#gcisdchat Archive

This chat is moderated by Grapevine-Colleyville ISD educators where we discuss current education trends and deepen our learning. 1st and 3rd Thursdays at 8:30 PM CST September to May @msbearce @SBarkerEDU

Thursday February 21, 2019
9:30 PM EST

  • JackLeonardEdu Feb 21 @ 9:30 PM EST
    Good evening & welcome to tonight's #gcisdchat! For the next hour, we'll be talking about gamifying your classroom.
  • JackLeonardEdu Feb 21 @ 9:31 PM EST
    Introduce yourself & where/what you teach. Don’t forget to use #gcisdchat on all of your tweets to stay in the conversation.
  • MrsShepGMS Feb 21 @ 9:31 PM EST
    Hi everyone! I'm excited to learn from you! #gcisdchat
  • Mr_Isbell Feb 21 @ 9:31 PM EST
    David 8th grade ELA GMS #gcisdchat
  • docrobbins17 Feb 21 @ 9:31 PM EST
    Hi! I'm Sheri Robbins, the GT Specialist at Bear Creek Elementary. #gcisdchat
  • BGreavesCHHS Feb 21 @ 9:31 PM EST
    Hey Friends! Brian Greaves here. I teach English and AVID at CHHS. I’m excited for tonight’s chat! #gcisdchat
  • edtechcto Feb 21 @ 9:31 PM EST
  • msellischhs Feb 21 @ 9:32 PM EST
    Hi! Elizabeth Ellis, CHHS English teacher! #gcisdchat
  • GCISDInTech Feb 21 @ 9:33 PM EST
    Questions will be asked with Q1, Q2 by @BGreavesCHHS with images. Answer w/ A1, A2. #gcisdchat
  • SarahThompGMS Feb 21 @ 9:33 PM EST
    Sarah Thompson - Liaison @ GMS! Excited to chat 🤩 #gcisdchat
  • amyleitner06 Feb 21 @ 9:33 PM EST
    Happy Thursday! Amy Leitner, Instructional Tech Coach #gcisdchat
  • JackLeonardEdu Feb 21 @ 9:33 PM EST
    #gcisdchat
    • JackLeonardEdu Feb 21 @ 9:32 PM EST
      I'm Jack Leonard and Instructional Technology coach in #GCISD and I'm ready to talk about games!
  • GESStackfleth Feb 21 @ 9:34 PM EST
    Hey, everyone! Susan Stackfleth, GES 4th Grade Humanities #gcisdchat
  • BGreavesCHHS Feb 21 @ 9:34 PM EST
  • cool2bnerdy Feb 21 @ 9:35 PM EST
    Howdy! Lynlie Brown, science teacher at Collegiate Academy. #gcisdchat
  • DannyAdkins Feb 21 @ 9:35 PM EST
    #gcisdchat Hello all!! My name is Daniel Adkins and I'm an FYT Math teacher @CHPantherPride !
  • amyleitner06 Feb 21 @ 9:36 PM EST
    A1: Increase student participation and create excitement around learning. #gcisdchat
  • MrsShepGMS Feb 21 @ 9:36 PM EST
    Increased student engagement, leads to increase learning, likelihood of remembering content and better classroom management! #gcisdchat
  • JackLeonardEdu Feb 21 @ 9:36 PM EST
    A1: Gamifying your classroom can increase engagement, buy-in, and positive classroom culture — especially if you’re teaching soft skills right along with your content. #gcisdchat
  • Mr_Isbell Feb 21 @ 9:36 PM EST
    A1 gamifying makes learning fun. It keeps kids entertained and engaged. #gcisdchat
  • BGreavesCHHS Feb 21 @ 9:36 PM EST
    A1: For games that involve teams, students are held accountable for their actions by their teammates. Positive peer pressure! #gcisdchat
  • MrsShepGMS Feb 21 @ 9:37 PM EST
    ohhh yes! Also an opportunity to reinforce collaboration vs cooperation #gcisdchat
    • BGreavesCHHS Feb 21 @ 9:36 PM EST
      A1: For games that involve teams, students are held accountable for their actions by their teammates. Positive peer pressure! #gcisdchat
  • mickiedozier Feb 21 @ 9:37 PM EST
    Hi!, I'm Mickie Dozier 6th grade STEM Accelerated math teacher at GMS, sorry I'm late! #gcisdchat
  • msellischhs Feb 21 @ 9:37 PM EST
    A1: Building some community in the class! It gets students working together, which in the Pre-AP HS World I sometimes forget about #gcisdchat
  • amyleitner06 Feb 21 @ 9:38 PM EST
    Yes @MrsShepGMS! Fun experiences stick in our memory without us even trying! #gcisdchat
    In reply to @MrsShepGMS, @MrsShepGMS
  • edtechcto Feb 21 @ 9:38 PM EST
    #gcisdchat A1 gamification can take what was once an old lesson and energize it for today’s classrooms
  • docrobbins17 Feb 21 @ 9:38 PM EST
    A!: Gamification is an additional way to motivate students and keep them excited about learning, while building community and social emotional skills along the way! #gcisdchat
  • DannyAdkins Feb 21 @ 9:38 PM EST
    A1:Students are more incentivized to work/participate in a way that they don't always realize. It also creates a culture that shows learning can be interesting! #gcisdchat
  • msellischhs Feb 21 @ 9:38 PM EST
    So true - it's always nice when Ss can help out with the classroom management :) #gcisdchat
    In reply to @BGreavesCHHS
  • MrsShepGMS Feb 21 @ 9:38 PM EST
    built-in team building...every class can benefit from that! Not to mention the social and emotional benefits. #gcisdchat
    • msellischhs Feb 21 @ 9:37 PM EST
      A1: Building some community in the class! It gets students working together, which in the Pre-AP HS World I sometimes forget about #gcisdchat
  • cool2bnerdy Feb 21 @ 9:38 PM EST
    A1: Games engage reluctant students, increase differentiation, they spice up a boring unit, and they make us explore the content in a new and meaningful way. #gcisdchat
  • GESStackfleth Feb 21 @ 9:39 PM EST
    A1: Sometimes your quiet kids excel at games while they might not share verbally #gcisdchat
  • mickiedozier Feb 21 @ 9:39 PM EST
    Student engagement #gcisdchat
  • MrsShepGMS Feb 21 @ 9:40 PM EST
    This definitely builds on engagement over compliance. Games can catch the students going through the motions and transform that into engagement. #gcisdchat
    • DannyAdkins Feb 21 @ 9:38 PM EST
      A1:Students are more incentivized to work/participate in a way that they don't always realize. It also creates a culture that shows learning can be interesting! #gcisdchat
  • SarahThompGMS Feb 21 @ 9:40 PM EST
    Often, gamifying allows for students to work with people they normally wouldn’t (building culture and trust) AND competition always engages kids on a whole new level! #gcisdchat
  • edtechcto Feb 21 @ 9:40 PM EST
    #gcisdchat A1 the magic is in the reactions of the students . The challenge to bridge the gap between the way students live and learn is constant. Gamification can help close that in certain areas
  • msellischhs Feb 21 @ 9:41 PM EST
    Same goes for Ss that aren't the strongest in your content but work well with others and are good problem solvers #gcisdchat
    In reply to @GESStackfleth
  • BGreavesCHHS Feb 21 @ 9:41 PM EST
  • msellischhs Feb 21 @ 9:42 PM EST
    A2: Umm @BGreavesCHHS cool Mario wall art!!! #gcisdchat
  • Mr_Isbell Feb 21 @ 9:43 PM EST
    A3 - Levelling up. Boss Battles (aka tests) Respawning #gcisdchat
  • msellischhs Feb 21 @ 9:43 PM EST
    A2: Also, I recently came across Classcraft - like Minecraft but can be used for behavior management or assignments. Anyone have experience with it? #gcisdchat
  • BGreavesCHHS Feb 21 @ 9:44 PM EST
    You got that right! #gcisdchat
    In reply to @msellischhs
  • MrsShepGMS Feb 21 @ 9:44 PM EST
    A2. The first thing that came to my mind is video games with choice outcomes. How can different choices lead to different ways of learning? Also: interesting visuals, and take it back to OG Mario where they make you READ THE DIRECTIONS! #gcisdchat
  • BGreavesCHHS Feb 21 @ 9:44 PM EST
    A2: Reaching milestones throughout the journey, giving the player something to look forward to. #gcisdchat
  • docrobbins17 Feb 21 @ 9:44 PM EST
    A2: In video games, when you don't succeed the first time, you go back and try again. Failure and risk are inevitable and necessary. Students can benefit from this mindset in the classroom. #gcisdchat
  • amyleitner06 Feb 21 @ 9:44 PM EST
    Q2: When you fail, you get several more chances to try again, no problem! Also, the exchange of effort for obvious rewards (coins, points) to encourage you. to keep trying. #gcisdchat
  • DannyAdkins Feb 21 @ 9:44 PM EST
    A2: ACHIEVEMENTS! Students love to know when they hit a milestone, make it a visual celebration and oh my word they'll sprint to complete their homework. A prime example would be @CHHSBauer 's stamp books!!! #gcisdchat
  • msellischhs Feb 21 @ 9:45 PM EST
    YES! Going step by step through a quest and following instructions is normal in a visual game but often skipped or skimmed in class. #gcisdchat
    In reply to @MrsShepGMS
  • SarahThompGMS Feb 21 @ 9:45 PM EST
    Historically accurate story lines and timelines but players have choice in character and how they navigate through the game! #gcisdchat
  • JackLeonardEdu Feb 21 @ 9:45 PM EST
    A2: badging for standards based grading, immediate feedback, a visual depiction of progress, self monitoring of progress, the language of gaming like “challenges” #gcisdchat
  • MrsShepGMS Feb 21 @ 9:45 PM EST
    Yeah! I want to hear about these stamp books. I've started using sticker charts--guess who loves them the most? The 8th grade boys. #gcisdchat
    • DannyAdkins Feb 21 @ 9:44 PM EST
      A2: ACHIEVEMENTS! Students love to know when they hit a milestone, make it a visual celebration and oh my word they'll sprint to complete their homework. A prime example would be @CHHSBauer 's stamp books!!! #gcisdchat
  • msellischhs Feb 21 @ 9:45 PM EST
    We all need rewards sometimes! #gcisdchat
    In reply to @amyleitner06
  • BGreavesCHHS Feb 21 @ 9:45 PM EST
    Reading the directions is half the battle! #gcisdchat
    • MrsShepGMS Feb 21 @ 9:44 PM EST
      A2. The first thing that came to my mind is video games with choice outcomes. How can different choices lead to different ways of learning? Also: interesting visuals, and take it back to OG Mario where they make you READ THE DIRECTIONS! #gcisdchat
  • cool2bnerdy Feb 21 @ 9:46 PM EST
    A2: Funny you ask this. I study games frequently beyond my comfort zone to “borrow”ideas. Vernacular helps bridge gaps, extension lessons become bonus rounds, direct teach becomes tutorials, and of course experience points quantify participation, not just mastery. #gcisdchat
  • msellischhs Feb 21 @ 9:46 PM EST
    It's amazing how those little rewards are still so exciting to 14-18yos! :) #gcisdchat
    In reply to @DannyAdkins, @CHHSBauer
  • amyleitner06 Feb 21 @ 9:46 PM EST
    Me too! @DannyAdkins, can you explain the stamp books? #gcisdchat
    In reply to @MrsShepGMS, @DannyAdkins
  • edtechcto Feb 21 @ 9:46 PM EST
    #gcisdchat A2 like in games if the Ss have a clear picture of the end goal to achieve, they will keep at it till success full...just might save a life too
  • BGreavesCHHS Feb 21 @ 9:46 PM EST
    Contrary to what they'll tell you, teenagers still love stickers :) #gcisdchat
    • msellischhs Feb 21 @ 9:46 PM EST
      It's amazing how those little rewards are still so exciting to 14-18yos! :) #gcisdchat
      In reply to @DannyAdkins, @CHHSBauer
  • GESStackfleth Feb 21 @ 9:46 PM EST
    A2: Competition, immediate feedback, visual stimulus all play a role in the engagement of games #gcisdchat
  • MrGrowGMS Feb 21 @ 9:46 PM EST
    Free to play mobile games specifically are masters of manipulating people into playing them even when they don't really want to. Daily rewards, streak bonuses, random chances of prizes, getting bigger numbers, all suck people in and keep them in. #gcisdchat
    In reply to @BGreavesCHHS
  • BGreavesCHHS Feb 21 @ 9:48 PM EST
  • mickiedozier Feb 21 @ 9:48 PM EST
    A2 Borrowed game features multiple lives (tries), finding items to be used to in another area, teams, fast paced #gcisdchat
  • DannyAdkins Feb 21 @ 9:48 PM EST
    A2: (continued) Something that I wish was explored more was the addictiveness of a good game as well. #gcisdchat
  • msellischhs Feb 21 @ 9:49 PM EST
    I think a lot of this makes it feel lower-stakes giving Ss more confidence to try and fail than a grade or something more "official" #gcisdchat
    In reply to @JackLeonardEdu
  • Mr_Isbell Feb 21 @ 9:49 PM EST
    A3 live board game where Ss are the pieces. #gcisdchat
  • edtechcto Feb 21 @ 9:50 PM EST
    #gcisdchat A3 so hope I don’t see the below reply lol
  • BGreavesCHHS Feb 21 @ 9:51 PM EST
    A3: The Running Game: 1) Split the class into teams 2) Assign each S a number 3) Ask a question and call out a number 4) Ss with that number run to the board and write the answer 5) The first correct/best answer earns a point for the team. #gcisdchat
  • MrGrowGMS Feb 21 @ 9:52 PM EST
    A2: Also character creation! Let students make a character. Use dice or cards to randomize stuff like their age or whatever. Rewards can be new cosmetics to add to their character. #gcisdchat
    In reply to @BGreavesCHHS
  • JackLeonardEdu Feb 21 @ 9:52 PM EST
    A3: “Membean Madness” similar to March Madness basketball brackets, but with vocabulary scores #gcisdchat
  • MrsShepGMS Feb 21 @ 9:52 PM EST
    A3. Honestly, whenever possible, I just pair them up and pin them against each other and they're in. Yesterday's was "who can say the longest and most detailed summary in one breath" ALL of them wanted to be the best. And they summarized over and over and over! #gcisdchat
  • CHHSBauer Feb 21 @ 9:53 PM EST
    A3: classic board races are always fun. I also like worksheets that spell something #gcisdchat
  • msellischhs Feb 21 @ 9:53 PM EST
    A3 We love Scattergories in my class! We usually just play the regular version (for fun and to get them recalling more unique word choice), but topics could easily be changes to be content specific #gcisdchat
  • docrobbins17 Feb 21 @ 9:53 PM EST
    A3: I have used Rubik's cubes and worked through the algorithm with my kids (talk about a lesson in perseverance), and we just learned the game of SET, a visual recognition game, and my students are CRAZY about it Grade level & across grade level competitions! #gcisdchat
  • JackLeonardEdu Feb 21 @ 9:53 PM EST
    A3: oh and Quizlet Live. Also @gimkit. #gcisdchat
  • MrsShepGMS Feb 21 @ 9:53 PM EST
  • MrGrowGMS Feb 21 @ 9:53 PM EST
    Dungeons and Dragons! I just did one today where kids made a character in the early 1800s for their Industrial Revolution activity. #gcisdchat
    In reply to @BGreavesCHHS
  • msellischhs Feb 21 @ 9:54 PM EST
    Hahaha so simple! Love this! #gcisdchat
    In reply to @MrsShepGMS
  • cool2bnerdy Feb 21 @ 9:54 PM EST
    Q3: I’ve gamified my entire Star review, creatively named “STAAR WAARS,” but games creep in all the time. Kahoot!, that dot-dot game that’s on menus, content puzzles, trashket ball, content games that exist online like cell craft, and Nova’s evolution lab, etc. #gcisdchat
  • MrGrowGMS Feb 21 @ 9:55 PM EST
    Roll dice or cards to randomize what station or group each student gets. #gcisdchat
    In reply to @BGreavesCHHS
  • GESStackfleth Feb 21 @ 9:55 PM EST
    A3: Kahoot, Quizlet Live, Scavenger Hunts, Amazing Race. . . #gcisdchat
  • BGreavesCHHS Feb 21 @ 9:56 PM EST
    A3: See-Run-Do: Teams of 3. "Seer" reads material in the hallway and tells the "Runner." The "Runner" runs inside and tells the "Doer," and the "Doer" writes it down. Basically a highly competitive version of telephone #gcisdchat
  • BGreavesCHHS Feb 21 @ 9:57 PM EST
  • msellischhs Feb 21 @ 9:57 PM EST
    A3: I also do Tribe Wars (each class is tribe) when we do Things Fall Apart. Each day we consult the Oracle (like in the book) and gain or lose cowries (Igbo currency) depending on the fortune (all events from the book). Def helps them with recalling the novel! #gcisdchat
  • mickiedozier Feb 21 @ 9:57 PM EST
    A3 quizlet live, solveme.edc, math bowling, multiplication war with cards, who wants to be a hundredaire, jeopardy #gcisdchat
  • MrsShepGMS Feb 21 @ 9:57 PM EST
    Using this TOMORROW! #gcisdchat #WICORWars
    • BGreavesCHHS Feb 21 @ 9:56 PM EST
      A3: See-Run-Do: Teams of 3. "Seer" reads material in the hallway and tells the "Runner." The "Runner" runs inside and tells the "Doer," and the "Doer" writes it down. Basically a highly competitive version of telephone #gcisdchat
  • Mr_Isbell Feb 21 @ 9:58 PM EST
    A4 That's a tough one, especially for reading/writing... #gcisdchat
  • msellischhs Feb 21 @ 9:58 PM EST
    A4: Instant feedback = Instant gratification. It also just changes up the pace of a normal school day! #gcisdchat
  • MrGrowGMS Feb 21 @ 9:58 PM EST
    Not only do they provide instant feedback, they do it subtly and simply. For example, when your character gets shot in a shooting game, a subtle flash of light and color tell you what direction it came from, but not exactly where. Use that to guide students #gcisdchat
    In reply to @BGreavesCHHS
  • cool2bnerdy Feb 21 @ 9:59 PM EST
    Q4: DOPAMINE release! #gcisdchat
  • CHHSBauer Feb 21 @ 10:00 PM EST
    A4: Quizziz is great for instant feedback without rushing them the way a Kahoot does. Also I can have them retake it until they make a certain score. #gcisdchat
  • MrsShepGMS Feb 21 @ 10:00 PM EST
    It can be daunting with reading/writing....but there are other ways for instant feedback...think-pair-share, self evaluation/ reflection, or "submit your most powerful sentence". We don't have to give FULL feedback all the time. #gcisdchat
  • amyleitner06 Feb 21 @ 10:00 PM EST
    A4: Evaluating your current strategy! Did my strategy get me what I wanted? If so, keep it up! It not, what do I need to change and how do I do it? #gcisdchat
  • DannyAdkins Feb 21 @ 10:00 PM EST
    Q4: It's important because a student can insta correct (sort of like learning from a death in a video game). My favorite way to apply this is either "flip" stations with practice problems, or a carousel! #gcisdchat
  • kris_lilley Feb 21 @ 10:01 PM EST
    Kris Lilley CMS Theatre teacher jumping in late #gcisdchat
  • BGreavesCHHS Feb 21 @ 10:01 PM EST
    A4: If a students fails a challenge, instant feedback encourage them to immediately try again in order to pass the challenge. The "challenge" can be anything from answering a multiple choice question, to writing a proper thesis statement. #gcisdchat
  • MrGrowGMS Feb 21 @ 10:02 PM EST
    Feedback makes the rules more clear! Avoid frustration, though. #gcisdchat
    In reply to @BGreavesCHHS
  • DannyAdkins Feb 21 @ 10:02 PM EST
    EXACTLY! Can't beat good ole' Pavlovian Conditioning!! #gcisdchat
    In reply to @cool2bnerdy
  • msellischhs Feb 21 @ 10:03 PM EST
    When there is an outside "pressure" like winning a game, I think Ss are more likely to collaborate and ask for help from peers, too, and continue trying. #gcisdchat
    In reply to @BGreavesCHHS
  • BGreavesCHHS Feb 21 @ 10:03 PM EST
  • MrsShepGMS Feb 21 @ 10:03 PM EST
    Why is it kids are so willing to try again after dying in a game, but not always after failing a test? Perhaps for another #gcisdchat
    • BGreavesCHHS Feb 21 @ 10:01 PM EST
      A4: If a students fails a challenge, instant feedback encourage them to immediately try again in order to pass the challenge. The "challenge" can be anything from answering a multiple choice question, to writing a proper thesis statement. #gcisdchat
  • JackLeonardEdu Feb 21 @ 10:04 PM EST
    A4: Instant feedback means misconceptions are corrected sooner rather than later. They learn the correct knowledge instead of letting the incorrect things build schema in their brain. #gcisdchat
  • kris_lilley Feb 21 @ 10:04 PM EST
    Q3 #ClassCraft has been an amazing addition to my class. Before it, I did Membean choose your own adventure Google Slides, Ka-Hoot, Quizlet Live, Scavenger Hunts and or Goose Chase QR codes. #gcisdchat
  • msellischhs Feb 21 @ 10:05 PM EST
    A5: I have a hard time with this...so I find it easiest to keep them separate but alternate. If we've had a few days of rigorous analysis and writing, then comes a day with a game that reviews what we've been working on or applies the skills to a new situation #gcisdchat
  • DannyAdkins Feb 21 @ 10:06 PM EST
    A5: If you've ever played a #DarkSouls game, you know the meaning of rigor. . . By introducing challenges that Ss's believe are achievable, their sheer determination is rigorous enough! #gcisdchat
  • kris_lilley Feb 21 @ 10:06 PM EST
    A4 the instant feedback keeps the engagement level high and the Ss focused on the activity. If they aren’t successful, they will ask questions and seek assistance. #gcisdchat
  • JackLeonardEdu Feb 21 @ 10:06 PM EST
    A5: It’s all about lesson design. What is the content standard? Don’t neglect your TEKS for the sake of a fun game. #gcisdchat
  • Mr_Isbell Feb 21 @ 10:06 PM EST
    A5 I think it's all up to the questioning... #gcisdchat
  • MrGrowGMS Feb 21 @ 10:07 PM EST
    Dying in a game is much closer to missing a shot in basketball than it is to getting a test question wrong. We understand physical failure (which translates to video games) to be a process that you have to adjust to succeed, but tests decide if you are good enough #gcisdchat
    In reply to @MrsShepGMS
  • cool2bnerdy Feb 21 @ 10:07 PM EST
    Q5 “Endless levels!!!!!” They just keep getting deeper into content! Eventually tease them into longer tasks that results in larger rewards/points/badges #gcisdchat
  • kris_lilley Feb 21 @ 10:07 PM EST
    I agree! Having a quest or adventure tied to the lessons can create the excitement of gaming and keep the rigor #gcisdchat
    In reply to @JackLeonardEdu
  • MrsShepGMS Feb 21 @ 10:08 PM EST
    A5...just because it's fun doesn't mean it's easy. In fact, easy games aren't fun. #gcisdchat
  • DannyAdkins Feb 21 @ 10:08 PM EST
    This brings up a valid point. Physical challenges/failures people are more likely to believe they can overcome compared to mental challenges/failures. I think the question is more of "how do we shift our mindsets to reflect physical hurdles more?" #gcisdchat
    In reply to @MrGrowGMS, @MrsShepGMS
  • MrGrowGMS Feb 21 @ 10:09 PM EST
    Games are made by their goal. If the goal of the game is tied closely to a learning objective, then the more rigorous the task in the game is, the more rigorous the learning is. #gcisdchat
    In reply to @BGreavesCHHS
  • MrsShepGMS Feb 21 @ 10:09 PM EST
    Whoa. That's so, so true. What would happen if kids knew they had three lives to be successful at the school game? Would they be more willing to fail the first time #gcisdchat
    • MrGrowGMS Feb 21 @ 10:07 PM EST
      Dying in a game is much closer to missing a shot in basketball than it is to getting a test question wrong. We understand physical failure (which translates to video games) to be a process that you have to adjust to succeed, but tests decide if you are good enough #gcisdchat
      In reply to @MrsShepGMS
  • BGreavesCHHS Feb 21 @ 10:09 PM EST
  • BGreavesCHHS Feb 21 @ 10:10 PM EST
    #gcisdchat
    • BGreavesCHHS Feb 21 @ 10:09 PM EST
      A5: There's rigor in the process of trying over and over again until you succeed. When a student finally succeeds the difficult task, they earn a badge, a reward, etc.
  • docrobbins17 Feb 21 @ 10:10 PM EST
    A5: One of my classes expressed an interest in designing their own games. We dove deep into aspects of games and then into their 4th grade TEK's, and they developed games to help build deeper knowledge around specific standards of their choice. Highly rigorous and FUN! #gcisdchat
  • CHHSBauer Feb 21 @ 10:10 PM EST
    #gcisdchat A3: I forgot a game! Fishbowl for vocab review! Ask @CoachMcK_CHHS for details :)
  • edtechcto Feb 21 @ 10:10 PM EST
  • msellischhs Feb 21 @ 10:11 PM EST
    A6: Ask Ss, and they are quick to tell (ok, yell) games they play in other classes they love! Most will also gladly help you design it for your class! #gcisdchat
  • MrsShepGMS Feb 21 @ 10:11 PM EST
    I tried this, and it failed miserably. Any tips? #gcisdchat
    • docrobbins17 Feb 21 @ 10:10 PM EST
      A5: One of my classes expressed an interest in designing their own games. We dove deep into aspects of games and then into their 4th grade TEK's, and they developed games to help build deeper knowledge around specific standards of their choice. Highly rigorous and FUN! #gcisdchat
  • kris_lilley Feb 21 @ 10:11 PM EST
    A5 the rigor and challenges can be tied together! When creating lessons with games, I am enhancing the activities and options. #gcisdchat
  • amyleitner06 Feb 21 @ 10:12 PM EST
    I agree! Once you're into a game and familiar with the content and the rules, you keep going until you reach 'the goal.' There is sometimes a test of your skills that requires you to use all the knowledge and skills you've acquired along the way. #gcisdchat
    • cool2bnerdy Feb 21 @ 10:07 PM EST
      Q5 “Endless levels!!!!!” They just keep getting deeper into content! Eventually tease them into longer tasks that results in larger rewards/points/badges #gcisdchat
  • CHHSBauer Feb 21 @ 10:12 PM EST
    A6: I had students choose how to show mastery of a TEKS (thanks for the idea @DoyleGCISD !) and lots of them choose to write a Kahoot. They learned so much more from writing it than they ever had from playing. It was great. #gcisdchat
  • BGreavesCHHS Feb 21 @ 10:13 PM EST
    A6: Students can choose what rewards, badges, etc. they want for reaching different levels. This can really guarantee buy-in. #gcisdchat
  • DannyAdkins Feb 21 @ 10:13 PM EST
    A6: With many games, there are options. There are often many different paths and ways to play the game, which benefits Ss's by letting them choose how they learn. Make your classroom have more "levels! #gcisdchat
  • Mr_Isbell Feb 21 @ 10:13 PM EST
    A6 gamification or old fashioned worksheets? Choose your path (which tasks first)? #gcisdchat
  • MrGrowGMS Feb 21 @ 10:13 PM EST
    I'll say it again - CHARACTER CREATION!!! Kids love to roleplay, since it adds in great imagination opportunities. Let them tell you who they want to be in the game's setting to increase immersion and investment in the game. A character makes it more meaningful #gcisdchat
    In reply to @BGreavesCHHS
  • cool2bnerdy Feb 21 @ 10:14 PM EST
    A6: The gamer kids always have suggestions, it really helps bridge the relationship gap with some Ss who would rather be playing a game than talking to you. #listen #gcisdchat
  • BGreavesCHHS Feb 21 @ 10:14 PM EST
    A6: Students can also choose how many points, XP, etc. each task should be worth. This also lets you know what they deem as difficult #gcisdchat
  • kris_lilley Feb 21 @ 10:14 PM EST
    A6 I often add a #FlipGrid link in the activity for reflection of learning or input about the lesson. It is easy for me to check in & most of my Ss are very comfortable making a quick video giving me feedback. I also have QR codes popping up for them to scan & go #gcisdchat
  • BGreavesCHHS Feb 21 @ 10:15 PM EST
  • janiestach Feb 21 @ 10:15 PM EST
    A5: the best games allow the player to feel as if they are totally immersed in the game and they push the player to improve but at a pace that is attainable for them. just like in the classroom #joininglate #gcisdchat
  • docrobbins17 Feb 21 @ 10:15 PM EST
    Q6: Student voice in action! Students chose everything along the way, except for the grade level standards (already in place). What made them most passionate about it was that it was their idea. I just guided them along the way. #gcisdchat
    • docrobbins17 Feb 21 @ 10:10 PM EST
      A5: One of my classes expressed an interest in designing their own games. We dove deep into aspects of games and then into their 4th grade TEK's, and they developed games to help build deeper knowledge around specific standards of their choice. Highly rigorous and FUN! #gcisdchat
  • JackLeonardEdu Feb 21 @ 10:16 PM EST
    A6: currently I’m working with a class where Ss are designing their own digital breakouts (kinda like an escape room, but digital) #gcisdchat
  • Mr_Isbell Feb 21 @ 10:17 PM EST
    A7 https://t.co/6nOMZ1cckb just released quests for free accounts. I'm about to try it. #gcisdchat
  • kris_lilley Feb 21 @ 10:17 PM EST
    In #Classcraft, my Ss loved designing avitars. #flipgrid has the fun stickers to add. So much #studentvoice is easily built in. #gcisdchat
    In reply to @BGreavesCHHS
  • kris_lilley Feb 21 @ 10:18 PM EST
    I love using it. #gcisdchat
    In reply to @Mr_Isbell
  • BGreavesCHHS Feb 21 @ 10:20 PM EST
    A7: @mrronclark_ Is a great resource. Every game I played my first 3 years of teaching I learned from him. #gcisdchat
  • MrGrowGMS Feb 21 @ 10:21 PM EST
    Games have a lot to offer and are worth researching. Play some of them! A lot are free. Read critical reviews of games to understand what works and WHY, especially with board games. There are so many amazing games out there! For vocab, look up CODENAMES. #gcisdchat
    In reply to @BGreavesCHHS
  • janiestach Feb 21 @ 10:21 PM EST
    A7: 2 books: Reality is Broken by Jane McGonigal @avantgame and Digital Game Based Learning by @marcprensky #gcisdchat
  • BGreavesCHHS Feb 21 @ 10:22 PM EST
    A7: Colleyville Heritage's own @Ms_Gravens is an expert at House Points! #gcisdchat
  • JackLeonardEdu Feb 21 @ 10:22 PM EST
    A7: GCISD teachers that want to build a digital breakout can use this resource: https://t.co/2WHuPWhe0Z #gcisdchat
  • BGreavesCHHS Feb 21 @ 10:23 PM EST
  • cool2bnerdy Feb 21 @ 10:24 PM EST
    A7: Search pre-made games online for specific content. Keep an open mind with those cheesy games that are on kids menus or cereal boxes to be blended with content. Start with your worst unit or lesson and try something new! #gcisdchat
  • MrGrowGMS Feb 21 @ 10:24 PM EST
    I did it once, and it was super fun! You can also do picture Codenames. There's also a site to do it for free, but you can only use their random word generator https://t.co/DctJt1Urvu #gcisdchat
    In reply to @CHHSBauer, @BGreavesCHHS
  • kris_lilley Feb 21 @ 10:24 PM EST
    A7 Google Slide, Flipgrid, Classcraft -I use these multiple times a week. #gcisdchat
  • Mr_Isbell Feb 21 @ 10:24 PM EST
    How to mix it into an ELA classroom. #gcisdchat
  • kris_lilley Feb 21 @ 10:26 PM EST
    Love #ClassCraft. Have enjoyed adding it for behavior and lesson quests. #gcisdchat
    In reply to @msellischhs
  • MrsShepGMS Feb 21 @ 10:26 PM EST
    A8. outline clear expectations for students, especially when it comes to participation and learning goals. At the end of the day--learning is the goal. I've had students use "not wanting to play" as an excuse for a free class period. #gcisdchat
  • msellischhs Feb 21 @ 10:26 PM EST
    A8: I'm kind of a Rules Guy...but making sure expectations are clear to limit the over-competitiveness #gcisdchat
  • BGreavesCHHS Feb 21 @ 10:27 PM EST
    A8: To go along with student voice, learning what truly motivates your students is crucial. #gcisdchat
  • MrGrowGMS Feb 21 @ 10:27 PM EST
    The best designed games typically make it easy and enjoyable to learn how to play. You shouldn't have to front load all of the instructions. Do it a step at a time. They introduce a new concept and ability one at a time, so learning how to use each one fully is fun #gcisdchat
    In reply to @BGreavesCHHS
  • docrobbins17 Feb 21 @ 10:27 PM EST
    A8: I think you first need an understanding of the types of games that your students are passionate about to build something into your curriculum that truly matters and is motivating for them. Building on that, an idea of WHY & WHAT they love about the game. #gcisdchat
  • BGreavesCHHS Feb 21 @ 10:28 PM EST
  • cool2bnerdy Feb 21 @ 10:29 PM EST
    Q8: 1-Norm out what is and is not kind competitiveness. 2-It is your classroom, and game, and you can change the rules if you want. 3-Here’s how to play in 3mins or less... 4- let’s play!!! #gcisdchat
  • msellischhs Feb 21 @ 10:29 PM EST
    A9: I've got some new games to look into! Just in time for #staarseason #gcisdchat
  • kris_lilley Feb 21 @ 10:29 PM EST
    A8 expectations need to be stated before hand - as well as during #gcisdchat
  • JackLeonardEdu Feb 21 @ 10:30 PM EST
    The next #gcisdchat is on 3/7. For more information about GCISD Twitter hashtags check out https://t.co/e9sRseXYXj
  • JackLeonardEdu Feb 21 @ 10:30 PM EST
    Thank you @BGreavesCHHS for moderating and everyone for your participation. #gcisdchat