#games4ed Archive
#games4ed discussions cover ways in which gaming can be used in education. Games mirror the way the human mind was designed to learn. They motivate players to take risks and actions, persevere through failures, set and achieve increasingly difficult goals, and devote attention, time, and effort to acquiring knowledge and skills. All this while the game is tracking the player’s actions and assessing the player’s achievements and skills. Isn’t this what we want from education?
Thursday February 18, 2016 7:30 PM EST
or is it tweeting as Nathan. How do we know
Matera hosted last Thurs...that might be why? Hope to see you Wed. next wk at
Join us tonight for at 8pm ET. Enjoy the experience via https://t.co/CAYvdOpgef - easy to follow, chat room environment
Join us tonight for at 8pm ET. Enjoy the experience via https://t.co/vpK5T5BLdf - easy to follow, chat room environment
8:00pm:
- [education]
- [education]
- [food - sausage]
- [for caregivers]
Twitter chats at 8pm EST , , , , ,
It's all a matter of perspective.
Help, I took off the and I am in a pod on a robot energy farm
Hey - great to see and in the same place at once! (not to mention lots of other familiars)
Melissa from Nebraska, 11-12 ELA. Experience life in space shuttle!
Teachers from Seattle, would love to see how can expand our classroom through virtual field trips.
Hello , Gabe from PA, 9th grade, ! Love to work with Flight Simulators in
Hey All! Steve from NJ here - I support awesome kids learning to create their own games - journey to center of the earth!
VR: This could be the first subject Edu innovates alongside industry, not behind it
I'm Jeff Kuhn a lecturer at Ohio University. In VR I would experience Pompeii the day of the volcano
Hello, ! We're an online edu crowdfunding site where anyone can post any edu need for PreK-12. :)
Hey GaBE! So awesome to have here. Thanks for joining us!
Joining - on in Education. I'm JR from team - is one of my things
Will have to miss chat tonight; will catch up on the archive later
Hey! Mark Suter, computer science/game design teacher, MS/HS, Ohio
i gotta believe there will be some crowdfunding efforts going toward VR in the near future! (or now!)
Hey Everyone! Marc from here! I'm in Seattle and I help oversee the VR Pilot study foundry10 is currently conducting.
Drew 6th Lit from Iowa. May seem boring but I would love nothing more then to visit Augusta National GC!
VR field trips are a great way to expand Ss worlds! is a great resource to check out :)
Virtual fieldtrips=awesome idea!
Hi! Tisha Richmond, HS Culinary teacher, Medford OR
oh but of course :) That's what we're hoping for!
Hey Marc! Great to see you. Now send the back!!!
good to see you. Mr. Isaacs 1 Mr. Suter 0
Hi Marc! It's Marianne, we met in class. LOVED demoing the Vive! https://t.co/jLiJ5F9srs
Hey Everyone! Marc from here! I'm in Seattle and I help oversee the VR Pilot study foundry10 is currently conducting.
Hello, I'm John, I am a student. I would like to experience the deep, semi-explored parts of the ocean floor in VR!
Hey John! Mr .Isaacs 2 Mr. Suter 0 :)
Hey! My students are here lurking I'm sure...
very cool idea! Welcome :)
what are they practicing?
So here is my crazy idea I'm working on 200 hours of American Truck Simulator in VR then I try for my commercial drivers license
Hey hope all is well guys
is that the chat version of my dog ate my homework?
Are you guys keeping score on who has more students join ?
That's so awesome! They look so focused!
Hey we should all be excited that is an ISTE speaker. She is the queen of the hacked classroom. Open my eyes to new ideas.
I know is ready to get his pilot's license, right ?
I am excellent. How about you?
I feel your pain. It's a game changer! good to see you on here!
Hey Everyone!! Tim Downing-Instructional Specialist from MD
. Very interested in this topic, considering purchase
ooh - noticed today but wasn't sure who she was (silly, me) - awesome!
A1: I think it would be great for my descriptive writing unit. Ss could visit a place they have never been. We use Google Maps now
You know, that might just work...I have a student practicing presentations to a vr audience for ELA class...anxiety
Then I'll def be attending her presentation at Denver!
Q1: What potential uses do you see for VR in EDU?
A1: I would love to see it used to scale things, such as showing the size of an extinct wale or something along those lines
Joanne from MI, preservice teacher & TA, w/ , I would use it so my students could experience books firsthand
A1 virtual field trips. Practice events that students cannot access everyday
A1 Student design & problem solving. Such a rich environment to inspire
A1 letting Ss who may not ever have the opportunity, see the world!
We do something similar in our Holodeck -students practice speaking to a video audience. But VR? Much more real I bet
A1 I see kids creating their own avatars where their school is a map!! Virtual schools!
Experience the books as interactive stories with RPG elements?
A1: VR in ed: provide an experience to be diagnosed. A real-feeling problem to be solved. A mysterious place to be discovered.
meetup at - I'm thinking it has to happen!
great application for VR! especially in terms of experiencing things we cannot experience for variety of reasons
Hey, My students are on the basketball court down the hall.
Hey, welcome! Love watching your videos :)
A1: It would definitely help curve the number of snow days we would need to make up for sure.
If she needs a hype person, I volunteer
A1 Presentation of realistic math, physics, and even chemistry models and simulations. Got to plug my own stuff here. :)
hopefully their virtual schools don't have to look like their real schools :) right,
Most definitely a meetup at ISTE...in realityreality!! https://t.co/R5X5KEw921
meetup at - I'm thinking it has to happen!
The real feeling... creates therapeutic results, for better or worse https://t.co/EGYQ08hOJ3
A1: VR in ed: provide an experience to be diagnosed. A real-feeling problem to be solved. A mysterious place to be discovered.
A1: Virtual Field Trips, Interactive History Simulations, Math Manipulatives, Immersive Science Explorations
Q1: endless possibilities! Bring books to life! Make it relevant to students!
A1 Virtual personalized field trips!!! Where you can leave an imprint on a virtual world
aww thanks, you made me smile :) I appreciate that.
Absolutely - the simulation possibilities are pretty amazing https://t.co/lARNjN9SAK
A1: VR in ed: provide an experience to be diagnosed. A real-feeling problem to be solved. A mysterious place to be discovered.
A1 Simulation. Working w/ language learners practice = indistinguishable from reality so when they leave the class they are ready
A1 One of the big wins will be in biology and medicine, especially with anatomy and surgery.
A1: Samsung Gear has a free "public speaking simulator" to upload your own slide deck even
That's a really interesting idea!
A1: Love using to create interactive art shows. Allows student voices to be heard by larger audience.
A1: VR in Edu: Give students a new form of experience to be CREATED... Let them share their local experiences with the world.
A1) VR can be used by giving Ss a brief taste of what they want to sign up with like military operations or flight sims!
A1 students could learn to work in space using VR. Can do that everyday
A1 While I'm generally averse to "consumptive" lessons, has potential to spark intense opportunities to explore SE curric
A1: Would love for BritLit for experiencing the setting, such as Sir Gawain & Green Knight journey
true - I think we could already eliminate them with current tech but VR would awesome
A1 Imagine watching the I Have a Dream speech with the audience on the Mall. Games & VR to replay history
The main thing VR gives you is a sense of presence, of actually being there.
Oh Dear! No! :) https://t.co/3u9qsI665F
A1 I see kids creating their own avatars where their school is a map!! Virtual schools!
Nathan's question for the night: Is augmented reality part of virtual reality?
A1: VR in Edu - great way to add to my most important goal in edu - DISCOVERING A PASSION. (screaming intentional)
Yeah, bring works of fiction to life - Dante's Inferno. :)
Hey Riven! True that! :) https://t.co/vZSPoXUbFu
The main thing VR gives you is a sense of presence, of actually being there.
that's cool - but hope we don't just learn how to present powerpoint in VR :)
A1: Using virtual reality will greatly help those with learning challenges. Great for visual learners and kinesthetic learners
A1: I'm trying hard not to overhype this VR potential in my head...but I see the Ss saucer-eyed, and MUST CAPITALIZE.
If your virtual dog ate your homework, would they get a pass
A1: I love the idea of students creating virtual experiences and exploring each others' virtual worlds
A1: Just wondering when will become semi-affordable to integrate in a classroom. Better than Thoughts?
A1 I really want to use VR in teacher prep to help students gain more experiences
. I'd love to know this answer, too. Future of VR $$ ?
The kinesthetic is spot on with . The controls become an extension naturally within 5 min.
A1: bring realism to the lesson while bringing the imagination to life
Consumer version of is $600 so not entirely unreasonable, especially given the potential
. SO agree with you - that has been what has sparked the intense interest in for us.
another thing to consider is the type of interaction you want the kids to have, small group, large group, 1 to 1?
Techniques in VR, AR and 3D are largely the same.
- you see what I did there for tonights chat... hehe
A1: Imagine using in and students are able to build what we're learning to scale.
ok we have an official ruling
but you still have to buy a ready pc that runs about 1K right?
yes of course but I think the real Lore for people using it is that they want to escape the real world and experience a new world
. and virtually no nausea with - by far best experience so far@ https://t.co/bowK4UKLJc
The kinesthetic is spot on with . The controls become an extension naturally within 5 min.
One of the differentiators is how isolated the content is from the surrounding environment.
This is an excellent idea! Allow Ss in teacher prep programs to get a glimpse into many diverse classrooms!
would be SO powerful in teacher education! https://t.co/qYQaRqifnJ
A1 I really want to use VR in teacher prep to help students gain more experiences
I can't wait to try that out with
Q2: What barriers do you see/foresee to getting VR into EDU?
A2: VR Barriers in Edu: integration with real learning objectives in a thoughtful way. Play is fine, but long term value better.
A2 getting ts comfortable w technology, admin buy in...games are no good mentality
I figure out how to do it but I need someone to help me program
A2: The digital divide is real and students need access. Cost is also issue. Great if 3 classes get them but what about other 10?
A2 being so new, VR is a tad bit expensive, then to have over 20 or so kids having to have an individual.
good point - the resources on the CPU end can be an issue for sure
A2: Some ppl hesitate moving forward with tech. If we can prove that it can be beneficial for students, we can change their minds!
A2-Having parameters around , student safety issues
A2 Confusion..? Some see 360 video & VR as same. 360 is harder to handle & turns ppl off VR before they've tried I've found
Admin buy in is huge. Can already see issues.
A2 Also one headset per students is financial nightmare
A2 Teachers doing all of the creating for Ss to consume, instead of letting Ss build it for themselves. https://t.co/ZfyApws5Bx
Q2: What barriers do you see/foresee to getting VR into EDU?
A2: price - as brought up - aside from the device the CPU power, of course is cost effective
A2: VR Barriers - accessibility, and is each experience as good/better...or just novel.
A2: Space - the is AWESOME but requires a dedicated space - well worth the allocation of space, though :)
Heads up : is going to join for a bit to experience their first
Hi, late again :) A2 accessibility, purpose/objectives, VR requires funding, may not have buy in
seems like someone in the group might help
Good point - been looking through a lot of content - some is good, some is purely novel (at least at this point)
A2: Cost, but also lesson mgmt, esp. in large classes.
A2) VR headsets like Oculus Rift could give Ss headaches & seizures if they are exposed 4 too long & Ts might reject it
A2 major barrier can be prematurely integrating VR into classrooms w/o proper understanding of how VR can enhance the curriculum
The bigger the space the more the fun, right?
- yeah, just wanted something that had a bit more depth
A2: I'm running our Rift DK2 on a beefy PC, few will have that for everyday use.
A2 Did VR a while back, moved away from it because it requires specialized equipment not generally available to students.
another good point- the was a very comfortable experience - some content on needs more work
Great point - still too hard to create VR content for any delivery platforms. Video finally became easy. new challenge.
A2: Is there going to be support for a few years down the line? If interest fades?
Perhaps that is changing a bit now.
Thanks, finished class, making dinner, tweet deck time!
We can help with that.... :)
A2 We've had ppl rip cabling out of the PC b/c they lose sense of the real world and just start walking off :-D
I think the cost is eventually going to drop considering the new and initiative uses that will become of it in the future
absolutely! the fact that the is launching at $600 is encouraging
what type of equipment did you use for the classroom?
. beefy PC? I run with none :-P
- Good point! Hopefully, as tech evolves, it will resolve itself. Vast improvements already. https://t.co/HEZPJ0pNWl
A2) VR headsets like Oculus Rift could give Ss headaches & seizures if they are exposed 4 too long & Ts might reject it
A2 cost and people think you have to be super advance to use VR
A3 Very engaging content should be created so as to interest people and grow support of VR in Ed
A3 Maps! Assassin's Creed Boston in VR. Walk around hearing murmurs of revolution. That'd give me chills!
How does compare to of model ? Wondering if it's better to wait to compare them all
SGI Infinite Reality Engine, later Crystal Eyes. This was 1995-1999.
Do NOT need to be advanced to use or even CREATING VR content. Learn WITH your students.
Q3: What kind of EDU content should be created first for VR?
A3: VR content to do first: Things that make the "being there" really stand out. like Mars, Underwater, inside the human body
A3 I would love to have test classrooms developed for student teachers to be trained
A3 I'd like to see a like VR building so students can make their own VR worlds
A3: Easy first content seems to be immersive experiences / i.e. virtual field trips, but really need to create truly interactive
A3: Iterate the basics fast, see what has potential. Ask the students.
Tweeps: fair warning, my class about to jump into so buckle up.
I would totally love to see this, too. https://t.co/jO9qGFmPzf
A3 I would love to have test classrooms developed for student teachers to be trained
I think that the most important is math because students seem to be declining most in that subject suggesting that math is gaming
A3 relevant, engaging for diff content areas, something so more can use it, ask Ts and educl community what they need
A3 I'll see if I can find the z-space folks or Oculus at SXSWEdu to talk about 3D math & physics visualizations.
A3 if EDU content must B created, we should focus on SE curric - great potential for exploring Equity & Justice issues.
A3: Develop walkthrough interactive versions of museums, landmarks, natural parks
. OpenSCAD for VR worlds... hmmmm - remember VRML?
A3: Let's make sure we don't recreate school in VR like we did in Second Life :)
A3 we are already see virtual field trips and they will continue to grow in that direction
Q3- Opportunities for real world experiences like building houses, being a lawyer in a courtroom, a doctor treating a patient
A3 Also, why not start with PD - great way to immerse Ts in modern learning practices :)
That category may benefit the most in shortest time, the sensory experiences alone!
A3: We need devs to create opportunities for students to create content for and in VR
A3 I would dig a VR just to be able to walk around and see my rocket in the build bay look out capsule windows
A3: soc. studies, math, lea (my bias), & science, but othr subjects are just as important! maybe depends on wat the needs.
So cool! How do you incorporate VR into your classes?
A3) Edu Ts maybe should start small & simple, make interactive word/math prob. and expand to the point of Ss making their own.
I can't wait to attend a STAFF MEETING in VR! We should have a meeting about that.
Yes. There's too much to cover--need to be crowdsourced! https://t.co/S7TbNOw6W7
A3: We need devs to create opportunities for students to create content for and in VR
A3: when you experience head tracking on you see the great potential for people with physical disabilities
A3 get studwnts involved and ask what they would explore! Buy in the students as stakeholders!
yes - and kids will create amazing things - a la
A3- Virtual parent/teacher conferences, for the parents that never show up. Boom, I'm in your house now!!
IKR! It could be sooooo powerful! https://t.co/luBALyzrut
That category may benefit the most in shortest time, the sensory experiences alone!
A3: lab simulations & historical locations...bring reading to life & create VR labs for sic that can't br conducted in k-12
Great to see more students!
. HA! Your staff might be offended that reality is too painful...
Have done some OpenGL graphics PD, but mostly targeted to developer audiences.
People may also be able to get a completely virtual job if they are disabled
Remember - if you post links they will be curated by for review later
Jumping into my first here I come!
Jumping into my first here I come!
I'd love to hear your thoughts on the reemergence of VR & its change in accessibility nowadays in contrast to the 90s.
A hearty welcome, Jess!! So glad & honored to be the first chat for you!
happy to enter my first chat as a student in at after watching 's
Whoah, you're right. An equalizer...
A big welcome, Amanda!! Talking about lots of potential with in the classroom!
Q4: What types of VR experiences could students create and for what purpose?
A4: Students create virtual worlds and have others visit, easy transition using known games like Minecraft for them to work with
. VRML! we're talking 1994, Early WWW consortium stuff, incredibly insightful
Maybe. but days we have in lab brings Ts & Admin in droves! Everyone curious to try! https://t.co/T6ICnI8fgO
. HA! Your staff might be offended that reality is too painful...
loving all of the ideas of listening to student input & having them lend a hand! Makes me think about !
Q4: What type of VR experiences could students create and for what purpose?
Hi , I'm Victoria from at joining in on the twitter chat!
Hello Gamers! My name is Elizabeth and my class is about to join the conversation. , there's a lot of us.
A4 It'd be neat to give students chances to build their world somehow so they could let others experience a day in their life
Welcome to , Jena! So thrilled to have you!!
A4: The very premise of VR is novel enough to get my Ss coding their visions. Suddenly they can Google things right...weird.
Excited to join this for my class from !
Welcome to , Melissa! Hope you enjoy the chat!
Welcome to , Melissa! Hope you enjoy the chat!
Q4 what I love about this question is that they could create anything 4 no purpose or simply 2 take education into their own hands
A4 any world that students can build
Hey ! I'm a student from and we are learning about in our class
It was pretty great to have so many Teachers and Admin experience - especially when students were there https://t.co/jtBxXrg3qz
Maybe. but days we have in lab brings Ts & Admin in droves! Everyone curious to try! https://t.co/T6ICnI8fgO
. HA! Your staff might be offended that reality is too painful...
Hi ! I'm a student in , my first live tweeting session! Excited to learn more about
Hey I'm taking a dive into this live chat from the University of Delaware
Hey ! My name is Katherine and the students of at are jumping in, happy to be here!
A4: I would love to see kids re-create their own local point of interest to share with the world!
Local Pride!
Hi gamers! My name is Imani from joining in on the live twitter chat!
Hey ! I'm Kiera coming from with the rest of the crew and can't wait to jump into my first chat!
Yeah, more blue hens :) Welcome!!
Welcome to all these great Delaware folks coming into ! Q5 is coming out shortly!!
Hey I'm Alaina from excited to be jumping into my first
A4) Ss should use VR to personally express themselves, their story, & let us know what they want to do 4 the future of Technology
Another student here joining ! Very excited for my first twitter chat of the semester
A4 Endless possibilities, imagination, creativity,have fun and enjoy experience,
We could also use VR for maybe an interactive RPG that your mind is in control of
. is beta of just that. The facial recognition is eery real. My smirk is avatarized now.
Indeed, the process of building anything as a realistic graphics application is an education in itself.
The blue hens are winning the challenge tonight :)
Do the Delaware students count for Team Suter or Team Isaacs??
A4: I think just the ability to create a VR is an important skill for students to have in a growing digital world
Lynne Telfer from Melbourne Australia here. Hello!
Reporting from and ready to chat about !
A4: What if students could create an "About Me" VR experience. Videos, photos, items, links, trivia, games, etc.
I'll take them for Team Isaacs :)
I am thinking minecraft that can print 3D easily to stress test designs
Hi! I'm a student live tweeting from and diving into chat!
Hello ! Anastasia here taking on my first as a student. Would love to learn more about !
Hi , I'm Hailey at joining my 1st chat!
Linear algebra, geometry, vectors, matrices, they are all over the place in 3D graphics.
Yup- nothing draws kids AND adults into the lab faster than - not even a 3D printer! HUGE CLUE! https://t.co/wGURcTnVPC
It was pretty great to have so many Teachers and Admin experience - especially when students were there https://t.co/jtBxXrg3qz
Maybe. but days we have in lab brings Ts & Admin in droves! Everyone curious to try! https://t.co/T6ICnI8fgO
. HA! Your staff might be offended that reality is too painful...
Wow - the blue hens are appearing in droves!
Empowerment is a theme itself. Ask them the iconic Q, "What problem do you want to solve?" and wait.
A4 Ss showing the countries that their families are from.
Hi I'm Rachel from ! Like says virtual reality gives people a sense of urgent optimism.
we do that with cardboard but adding a Virtual component would be awesome
A4: continuing with "Local Pride!", what about rural students sharing their area with city students and vice versa
A4: this question asked about Video pre-YouTube. who imagined what happened? What will kids create?: "Whatever they want" ;)
Computer graphics, it's where you actually use all that math you wondered why you were learning.
Hi ! Another student from here
A1 can be used in education to promote creative, alternative problem solving among students
Yep! https://t.co/NEiwO3qV40
A4: this question asked about Video pre-YouTube. who imagined what happened? What will kids create?: "Whatever they want" ;)
A4: Either the tools will become Minecraft-level simple to storytell, or students will learn to code. Or both.
We need the blue hen crew to moderate a chat one night!
A4: no boundaries & cross curricular!
A powerful idea: to better understand the lives of others. As a rural tchr, I can attest this is huge!! https://t.co/RpZVxWZcXq
A4: continuing with "Local Pride!", what about rural students sharing their area with city students and vice versa
Joining this tweetchat excited to learn something new.
A5 more immersive environment for students to buy in to the experience
A5: That immersive experience. allows you to become a part of the experience rather than just an outside viewer.
Depends if the Blue Hens are glittery. Any that are wearing glitter are yours.
OK - Mr. Isaacs 2 Mr. Suter 1
A5 Immersion, check out there is no other way to play it but VR!
or actually Mr. Isaacs 2 Mr. Suter 1 Blue Hens 57
A5: w/ vr, Ss feel like they're really there & actually doing things! w/ non vr games, they don't get that firsthand experience!
Wow - that class is big! and twitterchat hungry!
Welcome to !
A5 Total immersion - beyond the connection U feel with your avatar in a 3D virtual world or game - total emotional connection
A5) in the game room with tacos
Q5: What advantages do VR games have over non-VR games
Q1: I see VR being very popular in classrooms
Hey Blue Hens: How much VR experience do you get in teacher prep programs?
A5: the true immersion - they say that people experiencing something in VR will have Deja Vu if experiencing later in life
A4: The best VR worlds give students and . Right ?
A5 How will VR stack up in regards to empathy and emotional experience compared to non VR games?
Back to talking about cost this could be kind of like when the model-T came out, less expense = more buyers quantity over cost
. You should make a about our corn, soy. https://t.co/lg5u0lC2c2
A powerful idea: to better understand the lives of others. As a rural tchr, I can attest this is huge!! https://t.co/RpZVxWZcXq
A4: continuing with "Local Pride!", what about rural students sharing their area with city students and vice versa
Q5:What advantages do VR games have over non VR games?
so what is the connection among all the Blue Hens here this evening? all from same class?
This is a good question.
I like the idea of the real world being augmented through VR https://t.co/tYm4g58iss
Q5: What advantages do VR games have over non-VR games
A5) Advantages might include
•Having free camera 360
•Experiencing games from 3rd to 1st Person
•Interacting more w/ others in 3D
Good question, here. Do we lose some social skills/lessons with as opposed to traditional games? https://t.co/ZJCWVb81YZ
A5 How will VR stack up in regards to empathy and emotional experience compared to non VR games?
If you could post links to VR experiences you recommend, please do -Always looking for content to explore with my students
yes! we're all in - Social Media Management! We're excited to be in as our first class twitter chat!
Exactly think of games like and students are IN space and interact with environment
Awesome - we are equally psyched to have you here!
A5) Often times in the VR world, there's the WOW factor. It's something the kids may not have experienced. Or a novel approach.
Coming at you live from , What's up ?! Only in could twitter be used as a teaching tool
encourages business students to learn the basics of finance through a VR game called .
A5 the element of really being immersed in it, really experience it and so interactive, engages Ss more + learning
A5: games create communities & bring people together from all over the world. Connectivity is power! https://t.co/wHqUGaM7JW
A5: the key advantage to a game over non VR lies in the word - more applicable to real life
Yes - the WOW factor is a good starting point - of course we need to move past it, but great attention grabber
A5: According to anyone can apply to real life situations and save the world
chaos?? You are mean symphony of joyous tweets
A5 revisting content that had an immersive level that was yet to be reached in videogames.
A4) Students could create a virtual tour. They could explain the human body by manipulating the virtual world.
Awesome! Psyched to hear is infiltrating higher ed, too!!! https://t.co/6uEI02074E
encourages business students to learn the basics of finance through a VR game called .
. Augmented through VR - That's got a name too --> AR!
A5: getting to engage with people all over the world in real time!
2017: The year VR novelty wore off, revealing the hollow shell of previously meaningful experiences.
Are Jena and I making a road trip when you are this way?
A5: VR games are more interactive and in turn, allow children to be more creative and learn in their own way.
A5: Multiple people can share a VR experience
Yes! Won't that be extraordinary! https://t.co/30uj5AIJ9g
A5: getting to engage with people all over the world in real time!
A5: VR games are more interactive and in turn, allow children to be more creative and learn in their own way.
. vs traditional games - sure - but perhaps could be made even more social than MMO games when played remotely
LOVE that idea w/ human body! Great for anatomy/bio!
A5 Attn kids make a VR experience of yourself so your kid can meet you when they are the same age
I hear that. There are not enough virtual taco applications out there
A5: VR games give users "epic meaning"! Wise words us students learned tonight from a TED talk by
A5 games allow us to use real life ideas and adjust as needed - perfect for outside the box thinking & creativity
do we have the mushroom ball VR?
A5: Students will be retaining more information. I can see students being able to use their critical thinking more.
It shouldn't be too hard to nurture this passion for tacos within youth.
Fill the need.
https://t.co/F4GkN6yD8W
I hear that. There are not enough virtual taco applications out there
Q5: definitely makes learning more entertaining and helps students to more heavily engage
Multiple individuals can share a VR experience
Q6: Should students be allowed to experience sensitive historical events like 9/11, Holocaust, Slavery? Guidelines?
A5: VR games create a digital frame for a personal vivid experience
And there it is: the requisite taco reference of the evening! https://t.co/k40MQgLsrP
I hear that. There are not enough virtual taco applications out there
Q6 is the money question! makes me think of the question around censorship of video games compared to literature, etc
A6: As in the traditional classroom these subjects should be taught at the appropriate time. Important to engage in tough subjects
OMG! What an EPIC idea! https://t.co/LZL7lSeLP5
A5 Attn kids make a VR experience of yourself so your kid can meet you when they are the same age
A6: If it's from a non-biased perspective, yes. Had Ss in the past make fun of Holocaust survivors bcuz they were too sheltered.
Or
2017: The year people re-discovered R.
A6 It depends on the maturity of the student - but generally, unquestionable, yes.
A6: If a student wants to experience these types of events it should be optional and voluntary 🙋
A6: From my experience, VR was real, vivid, and engaged all senses--something that serious may be too much for students.
Students need to know the reality of these things. If nothing else to sort through all the hype everyone is putting forward.
A6) I think that it would depend on how the events are portrayed. Especially in VR where there are not many sources as of yet.
A6, answering your questions with a question... do students learn about these subjects already? If yes, then why stop at ?
A5: Our goal with was to keep the social aspect of a shared experience. A group visit somewhere amazing.
A6: Depends on subject and content but absolutely should be experienced acts as buffer but doesn't shy away
A6: However, if the students/parents are given optional wavers, schools could back this.
A6 (cont): the students, I mean. and I might be completely off, but that's my gut instinct.. let students decide for themselves.
I would like there to be an application where we could like in various types of tacos. Maybe not
A6: I played the 9/11 experience 8:46 - it was quite an experience - not sure about kids but considering it with permission
A6:Yes it would help them to learn the time being and i think it is going to be fun.
A6 Yes. If we can get them to experience & empathize would history stop repeating itself? So much pre-discussion & debriefing
A5: VR games allow us to connect with people from all over the world
We really need to talk about this movement.
https://t.co/LTlCVejDc5
I would like there to be an application where we could like in various types of tacos. Maybe not
A6: learning about these events in VR could help students gain a better understanding
I appreciate this answer. There's always fear of backlash and that's something we need to consider
A6: My HS Ss willingly tried the Oculus' 9/11 sim. Some emerged teary eyed, but so glad they did it. https://t.co/kgNq7W6O9M
A6 yes like Castle Wolfenstein
And maybe more so, being an immersive experience where there is no "space" between student & experience
Learning to immerse my students. Gathering sources.
Simtaco? https://t.co/LTlCVejDc5
I would like there to be an application where we could like in various types of tacos. Maybe not
Looking forward to seeing her keynote at - always great to see her speak
A6: Students would also have to be reminded that in that experience, it is not a "game" anymore. That line can be blurry.
Q6: gamification of serious topics could translate negatively for teens and young adults.
Hope it's not too late to join in
I could play he hell out of that
2017: "Have you heard of the new VR MMO 'Real Life'? Oh the graphics! The AI!"
Good point.
Need to be especially mindful of sensitive areas. https://t.co/Qu2eTO1Rgj
Q6: gamification of serious topics could translate negatively for teens and young adults.
And just where is tonight??!! He is conspicuously missing!
A6: They could learn about them through creative teaching processes and be able to give opinions https://t.co/H0oBrV1WiP
Q6: Should students be allowed to experience sensitive historical events like 9/11, Holocaust, Slavery? Guidelines?
A6: they should. Only concern would be how graphic will the VR get and will it negatively affect the students.
A5: virtual reality teaches an is possible like said in the TED talk we watched in
A6 Ss should have options, also have to be guidelines in place, would depend on topic/theme, age,parent permissn if nd
Haven't you played TacoVR yet?
A6: wow. Great question. The intensity of horrible historical experiences requires parent approval and more most likely.
develpers would have to push away from the "game" aspect in order to successfully create such a serious experience
A6 I would add Francis Scott Key's experience on the Potomac river in 1814. Compare and contrast to 9/11.
Could totally backfire without Teacher guidance. All in framing it as respectful, learning outcomes ID'd
I totally agree - we need to address this - I have huge issue with hypocrisy in terms of censoring 'certain' media
Perhaps that makes historical even more powerful than others due to empathy it builds. They'll remember forever
wwwwhhhhhaaaaatttt? How did we miss this?
ROCKS! join us for on Tuesday and on Wednesday :)
A6: By making the experience not a game but a learning tool it comes with a sense of seriousness
. It was SUCH a joy having the Blue Hens with us tonight!!! Thanks for coming!!
What an exciting class! we loved taking part in the tonight!
With my sixth graders, I would want them to be able to visit sites and ideas but limited graphic content.
He made me google it... Snopes doesn't seem to indicate that this is false info.
https://t.co/VO1hdzH4Or
wwwwhhhhhaaaaatttt? How did we miss this?
. WOW. What a great insight! This is truly a great idea. Similar to doing video of same type but better.
My dream is for my Ss to visit Madrid with
Agreed. Good game designers needed to design to convey the feeling w/o the graphic realism maybe?
Yeah, I'd want to screen content to be able for our younger viewers too. Prepare them for what they see https://t.co/eC4S9QRel7
With my sixth graders, I would want them to be able to visit sites and ideas but limited graphic content.
definitely begs the question regarding reading about an event and experiencing it.
you think take me deep into forest I'm learning about right now in biology class? https://t.co/4TCES8wVIL
Q5: What advantages do VR games have over non-VR games
I want the big book publishers to skip ONE edition and beta some historical sims. Sales > Roof, win win
. Madrid was one of the first test classroom experiences I participated in!
There's probably something to this... virtual comprehension ? https://t.co/NepoeQKkY9
definitely begs the question regarding reading about an event and experiencing it.
I think that BR helps the learner understand what they're learning
So excited I got to experience my first with and my crew!
Well, , it's been real! Thanks for all your greatness, brilliance tonight!
Thanks for letting me slip in for the last few minutes of the chat. Seemed like you had a great conversation
A6) Yes, but only at an appropriate moment. Students should experience what they did not, but show them only a specific amount
I'm going try and work this out somehow. Would my kid and I at the same age be friends??
Exactly! Also open opp 2 explore how history colored by differing PoVs. Rich learning canvas https://t.co/YttlgsutUf
Perhaps that makes historical even more powerful than others due to empathy it builds. They'll remember forever
Great having your crew! Thanks for coming.
Thanks for having the crew tonight! I learned a lot and had so much fun
once you go twitterchat you never go back
that's amazing. I studied abroad there and I want my Ss to see it!
But are you sure it's real and we aren't all trapped in an elaborate simulation?
Thanks for joining in the conversation this evening. Our chat is here every week.
A6 with subject matter like that, VR may help students with empathy and comprehension. If done right, of course.
problem is- be sure to do it in a format/tool that will be available when he is your age. Not Betamax ;)
Q6 is so interesting - makes me think - if we can create a truly immersive experience should we hold back?
You know it's a great chat when the hour is over and noone seems anxious to leave...
I'd like to see more on this VR in Edu topic... more examples of S work, ideas, opinions
Now I'm questioning my entire life! I may be living in a version of The Truman Show! NOOOOOooooo!
If we can create an experience, it helps the students more on what they're doing
would love to talk to some people about VR's effects on cognitive load and how students can use it to learn heavier material
awesome chat tonight... what a great group - including those newbies from !
Now to change my handle back ;)
Thanks everyone for joining us. and I are part of some great research on VR in Ed with - more to come!
once you go JRlikesVR you can't go back!
Have a great night everyone - thanks for joining us!
Like any media, I think it depends on age & maturity. Not all Ss may be able to handle 9-11 or Holocaust
Have a good night to mr_issacs
Thanks so much for joining us! You provided lots of great insight!
Thanks all! Another fun night, I've missed these
Special thanks to my edu buddy for his awesome moderation tonight (and always)
BTW, my students and I are making tutorials on creating in with OculusRift/Cardboard. Will post in later chat
"Reality" itself may be just a simulation: 10 Reasons Our Universe Might Actually Be Virtual Reality https://t.co/5jS6VKH1Xh
Thanks - EPIC chat tonight! So much fun! So much food 4 thought! https://t.co/ZsoBZgltrS
Thanks everyone for joining us. and I are part of some great research on VR in Ed with - more to come!
Thanks for having me, love to do it again soon! https://t.co/yWGOXWTbZ7
Special thanks to my edu buddy for his awesome moderation tonight (and always)
Huge shoutout to & for planning & hosting tonight's chat! Thanks so much, guys!!
Great having your input again!
Thanks for a great chat everybody! Enjoyed learning more about education and !
Looking at some of the answers and I've definitely learned something new tonight
Never understood why my concept of self is so needlessly linear w/o a Tardis VR will do.
Lurking & noticed Q6. SecondLife experiences can cause very heavy emotional reactions. VR probably even more. So be careful here.
Was lurking most of the time, but learned so much. Thank you.
So who won the contest of having the most students between Mr. Isaacs and Mr. Suter?