#games4ed Archive
#games4ed discussions cover ways in which gaming can be used in education. Games mirror the way the human mind was designed to learn. They motivate players to take risks and actions, persevere through failures, set and achieve increasingly difficult goals, and devote attention, time, and effort to acquiring knowledge and skills. All this while the game is tracking the player’s actions and assessing the player’s achievements and skills. Isn’t this what we want from education?
Sunday September 30, 2018
3:00 PM EDT
-
A1: we could adapt musical chairs so that the student who doesn't get a chair can keep themselves "alive" and stay in if they could answer a question correctly on the topic you have the game connected to.
-
A2: I'm a college student and just had bingo used in class as a way to study. We all picked topics for our card from a list on the board. When our professor mentioned one we could mark it off but in order to get bingo you had to supply each definition in our own words.
-
A3: SCRABBLE could be used in a form of a vocab review game. The students could form the words from the pieces for the weeks vocabulary list and would have to give the correct definition for the word they spell in order to get the points.
-
A4: playing cards could be used in a similar form of SCRABBLE for review games. Each question on the review could be associated with a card and the student who draws the card answers that question. If answered correctly, the student keeps the card. Most cards wins!