell Jan 2 @ 8:08 PM EST
    Q6: What might keep students from wanting to participate in a game in school? How might we draw them in? #EdTech207
  • ErinRMorrell Jan 2 @ 8:08 PM EST
    I have wanted to try Classcraft for a while! Do you love it? #EdTech207
    In reply to @aldtucker
  • MrGlynnELA Jan 2 @ 8:08 PM EST
    A3: Gamification can lead to a collaborative classroom climate where students work together and encourage each other. #EdTech207
  • MeredithSwallow Jan 2 @ 8:09 PM EST
    A6: Competition and risk taking often create barriers for some of the students I work with. Encouraging and building a community of trust is an essential first step. #edtech207
  • ErinRMorrell Jan 2 @ 8:10 PM EST
    Alright, I'm sold. Going to have to try this out! #classcraft #EdTech207
    In reply to @aldtucker
  • ErinRMorrell Jan 2 @ 8:11 PM EST
    A6: Ss are often self conscious when it comes to playing games in hs. To combat this, I act like a COMPLETE DORK whenever possible. I get childishly enthusiastic whenever I'm excited about something, and I call Ss out for scoffing. #EdTech207 #modelingbehaviors
  • ErinRMorrell Jan 2 @ 8:11 PM EST
    #communityfirst prevents so many problems! #EdTech207
    In reply to @MeredithSwallow
  • MrGlynnELA Jan 2 @ 8:11 PM EST
    A4: Any drawback is possible with anything you do in the classroom the difference is how you (the teacher) addresses those issues. #EdTech207
  • aldtucker Jan 2 @ 8:11 PM EST
    A6 some kids worry that they will not do very well. I prefer cooperative games or those that don’t broadcast who did poorly. Some deliberately try for lowest score, then, to look like that was their goal. #EdTech207
  • alicecps Jan 2 @ 8:12 PM EST
    Great question. I have a boy who shuts down when he's not in the lead. He does well if he has extra support from me or a helper in the room. I always remind the Ss you win when you learn, support each other, and get along. It works sometimes! #EdTech207
  • Webinerd Jan 2 @ 8:13 PM EST
    A6: Some Ss haven't learned how to accept losing at a game If they sense they can't win, they may not want to even try #EdTech207
    • ErinRMorrell Jan 2 @ 8:08 PM EST
      Q6: What might keep students from wanting to participate in a game in school? How might we draw them in? #EdTech207
  • ErinRMorrell Jan 2 @ 8:14 PM EST
    Oh, how true this is! And it extends beyond games in class, too. I have quite a few Ss who don't want to take any sort of risks if there is even a remote chance of looking stupid. It's a challenge, for sure! #EdTech207
    In reply to @Webinerd
  • ErinRMorrell Jan 2 @ 8:15 PM EST
    Q7: How might we use gamification to encourage interdisciplinary collaboration? #EdTech207
  • alicecps Jan 2 @ 8:17 PM EST
    This may not answer the question, but how about if Ss create the games. #EdTech207
  • ErinRMorrell Jan 2 @ 8:17 PM EST
    That's for sure. So how would you address someone telling you that you're wasting your time playing games? #EdTech207
    In reply to @MrGlynnELA
  • ErinRMorrell Jan 2 @ 8:18 PM EST
    A7: See my answer for Q5! I've seen some awesome team-wide collaboration happening via gamification at my school. I feel like games give us a great platform for blending together different content areas. It's an opportunity we can't afford to skip over! #EdTech207
  • Webinerd Jan 2 @ 8:18 PM EST
    A7: I recently upgraded my @GetKahoot acct I see where Ts at the same school can share #kahoots & do more w/school reports I'm excited to try it but I'm the only teacher @ my school w/the premium acct #EdTech207
  • ErinRMorrell Jan 2 @ 8:19 PM EST
    This is great! When I've done this, my students needed clear parameters for games that they're creating on their own, though, because if the possibilities are too limitless, they shut down. #EdTech207
    In reply to @alicecps
  • ErinRMorrell Jan 2 @ 8:20 PM EST
    Man, those pro accounts. I'm always so tempted, but I rarely go through with it. Do you find that you're using the extra features a lot? #EdTech207
    In reply to @Webinerd, @GetKahoot
  • alicecps Jan 2 @ 8:21 PM EST
    What are some premium features? #EdTech207
  • ErinRMorrell Jan 2 @ 8:22 PM EST
    Q8: How might we involve our communities in gamification for our students? How might this make an impact? #EdTech207
  • Webinerd Jan 2 @ 8:24 PM EST
    @ErinRMorrell It's hard to say For instance I keep trying to do a #KahootChallenge so Ss can answer review ?s anytime & solo, but the district hasn't allowed the #KahootApp on their #chromebooks #EdTech207
    • ErinRMorrell Jan 2 @ 8:20 PM EST
      Man, those pro accounts. I'm always so tempted, but I rarely go through with it. Do you find that you're using the extra features a lot? #EdTech207
      In reply to @Webinerd, @GetKahoot
  • MeredithSwallow Jan 2 @ 8:24 PM EST
    A9: Sometimes I think there is a misconception that gamification does not equal learning. Education beyond the classroom becomes a priority for community engagement. #edtech207
  • alicecps Jan 2 @ 8:24 PM EST
    Our Title 1 teachers have a game night for their students and families. We could pull this off too and play games in various content areas. #EdTech207
  • ErinRMorrell Jan 2 @ 8:25 PM EST
    A8: We can involve the community in things like scavenger hunts and mock interviews, and by sharing pictures and videos of what's going on in our classrooms. I want my Ss to understand how the different areas of their lives are intertwined. #EdTech207
  • ErinRMorrell Jan 2 @ 8:25 PM EST
    Yes! Game night! Cross discipline, cross team, cross grade level! Mix 'em all up! #EdTech207
    In reply to @alicecps
  • alicecps Jan 2 @ 8:27 PM EST
    i follow Christina Tondevold and she teachers all kinds of math games. Definitely worth checking out. She says math is "caught not taught." #EdTech207
  • johannaprince - Moderator Jan 2 @ 8:27 PM EST
    A8 - we had an awesome math #computerscience #gamenight in december - huge #collaboration with #PSTeachers from @MeredithSwallow's #techintegration course - powerful community engagement with about 50% of families #EdTech207
  • ErinRMorrell Jan 2 @ 8:28 PM EST
    Where do you see gamification fitting in to your routines? #NextSteps #EdTech207
  • Webinerd Jan 2 @ 8:28 PM EST
    I would love to try a @Breakoutedu with parents, Ss, & teachers playing together #EdTech207
    • ErinRMorrell Jan 2 @ 8:25 PM EST
      A8: We can involve the community in things like scavenger hunts and mock interviews, and by sharing pictures and videos of what's going on in our classrooms. I want my Ss to understand how the different areas of their lives are intertwined. #EdTech207
  • ErinRMorrell Jan 2 @ 8:29 PM EST
    This could be sooooooo much fun! It's got potential in every direction! #EdTech207
    In reply to @Webinerd, @breakoutEDU
  • ErinRMorrell Jan 2 @ 8:30 PM EST
    I can't wait to try out my Polis game later this month! I'm definitely going to have some crazy stories to share! #EdTech207 #NextSteps
  • johannaprince - Moderator Jan 2 @ 8:30 PM EST
    Thanks @ErinRMorrell for hosting #EdTech207 on #gamesineducation #gamification some great ideas that have me excited - goal for me is to try some games at my upcoming staff meetings to model play for learning #nextstep #leadership