The #INeLearn hashtag is used for both asynchronous sharing and synchronous conversations. Include #INeLearn in your tweets if you want to share resources or questions with Indiana educators and school leaders. Asynchronously, the #INeLearn hashtag provides educators across the state of Indiana a central space for sharing. On Thursday evenings beginning at 8 CST/9 EST when you use the #INeLearn hashtag, you are joining a live conversation--the #INeLearn Twitter Chat. For one hour, we interact in real time having a virtual discussion.
To jumpstart our conversation, introduce yourself to the group and share a personal and/or professional New Year’s resolution you have for 2018. #INeLearn
I'm Michele, tonight's #INeLearn moderator. I always make lots of small resolutions. This year, one of mine is I want to take the word "busy" out of my vocabulary. Productive>Busy
What about you guys?
Hi I’m Kevin. I teach bio & earth/Space Science @LCHSBears in Indy. I’m also an eCoach. My goal is to get really creative with incorporating tech into a #PBL for my Ss to start doing at the start of 2018-2019 #INeLearn
So glad you're here. Tonight's chat is definitely not just for science teachers. We all need to think about STEM and will be able to contribute to the conversation! #INeLearn
To jumpstart our conversation, introduce yourself to the group and share a personal and/or professional New Year’s resolution you have for 2018. #INeLearn
Q1: Let’s share out as many reasons for/benefits of hands-on experiences in science or STEM/STEAM classes in general (not necessarily online or blended classrooms). #INeLearn
R1: when you give Ss the opportunity to manipulate things that are visual and kinestenic, that engravings the knowledge deeper into memory and gives Ss an authentic learning experience. #INeLearn
R1 I don't even know where to begin! Hands on steam allows students to demonstrate creativity, planning, problem solving, collaboration... Plus it's really FUN! #INeLearn
Q1: Let’s share out as many reasons for/benefits of hands-on experiences in science or STEM/STEAM classes in general (not necessarily online or blended classrooms). #INeLearn
Great ideas! Keep them coming. There are obvious reasons to incorporate hands on experiences in any classroom, but specifically when it involves STEAM. Unfortunately, these experiences don’t always make their way into online/blended classes. Let’s chat about that. #INeLearn
A1 STEM is a way to collaborate, problem solve, and an opportunity to generate your own understanding through exploratory learning and not a textbook #INeLearn
R2: Last time I checked, the “T” in STEAM was technology. Adding that component to any activity that allows blending of tech with the other areas can really help enrich that learning #INeLearn
R2: Online learning can allow students to learn at their own pace. That is important with some learning concepts behind the hands-on. #flippedclass approach helps. #INeLearn
via Chalkbeat https://t.co/maewTAcONQ “We must ensure that every Hoosier student receives an education infused with STEM subjects, critical thinking skills and the intellectual curiosity that prepares them for lifelong learning,” Holcomb said. #INeLearn
We partnered with our Art department on a grant. We create molds of their sculptures and make them from different materials. We learn their process and also about material science. #INeLearn
R2 STEAM is inherently investigative and collaborative, so an online format allows students easy of access to digital platforms for both research and communication. #INeLearn
R2: the tech allows for curation of material. Creating things in google, making movies, reaching out to experts. It really enriches the opportunity to learn, experiment, grow. #INeLearn
A lot of math/sci is sequential in that each lesson builds on from the next. Online learning allows Ss to master a concept before moving on, which ensures higher success. #INeLearn 1/2
In F2F environments, time is fixed and learning is varied; whereas in online spaces, learning is fixed and time is varied. This is especially helpful with this type of content. #INeLearn
R3: use programs like WeVideo, ExplainEverything, @Flipgrid, @YouTube, #BookSnaps and #LabSnaps to document progress, explain concepts, etc for lab activities and #PBL taking place n the classroom. #INeLearn
R3: We do a lot of the equation work at home, discuss in class, and apply in class as well. Sometimes we also do some hands-on with take homes. #INeLearn
R3 Ts can create playgrounds/sandboxes for Ss to explore before introducing concept formally in class and then have various interactives online. I also like @LCHS_Bio's use of video for reflection/assessment #INeLearn
R3: We do a lot of the equation work at home, discuss in class, and apply in class as well. Sometimes we also do some hands-on with take homes. #INeLearn
R3 @paulandersen has a great example of this his gamification talk. Students use digital devices to work through "levels," then they complete labs in class at their own pace. #INeLearn
R3 @paulandersen has a great example of this his gamification talk. Students use digital devices to work through "levels," then they complete labs in class at their own pace. #INeLearn
My first thought was a simple station rotation could help you intentionally plan for hands on activities while utilizing online learning to drive instruction and build the foundation for students. #INeLearn
R3: in science, there are so many scenarios and webquests available that labs can be virtually performed. In @PLTWorg BioMed, so much of our work was documented and created with tech tools. #INeLearn
R3 I almost forgot-the greatest thing about the blended class is that Ts can have their have a backchannel for Qs during labs so they are not repeating As to same Q for each table #INeLearn
R4: We are a #PLTW school. Our students can see our presentations and work flow anytime online. We also have several game-like activities to develop thinking. #inelearn
Gizmos... PHET... All have interactive labs. These can be used obviously as digital labs, but also make for good activities to pair with wet labs. #INeLearn
One of the greatest attributes to STEAM is seeing what others do. The research, the gallery walks, the peer feedback. Making it real and engaging. Online portfolios. #inelearn
To segway into our next question, here’s a podcast worth saving. In this podcast, Ton de Jong explains the importance of both physical and virtual laboratories in science and engineering education. https://t.co/p7VRI2rRcD#INeLearn
You all might also find this research interesting as you think about this question. “Researchers say that object-driven learning before digital learning is critical for student understanding.” https://t.co/yd1tTWkrni#INeLearn
In our @AchieveVirtual science courses, our teachers incorporate kitchen labs along with the virtual labs. There are so many experiences that students can have away from the screen using materials that are already at their homes. #INeLearn
R5 this is certainly more challenging with advanced sciences but @shighley's example demonstrates how using the home environment to make observations can be powerful #INeLearn
R5 This might be too elementary, but I used to have first graders invent a machine using recyclables in their homes. This could be scaled up to higher level, would tie in to found object art, and not require travel or the use of expensive equipment. #INeLearn
No way! I'm glad this was brought up. STEAM is definitely not just for high school. On that note, online and blended learning isn't just for high school either. #INeLearn
R5 This might be too elementary, but I used to have first graders invent a machine using recyclables in their homes. This could be scaled up to higher level, would tie in to found object art, and not require travel or the use of expensive equipment. #INeLearn
Take a look at our Facebook Page: https://t.co/FHdp7c2Ndu Give it a like if you wish. Our kids see it as a fan club to show off the work they do. #INeLearn
Take a look at our Facebook Page: https://t.co/FHdp7c2Ndu Give it a like if you wish. Our kids see it as a fan club to show off the work they do. #INeLearn
Q6: What opportunities are there for teachers to tie those hands-on experiential learning activities to authentic problems, assessments, and audiences? #INeLearn
I believe some reasons I am so passionate about STEAM is that it helps kids engage in their learning and they can see the relevance to other subjects. Not to mention all the possible careers. #INeLearn
I'd be lying if I said I was not disappointed that tonight's #INeLearn topic didn't draw a bigger crowd, but I value the voices we have sharing their thinking and experience! What happened to all the STEM Conference goers?
If @joan_roehre is around, I'd love to have her share some of the work she does around World Water Day... mixing hands on, online learning, and authentic experiences. #INeLearn
Q6: What opportunities are there for teachers to tie those hands-on experiential learning activities to authentic problems, assessments, and audiences? #INeLearn
R6 Those experience could be tied to passion projects/genius hour. Once students demonstrate understanding of a topic though a lab-type activity, they can determine how their knowledge/creation/etc can make the world a better place. #INeLearn
R6 I would think the opportunities are countless. I love when I scroll through @INeLearn's stream and see classes partnering with community orgs or virtually with experts to work on problems. #INeLearn
R6 Those experiences could be tied to passion projects/genius hour. Once students demonstrate understanding of a topic though a lab-type activity, they can determine how their knowledge/creation/etc can make the world a better place. #INeLearn
Maybe we can encourage a slow-chat-like participation this week and have some of the #INeLearn STEAM enthusiasts who missed out tonight share later on. ;)
R6 I would think the opportunities are countless. I love when I scroll through @INeLearn's stream and see classes partnering with community orgs or virtually with experts to work on problems. #INeLearn
R6: We are partnering with Ivy Tech to create a robotic hand. Our kids do the 3D printing and help motorize it. We're also partnering with several local companies to create a FIRST Robotics team. Endless possibilities if you let the kids tell you what they want. #INeLearn
R6: We are partnering with Ivy Tech to create a robotic hand. Our kids do the 3D printing and help motorize it. We're also partnering with several local companies to create a FIRST Robotics team. Endless possibilities if you let the kids tell you what they want. #INeLearn
Q7: Knowing that this is going to be a focus at the state level (STEM and online), what does that mean for our K12 teachers, leaders, and students? What questions do we need to be asking moving forward? #INeLearn
Right on, especially since young learners are so inquisitive! So many literacy skills can be wrapped around the observation and predicting skills #INeLearn
Q7: Knowing that this is going to be a focus at the state level (STEM and online), what does that mean for our K12 teachers, leaders, and students? What questions do we need to be asking moving forward? #INeLearn
R7 How can we tie #steam into every classroom? How can we make learning, in general, more about discovery, experimentation, creation, problem solving, play? How can we convince all teachers the importance of this? #INeLearn
Q7: Knowing that this is going to be a focus at the state level (STEM and online), what does that mean for our K12 teachers, leaders, and students? What questions do we need to be asking moving forward? #INeLearn
R7: We need to be asking students what they want. We need to do research on things that will help students want to do more. We need to focus on ways to help students see how STEAM fields make them stronger in all areas of learning. #INeLearn
When I think of STEAM, I often think about computer science and the need for it to be taught across the board. How do we prepare teachers who don't know how to code to teach students to do it? How do we help them feel confident to do that? #INeLearn